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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14

* R( o" D+ L% ~2 [/ L- O" ~9 J0 U" }0 y3 L; Y/ G' z  @
目录! K6 a! p. V  b: q- ]
Disc1; k3 m; B3 S5 J% D9 s! t3 m

$ Q3 W5 v  {; D9 j& N0 |01. X - CAPCOM LOGO
5 |  {' U! h( X9 v; {02. X - TITLE 9 r6 o' \( }) f( P, x( B% v# b
03. X - PASS WORD
+ d# a1 j. a9 ]7 q' P/ n/ M& Q04. X - OPENING STAGE
& y9 C6 h7 s1 r+ S, V05. X - VAVA 1 9 q! J! ^; V4 F$ g& I
06. X - VAVA 2
( t) [2 ?, y" l8 y07. X - ZERO
8 K. P0 F  C% D; e# S08. X - DEMO
$ t4 k6 T, g9 G$ Q" o5 H; U09. X - STAGE SELECT 1 5 i! V- Q) ^$ d5 G5 M% r& }
10. X - STAGE START 5 q9 m: z" C% z& ^6 s- g. d
11. X - LAUNCHER OCTOPULD STAGE " T# l: M; x" F2 g
12. X - ICY PENGUIGO STAGE 4 O( R3 [. i  x
13. X - BURNIN' NOUMANDER STAGE
. O+ M: M; y- S; R5 F14. X - BOOMER KUWANGER 9 h% b' R/ p- t; p# v( k4 W, t
15. X - STING CHAMELEAO STAGE
3 d  I2 z* }/ X7 u, s# k3 |16. X - SPARK MANDRILLER STAGE
" o( I- k" j# }% v/ a" ~5 {5 E' u17. X - STORM EAGLEED STAGE 1 k( L8 K$ N- Z( C& {
18. X - ARMOR ARMARGE STAGE
5 H3 \# T* ?9 |  R6 p; l6 _2 ~19. X - BOSS 1 $ T% |8 Z3 D! B' M# D9 L/ z
20. X - BOSS 2 " s3 N) x( @; E1 Q  X3 E
21. X - STAGE CLEAR
' v% p) I2 \8 j$ O- o% v3 a22. X - GET A WEAPON + w( o8 S) X$ q  A& @
23. X - STAGE SELECT 2 : j$ Y) J" O$ F+ q
24. X - SIGMA STAGE 1
  S. s) M- ]% @0 p% d$ y( T25. X - SIGMA STAGE 2
! H; j1 N  w! c7 v6 t8 [" G" ]26. X - SIGMA STAGE 3
$ }: U2 e* n' }) a$ G) w. `7 v27. X - SIGMA STAGE 4
2 J0 N9 I# l3 m$ O8 t9 x28. X - SIGMA 1st ' P' D% O4 @! S
29. X - SIGMA REBIRTH - s0 L+ U2 n2 L& U; _: D7 B9 k
30. X - SIGMA 2nd
! S% Y& m* A$ H  O& P8 ~31. X - Dr.RIGHT 5 d: d* ^) Q, ?1 b" w( {# D# v
32. X - ENDING
. |' \6 M' O* |33. X - CAST ROLL
% \1 t  j' j5 T/ f# V34. X - STAFF ROLL / Q: j4 Q- R2 Y5 w  Q% C' g+ k; ^/ z
35. X - SE 8 k2 H7 w9 Y* v/ q( J  n  B% _
36. X2 - CAPCOM LOGO : ?5 Q7 K8 \0 o4 p, @
37. X2 - OPENING
2 O1 W' o, i- M/ J+ u! A4 z0 S% B38. X2 - TITLE   K& I$ P6 o2 E
39. X2 - PASS WORD ; d, F. d5 D3 {3 r$ P1 }4 L  N7 j
40. X2 - OPENING STAGE
7 Q* s4 L$ |! m4 i41. X2 - ANOTHER BOSS 1
) C. p1 D+ ?& ^9 n, D. L9 v42. X2 - ANOTHER BOSS 2 2 D) H0 y( [4 N" M4 P# @
43. X2 - DEMO
