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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14 |显示全部楼层

3 h; I3 j9 ~7 R, _/ M' d4 k) z. g8 A: e8 K' I4 ^* ]( j5 Y0 Y$ Z/ ?5 w
目录* u) w! l$ F* ~/ a4 D! O
Disc1
& x( |! L0 w3 q: y: K
" H- F8 }8 J! M: M01. X - CAPCOM LOGO
2 G: \/ p( z0 U4 T9 j& u; K& ]02. X - TITLE
  T+ I) p" G2 J& y2 b4 ~9 b  D03. X - PASS WORD
9 [: q  n3 H: G6 w) Z# Y04. X - OPENING STAGE 7 i+ m9 \7 N- I& j9 j+ H  ]
05. X - VAVA 1
; e) h6 i0 f% P6 g" Z06. X - VAVA 2 & W5 M- W/ b* @+ [
07. X - ZERO . Z" }* X' t" a: A6 @
08. X - DEMO
+ j& H! L2 I6 |1 g) N. \; U, ^09. X - STAGE SELECT 1 3 y. `, e- k7 z! Y, @3 x
10. X - STAGE START
# H+ n  K( {, E+ m% q- F* J; q11. X - LAUNCHER OCTOPULD STAGE 6 x$ \% `# l$ s
12. X - ICY PENGUIGO STAGE
- i, i& y0 O5 k7 B* x+ \: j( W13. X - BURNIN' NOUMANDER STAGE / j( A- p8 \  F3 g& b
14. X - BOOMER KUWANGER $ w9 f; o6 Y; Z3 k( s
15. X - STING CHAMELEAO STAGE 3 @8 [. \1 y% D$ L& c, W- v6 l& {
16. X - SPARK MANDRILLER STAGE
) r2 r' S0 k" F" K. D17. X - STORM EAGLEED STAGE ! u7 q% s6 L+ f9 ^+ b
18. X - ARMOR ARMARGE STAGE
( {, ]: m, e0 B. L19. X - BOSS 1 / ~$ w" _1 i" f8 P6 F- {. T6 e* W
20. X - BOSS 2
- m7 |" @6 ]% b9 a7 k3 M21. X - STAGE CLEAR 4 ]2 o. Y2 v) q% R5 b
22. X - GET A WEAPON % a2 ~# k5 Y% j9 X+ y
23. X - STAGE SELECT 2
, G3 Y2 u: c) T+ y9 }# G24. X - SIGMA STAGE 1
5 r! B: {' z. y/ [8 j6 t25. X - SIGMA STAGE 2
6 z' {" y# @) N4 e26. X - SIGMA STAGE 3
% a3 S  B, R# z" N6 |# z27. X - SIGMA STAGE 4
  a$ L$ H8 z( b. ~28. X - SIGMA 1st
; J# p% _! y* m4 I29. X - SIGMA REBIRTH
6 a* ]7 l0 [. [/ s# p/ P30. X - SIGMA 2nd
; M: A8 e8 l5 q/ U/ e3 B' d31. X - Dr.RIGHT
, D, B$ r- E* l7 p) o  M% I32. X - ENDING 2 c9 x% |2 G: ^" G4 F# |
33. X - CAST ROLL / N& m6 {; L. x" |) d3 M, ^) j
34. X - STAFF ROLL
7 R4 ~! C  L$ ~9 u9 O* g4 h35. X - SE
  _/ E% I7 P  C9 ~# l8 m36. X2 - CAPCOM LOGO
. I* ?: ]7 |( I8 J) [( f7 l. n37. X2 - OPENING
2 a& m6 F' u! w7 m$ T9 v  D38. X2 - TITLE
) T  K* @- R, f39. X2 - PASS WORD ) U- T: q, x: D' f8 A3 C% O
40. X2 - OPENING STAGE
% b9 S* W% u$ c/ G9 j  v41. X2 - ANOTHER BOSS 1