" ^8 d) Z9 c% E, [4 B& Y44. X2 - STAGE SELECT 1 1 g. \6 L1 V% q1 V# G' k# H. O
45. X2 - STAGE START & {5 a6 B- F5 o: j1 r& t1 ?$ ~$ S
46. X2 - WIRE HETIMARL STAGE
: W3 ]+ N" M* e# A5 @, a3 ?; `47. X2 - METAMOR MOTHMEANOS STAGE 5 U. [1 P$ R" \# P, P
48*. X2 - FLAME STAGGER STAGE (Fixed version) $ @5 d, k+ ^" q, V( P" Z" R
48. X2 - FLAME STAGGER STAGE & w, H5 T; Q# V) ?2 d: ~
49. X2 - MAGNE HYAKULEGGER STAGE
0 |& E9 O4 r6 y& Q& C- ~, W! @50. X2 - SONIC OSTREAGUE STAGE 5 X) U& V+ d6 T" N# h; ?, c; \1 l2 J
51. X2 - BUBBLY CRABLOS STAGE
0 V" E0 F- _" B52. X2 - WHEEL ALLIGATES STAGE ! @( e" _1 r4 j' q1 d/ b& X/ _
53. X2 - CRISTAR MYMINE STAGE
4 _  z8 s; r& T7 p9 }# Y54. X2 - BOSS 1 2 R5 P% ^: {6 V- Y5 Z
55. X2 - BOSS 2 2 c6 F6 T( d, {. j6 Y
56. X2 - STAGE CLEAR 5 h% v$ p4 ~& e# h- K
57. X2 - STAGE SELECT 2 8 F5 q" u7 o# p, J
58. X2 - COUNTER HUNTER STAGE 1
; t# v8 L3 r2 v: {59. X2 - COUNTER HUNTER STAGE 2 * }: e( o3 i& j  v* f$ p
60. X2 - ZERO 8 u8 C5 a* g7 {4 k% V; O; S# l# }  [
61. X2 - SIGMA 1st
" c$ R5 F& M4 e0 X' \1 s- ?62. X2 - SIGMA 2nd 9 D  M& b2 b+ g+ i. g, ]
63. X2 - Dr.RIGHT # w  T7 _$ F; S; h# _/ [0 E8 f# A
64. X2 - ENDING 0 A1 i+ m7 T: M3 W( ?2 n  w
65. X2 - STAFF ROLL
7 p/ o/ f: E' j8 D5 @4 t
/ c: Z8 w0 Z' t0 w' K8 L/ S4 VDisc 2
/ S# A8 [$ F' O
) y8 Y' i7 q; D* W8 V9 W01. X3 SFC - OPENING # d3 w# e$ h- V: H0 m5 ~0 |
02. X3 SFC - TITLE : S8 v- L: ]) ~; \3 a& x, k# `
03. X3 SFC - PASS WORD
( r, F6 W5 G" X$ V1 m) n* D04. X3 SFC - OPENING STAGE ' d* }! f* p5 g. u' |7 W
05. X3 SFC - ZERO
% ?+ U6 u3 E- Z5 E# a! M06. X3 SFC - STAGE SELECT 5 n  ^0 r1 j- U) w1 }8 I8 W$ ]
07. X3 SFC - STAGE START
) u. Q6 N9 ?/ Q8 P2 R% \08. X3 SFC - EXPLOSE HORNECK STAGE
7 q* S/ L( C1 M7 g2 {; \1 a! K09. X3 SFC - FROZEN BUFFALIO STAGE ) \' e- r. a3 `+ a! f/ T
10. X3 SFC - GRAVITY BEETBOOD STAGE ( I: D! A; V3 g2 E# l; W: L
11. X3 SFC - ACID SEAFORCE STAGE
# s1 N: U+ w* r4 {+ A* P2 \% l12. X3 SFC - ELECTRO NAMAZUROS STAGE # a3 E" \7 U7 z# G; i) v
13. X3 SFC - SCISSORS SHRIMPER STAGE
7 v; k/ T. l8 Z9 A* z+ Q14. X3 SFC - SCREW MASAIDER STAGE 5 h" z; X& }+ S4 J- W5 v
15. X3 SFC - SHINING TIGERD STAGE
8 F5 E# \, E- p% u1 V, }16. X3 SFC - VAVA STAGE " ^2 Q2 t( U2 W
17. X3 SFC - BOSS 1
2 P8 c0 L$ n3 T1 L5 P18. X3 SFC - BOSS 2
  q0 A4 X- g5 f  B8 }19. X3 SFC - STAGE CLEAR
) S$ G. o) u2 f& K, O7 l7 [20. X3 SFC - STAGE SELECT 2
! k) p* i1 h3 T7 d9 {9 [- _' h% U21. X3 SFC - DOPPLER STAGE 1   K, P( u3 K0 S6 b3 @0 @
22. X3 SFC - DOPPLER STAGE 2 6 ~& u( ]* Q3 F9 C3 X
23. X3 SFC - DOPPLER STAGE BOSS . k) `4 e$ Y; g
24. X3 SFC - SIGMA 1st & _: U% ?: s: `( C: v- T0 I
25. X3 SFC - SIGMA 2ND
& ~  G8 b9 F$ G26. X3 SFC - DOPPLER DEMO
7 e0 g' ^* U. H, y# {! a27. X3 SFC - Dr.RIGHT
" u" k# ]8 m1 }3 w28. X3 SFC - ENDING
! |* J& M! V" Q29. X3 SFC - CAST ROLL 3 E; Q. z3 M+ p! ?$ |" C( y
30. X3 Arrange - OPENING 5 K! T7 i7 J1 e: m2 |
31. X3 Arrange - TITLE
+ f+ ?. |8 U! _- S, B( a32. X3 Arrange - PASS WORD
1 Q0 m+ _6 `& L- U! {! I33. X3 Arrange - OPENING STAGE DEMO
$ Q- i; [5 \  `4 [34. X3 Arrange - OPENING STAGE ; e2 D8 ^+ {3 a1 {  x
35. X3 Arrange - ZERO
! g$ T8 l; O8 `36. X3 Arrange - STAGE SELECT 1
, D6 h; ]6 b0 V3 |0 J  ]37. X3 Arrange - EXPLOSE HORNECK DEMO   G  c  E+ @8 g
38. X3 Arrange - EXPLOSE HORNECK STAGE ! E$ s! {- r" X6 v" s/ J8 x
39. X3 Arrange - FROZEN BUFFALIO DEMO 2 y, k7 D( U4 B* f8 q) E: i
40. X3 Arrange - FROZEN BUFFALIO STAGE * h5 ^4 f8 S- @$ H0 v6 Y
41. X3 Arrange - GRAVITY BEETBOOD DEMO
/ y/ R  Z: y2 d5 w( z% i42. X3 Arrange - GRAVITY BEETBOOD STAGE & s4 T0 a) r4 c# B& q
43. X3 Arrange - ACID SEAFORCE DEMO + w+ k" Q/ G; p. t
44. X3 Arrange - ACID SEAFORCE STAGE
! t3 `7 T- a: v45. X3 Arrange - ELECTRO NAMAZUROS DEMO 5 \, d0 `5 W7 ~' n7 Y
46. X3 Arrange - ELECTRO NAMAZUROS STAGE
6 z0 q  g$ C8 U" m; I47. X3 Arrange - SCISSORS SHRIMPER DEMO
7 r0 r. A! t3 ?% _% ]2 k48. X3 Arrange - SCISSORS SHRIMPER STAGE 7 J# H3 l  z! ]: X  {
49. X3 Arrange - SCREW MASAIDER DEMO ; V1 I7 w+ e) l7 f8 U/ [
50. X3 Arrange - SCREW MASAIDER STAGE ' B% S9 K( _, T7 b5 c  ?9 [
51. X3 Arrange - SHINING TIGERD DEMO 5 L6 \4 o3 e. ~3 F' r7 n
52. X3 Arrange - SHINING TIGERD STAGE
3 f2 {8 r$ B  H! u53. X3 Arrange - VAVA STAGE
, J: E+ t8 @7 }6 }/ P54. X3 Arrange - BOSS 1 ( N* b; V" s! Y* l
55. X3 Arrange - BOSS 2
$ M$ W. |/ Y$ q5 B6 g56. X3 Arrange - STAGE CLEAR ) n# Q5 x, a- Q2 c" r- D
57. X3 Arrange - DEMO " K- w# u7 P3 B
58. X3 Arrange - STAGE SELECT 2 / V+ M& I2 I; P& n' z1 q- T