$ A1 ?) X) k) i/ E: ?42. X2 - ANOTHER BOSS 2 ; a0 N3 m8 I' T( _  Z
43. X2 - DEMO
# B- ~# _! d( y& U/ A2 F+ z  \3 J44. X2 - STAGE SELECT 1 2 e8 l" _" `3 ?# c% c/ a# l. V
45. X2 - STAGE START
, {/ `7 J2 ]- t5 a7 y5 i# q) p46. X2 - WIRE HETIMARL STAGE / [& d! Z) u8 |3 U- ]' A. a
47. X2 - METAMOR MOTHMEANOS STAGE
3 [, M- R0 i* u9 b+ g# ?  M48*. X2 - FLAME STAGGER STAGE (Fixed version)
7 x5 V% |4 y9 l; `- b9 i* ]48. X2 - FLAME STAGGER STAGE
6 U1 a/ O& v6 R0 q2 ]- m- b0 }49. X2 - MAGNE HYAKULEGGER STAGE
0 h0 y) i2 |/ a: a3 l50. X2 - SONIC OSTREAGUE STAGE
3 W8 V! Q7 }/ H8 K$ S0 [8 g( ~8 f51. X2 - BUBBLY CRABLOS STAGE 9 T5 B5 E, X3 h. p/ P( B
52. X2 - WHEEL ALLIGATES STAGE
/ l- a2 X. u. @$ ~53. X2 - CRISTAR MYMINE STAGE
5 g0 R5 [# d( @" `54. X2 - BOSS 1
2 A3 M0 z7 f( y55. X2 - BOSS 2
5 U3 z1 R; b9 q6 s1 {2 a* @56. X2 - STAGE CLEAR
* x* P2 ^3 B$ x- w57. X2 - STAGE SELECT 2
: D1 c9 {. n  o58. X2 - COUNTER HUNTER STAGE 1 3 v6 \! R& R0 @! l0 e* x
59. X2 - COUNTER HUNTER STAGE 2 5 E! R- V4 f. U: @* e% l' M
60. X2 - ZERO
1 a# Y* E, n2 s$ x$ G61. X2 - SIGMA 1st & P  B. {# d5 z& d# t. K9 W
62. X2 - SIGMA 2nd
2 {& `, E+ s0 d# b( ^63. X2 - Dr.RIGHT 1 C# u! }3 R6 d4 y, S0 R
64. X2 - ENDING 4 [/ g: j' ?( b
65. X2 - STAFF ROLL
) S* r, q8 h) r& N6 |8 z$ t# ~
Disc 2 $ |/ Q% @* {3 P: U- d* a: i/ c( n
% x8 a/ e& }9 B
01. X3 SFC - OPENING 0 w, G3 ^( @0 B% b
02. X3 SFC - TITLE 0 S+ [8 b9 b: F8 T$ m
03. X3 SFC - PASS WORD ; O7 P1 B1 `/ S5 {; O2 b6 ~
04. X3 SFC - OPENING STAGE 4 U, U/ a1 F* r7 i
05. X3 SFC - ZERO ) P* @* E  T# J, i5 Q
06. X3 SFC - STAGE SELECT 6 L, f0 }1 ?7 t8 I, F1 L
07. X3 SFC - STAGE START
) i  a% l2 s4 k( H" M08. X3 SFC - EXPLOSE HORNECK STAGE ; L, M2 k9 K% `4 o! N" V
09. X3 SFC - FROZEN BUFFALIO STAGE 4 g; _! I4 K9 @9 U& k8 U
10. X3 SFC - GRAVITY BEETBOOD STAGE
# U% J8 @$ ]$ m9 u11. X3 SFC - ACID SEAFORCE STAGE 9 a( X! k/ z6 D2 S# i* s1 B& |
12. X3 SFC - ELECTRO NAMAZUROS STAGE * V7 p2 G; W; j1 \2 x
13. X3 SFC - SCISSORS SHRIMPER STAGE
) }; q" E  ~9 A14. X3 SFC - SCREW MASAIDER STAGE ; Z! a  X; E! ]$ ]! a
15. X3 SFC - SHINING TIGERD STAGE
7 ^+ k8 M# Z/ ]" u: e! {+ S16. X3 SFC - VAVA STAGE