59. X3 Arrange - DOPPLER STAGE 1 " M7 }2 u# }" X, I9 R9 b
60. X3 Arrange - DOPPLER STAGE 2
8 @6 Q9 M5 J) k; n, R61. X3 Arrange - DOPPLER STAGE BOSS # E9 z- [7 b% y9 _0 r) H! @
62. X3 Arrange - SIGMA 1st " o- D: `7 ~8 L* T! w7 g, r4 m1 R
63. X3 Arrange - SIGMA 2nd
' C0 B1 N* h9 T) r% J64. X3 Arrange - DOPPLER DEMO 1 \: o8 A' I% R
65. X3 Arrange - Dr.CAIN DEMO
. ?! U0 }0 C2 P66. X3 Arrange - Dr.RIGHT DEMO
4 H6 M# X5 e, K- f# d: R. y, C67. X3 Arrange - ENDING 1 3 e. l1 d/ I$ s% C9 P% h0 Y6 k" i6 ~3 o
68. X3 Arrange - ENDING 2
3 P# w& y7 d" T# Q69. X3 Arrange - CAST ROLL ( s+ U7 O* \& r5 Z7 A/ d
7 |8 S# h) v' s, N  p6 k+ ^
Disc 3
& S+ m* C* k3 G0 D2 s1 P; A7 c- _. ]- Z, L
01. X4 - TITLE # ^5 M, M  ]2 l' d
02. X4 - PLAYER SELECT
; a$ d  X- l( n- z03. X4 - STAGE SELECT
& N  a* T* R3 K; @5 \& a04. X4 - OPENING STAGE X 6 Q' N- R, Q8 G6 X( c( E9 {6 I5 d! H
05. X4 - OPENING STAGE ZERO
/ _, D3 J% W( @7 W. W+ t7 G06. X4 - EREGION / c( b: h7 B0 L5 M- T0 V
07. X4 - STAGE START $ V6 l8 @9 x6 o* g& E
08. X4 - WEB SPIDUS STAGE ) X  H$ P3 D/ }/ e
09. X4 - CYBER KUJACKER STAGE % x9 I( h7 M$ p4 t8 o, i" |
10. X4 - STORM FUKUROUL STAGE
) t, j& a8 w$ ~  u+ l11. X4 - MAGMARD DRAGOON STAGE
5 u/ }- R! B* n12. X4 - JET STINGREN STAGE 3 H. C$ G( i* a3 J/ C; J- g6 |
13. X4 - SPLIT MUSHROOM STAGE
! D) i' J3 ?$ C5 ]7 a14. X4 - SLASH BEASTLEO STAGE
6 f& `2 n2 G: M; }" Q# f; T15. X4 - FROST KIBATODOS STAGE 1
- m0 X5 c$ U  n3 O16. X4 - FROST KIBATODOS STAGE 2 ) ?! x$ e  T8 S; a7 C- W
17. X4 - BOSS
0 U4 p1 @7 ^" X3 _18. X4 - STAGE CLEAR X 3 f) J% J4 M7 x* T/ `3 x
19. X4 - STAGE CLEAR ZERO
) p. _+ M; T% T6 O20. X4 - GET A WEAPON
! l3 N7 M6 p( T4 C+ w. s7 u21. X4 - STAGE SELECT 2 ' o7 v0 b/ W& B: V! k
22. X4 - FINAL WEAPON STAGE 1
& G) n2 F1 X5 c, r& y23. X4 - COLONEL & GENERAL 3 v4 [, o. @% y# i" D  I8 U
24. X4 - FINAL WEAPON STAGE 2 # x& h7 W( J4 p' g, e. A8 S/ h
25. X4 - DOUBLE 5 G8 _' A' d% S2 a; e% [' P
26. X4 - IRIS
9 \  p- t, V" e, d8 t/ h* p4 U" K27. X4 - SIGMA 1st
2 n$ U( Y; m+ M28. X4 - SIGMA 2nd 2 J$ g5 a; F* v# h% P- g
29. X4 - Dr.RIGHT ; X, M% c* d! [% i. Z
30. X4 - DEMO 1 ' n5 K7 Y/ v( j7 |
31. X4 - DEMO 2 4 ]( K/ Z5 f! F- v: ]! U" L
32. X4 - SIGMA DEMO + q2 t  M, l' [" T% q
33. X4 - INDEPENDENCE
" G3 h! _4 s0 W- e# N7 Q34. X4 - BETRAYAL OF DOUBLE
  A1 ~! ^) s8 G8 E6 N5 H9 N35. X4 - ENDING X + y1 _  y) i) D1 Z# ~: \; }
36. X4 - MEMORY OF PAST 1
+ Q( z- C1 y) p! B& a) |37. X4 - MEMORY OF PAST 2
$ t6 Q" j0 \* D' ?" w: }7 g38. X4 - COLONEL VS ZERO
5 U% ]; {9 Z9 z8 @/ s1 Q4 G! r39. X4 - PAST OF ZERO 2 n  _# g9 r. u4 _: S2 e8 X
40. X4 - ENDING ZERO
* A, F$ L0 j( x* T: R: s+ Q9 @, r/ n" u3 }* B- h6 b' L. D+ ~
Disc 4
9 D' Q7 b* D! h/ a
' X* G8 A3 t$ U+ P& A+ @01. X5 - OPENING THEME * b. U8 s1 |( J2 g! \( }9 S6 U9 j
02. X5 - CHARACTER SELECT & w2 H; o. K! Z# V
03. X5 - OPENING STAGE X
6 S' F! R8 o: A3 [) Z- n( h$ I2 f. m04. X5 - OPENING STAGE ZERO
; a, E; o8 i2 l' G6 [05. X5 - SIGMA 1st
5 U6 i+ x7 G" w06. X5 - STAGE SELECT 1
+ L# W( M( W9 ~07. X5 - STAGE START 7 x# Y0 v, }& ^& ?
08. X5 - CRESCENT GRIZZLY STAGE
) `. J# F  Q. k# z09. X5 - VOLT KRAKEN STAGE
: n/ _% }) p/ |- T$ Q  F9 {  b$ p10. X5 - SHINING HOTARUNICUS STAGE
8 }" O2 F7 o7 R% H11. X5 - TIDAL MAKKOEEN STAGE 3 T' [; ]3 `: q* [1 l+ \7 x; b' d- M
12. X5 - DYNAMO $ }4 D, d1 t' F! l% w0 F# o' A& i& V
13. X5 - STAGE CLEAR X
# P* C5 U* D+ V) ?* }14. X5 - SPIRAL PEGACION STAGE ! Q0 m" r. L: w
15. X5 - SPIKE ROSERED STAGE % `" L+ b0 p$ b0 T
16. X5 - DARK NECROBAT STAGE % O- a9 s! `1 k+ g8 V
17. X5 - BURN DINOREX STAGE 4 o; W) W; e7 V7 c
18. X5 - BOSS $ t$ {) J  p/ a; r5 A* L
19. X5 - STAGE CLEAR ZERO - y3 b$ Z8 s+ O6 U, m
20. X5 - MISSION REPORT / U2 o9 ^  Z# s7 ^# a
21. X5 - ZERO STAGE 1 0 K) x: V, u' G" X
22. X5 - SHADOW DEVIL
* P" e' e( M% l& I, [. U23. X5 - LAMDABAMDA % F3 `3 c, c6 z0 D. ]
24. X5 - ZERO STAGE 2 ( P- ?) E) L; B* x3 N# D
25. X5 - X vs ZERO
7 G& v/ W( l$ U" D4 `- R26. X5 - SIGMA 2nd
8 b& {  J+ t" g9 T% n, T/ M27. X5 - Dr.RIGHT . I9 v7 R9 Z" i$ O- y. b3 H; S
28. X5 - DEMO 6 E3 V/ f5 U& z' N5 \% \
29. X5 - STAGE SELECT 2
2 M3 p' ^# ?7 L3 h* V30. X5 - ZERO DEAD
3 |4 Q0 W9 f; e31. X5 - UNUSED TRACK "STAGE SELECT" 9 M1 X% [$ o+ L3 [
32. X5 - UNUSED TRACK "DEEP SEA" 9 f! Z* T5 B$ r
33. X5 - UNUSED TRACK "Dr.RIGHT"
+ K. {- e4 X5 W; Y- d5 m34. X5 - UNUSED TRACK "MISSION REPORT" ' K; L# P! z4 O5 P6 B2 ]
35. X5 - UNUSED TRACK "ARMAGEDON"
; c2 w+ v4 h7 r' @5 L. f) |36. X5 - UNUSED TRACK "ZERO DEAD" & u7 }6 n! K# p' y+ N" Z

- q, e& M! b* S5 mDisc 5 + {2 Z' Q5 p! Q7 f8 T" a' c

2 ~. x7 m8 O7 {# l+ O# Y01. X6 - OPENING STAGE
( o: t4 f1 q+ p; u5 `6 s: A02. X6 - D-1000 0 F, c  [0 ]& P+ A- `
03. X6 - STAGE SELECT 2 H2 s" A0 h6 `" @! J, f5 `9 s
04. X6 - STAGE START * p$ ~/ |0 F; z- G" H8 v
05. X6 - COMMANDER YAMMARK STAGE
" e+ x% J, [( ]. H: c6 O06. X6 - RAINY TURTLOID STAGE
- o/ \1 {  {# @07. X6 - SHIELDNER SHELDON STAGE
' o3 `$ h  f0 S( X" y5 c+ Q* o08. X6 - BLIZZARD WOLFANG STAGE
% K+ d, y( r  w! O09. X6 - BLAZE HEATNIX STAGE
& c% L' i6 ~% W# u% b6 W0 ?7 }10. X6 - INFINITY MIJINION STAGE $ p0 T; Q7 X4 A: I0 C/ z+ z7 W
11. X6 - METAL SHARK PLAYER STAGE % z- f9 H" ^1 f/ Z: Q3 k+ l6 N
12. X6 - GROUND SCARAVICH STAGE $ B5 l- E9 v4 `1 r6 _
13. X6 - BOSS
5 |( L  V, j9 o0 `+ }14. X6 - STAGE CLEAR X ) Y% s/ H( {/ n, L4 {! p
15. X6 - MISSION REPORT
! ~) K0 N% M* i+ n& G16. X6 - GATE'S LABORATORY STAGE " S$ e8 Q: }; N
17. X6 - Hi-MAX , `; D& |* U, V1 g! h  ^
18. X6 - GATE
7 G  p# O' @9 \* c) |/ p1 S19. X6 - STAGE CLEAR ZERO
% [( E" `! E$ @8 a! {7 F" ]' w20. X6 - SIGMA 1st
& X! O# p$ Y" Q' W$ u$ X21. X6 - SIGMA 2nd
' |$ l. D; K( ?# `2 I& q22. X6 - Dr.RIGHT % i! R8 c* U, m, M8 s
23. X6 - ALIA & GATE
& e; s& Z& S$ n7 e24. X6 - ZERO
8 c& D/ b# [! O  Y25. X6 - ENDING THEME
2 }+ R6 o6 D8 R4 O26. MEGA MAN X3 OPENING THEME 3 o* T5 R4 M/ g1 [  H, Z) o. S
27. MEGA MAN X3 ENDING THEME
7 w; |1 j, [& M; G28. MEGA MAN X4 OPENING 9 I7 c0 e9 j  C+ Z8 W) R
29. MEGA MAN X4 STAFF ROLL
0 H% O! A; @; a/ v! x30. MEGA MAN X5 OPENING THEME
. D  c1 F. j$ ^31. MEGA MAN X5 ENDING THEME
5 ]% U6 I* c+ H* U8 U  C5 n6 R
2 h2 ~' u$ c+ e' E1 w下载地址:4 T) `- H! ^% d3 g
分卷一:RockmanX1-6OST.part01.rar
4 v) I, F7 Q8 s5 j; ^& t6 y分卷二:RockmanX1-6OST.part02.rar! m' l: w! d( j( p. g0 N
分卷三:RockmanX1-6OST.part03.rar- N# ~( b6 t* ~4 E: |% C) w
分卷四:RockmanX1-6OST.part04.rar
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[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39
好东西,支持下
头像被屏蔽

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发表于 2007-12-9 14:35
是否重制版,还是直接从游戏里提取的?

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发表于 2007-12-11 13:50

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的
5#
无效楼层,该帖已经被删除

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发表于 2007-12-14 11:23
挺好的,收藏

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发表于 2007-12-14 15:41
http://gh.ffshrine.org/soundtracks/r$ G; x: d+ o$ i8 N3 L, ?( b& r$ _; i; @

4 H# X1 a) a7 {其实这里就已经很全了..,只不过还是谢谢LZ了^^

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发表于 2008-3-16 23:16
下不到啊~~~

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发表于 2008-4-6 11:54
刚刚发现这个东西是X8发的。。。

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火星宅男萝莉控就是我是也

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发表于 2008-5-1 20:45
yxh52 收藏了呵呵
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