4 @' N; ^9 S' m% G$ R1 B" ^17. X3 SFC - BOSS 1
* G: [1 }1 P, |) D+ Z18. X3 SFC - BOSS 2 7 t. C; A. \3 b9 q  S
19. X3 SFC - STAGE CLEAR / V- B' O2 w" b) m* w
20. X3 SFC - STAGE SELECT 2 & |+ _6 a$ W" Y9 T
21. X3 SFC - DOPPLER STAGE 1 8 p+ f; l. l! o+ _* n$ X' T8 t! R
22. X3 SFC - DOPPLER STAGE 2
8 |8 R7 h1 @; ?8 B23. X3 SFC - DOPPLER STAGE BOSS # [% |! X$ Y& u  d- L
24. X3 SFC - SIGMA 1st
. }4 T9 l6 Y* c8 a% k* Q- Z25. X3 SFC - SIGMA 2ND
1 z: a+ F$ ~$ ]' k8 l$ n26. X3 SFC - DOPPLER DEMO
% @( J6 R8 t3 U! R0 Q3 i, `27. X3 SFC - Dr.RIGHT 8 l. V. x2 `5 U" `9 r; D
28. X3 SFC - ENDING 5 W3 b  O- r5 e9 k, x) b
29. X3 SFC - CAST ROLL
( W4 i1 ^. [/ [, h) u+ T0 d30. X3 Arrange - OPENING
. `  g2 a9 N+ M6 J31. X3 Arrange - TITLE ! Z5 O1 z6 {; ?3 o, D! i( h
32. X3 Arrange - PASS WORD
; E3 A: c4 S6 v33. X3 Arrange - OPENING STAGE DEMO
. H+ q( s, k0 v4 D& n34. X3 Arrange - OPENING STAGE
# Y# V0 \9 F' J35. X3 Arrange - ZERO
& B" H: l6 r* H, Q& R3 b( Y* L36. X3 Arrange - STAGE SELECT 1
0 [# s& u  J; W0 d37. X3 Arrange - EXPLOSE HORNECK DEMO ( |+ q+ U4 L! z$ w/ w# i
38. X3 Arrange - EXPLOSE HORNECK STAGE
" O4 d8 p" U5 h7 i: J39. X3 Arrange - FROZEN BUFFALIO DEMO + o9 d) H( ~$ H# C+ s
40. X3 Arrange - FROZEN BUFFALIO STAGE " C8 w1 u1 _0 Y) H
41. X3 Arrange - GRAVITY BEETBOOD DEMO ' P" ^  E- M& T) P& Y' a; i% |
42. X3 Arrange - GRAVITY BEETBOOD STAGE 0 i& Q6 W0 i& E7 h% h) |
43. X3 Arrange - ACID SEAFORCE DEMO
( P! j7 m0 _- b8 K8 q& w44. X3 Arrange - ACID SEAFORCE STAGE ' m3 l6 `# k6 e0 d! |# e% |$ B
45. X3 Arrange - ELECTRO NAMAZUROS DEMO
' \% p7 X7 F. y* O0 R9 M- Q46. X3 Arrange - ELECTRO NAMAZUROS STAGE 4 l) q- E0 Q; O3 V; L# v
47. X3 Arrange - SCISSORS SHRIMPER DEMO
0 D/ `$ i1 G9 H3 c% s48. X3 Arrange - SCISSORS SHRIMPER STAGE ; p% V" ]: J1 S, z$ u5 l( A5 L% x
49. X3 Arrange - SCREW MASAIDER DEMO # s/ Y+ b1 j5 V. p% J# o1 \
50. X3 Arrange - SCREW MASAIDER STAGE
: O, R- [# Y% D4 z0 l7 }& {' E" j51. X3 Arrange - SHINING TIGERD DEMO 9 K* f, ?. b  _7 U0 L% \, U
52. X3 Arrange - SHINING TIGERD STAGE
2 @" m: S5 u( D7 y7 ?53. X3 Arrange - VAVA STAGE
0 o9 G+ _/ J" O" _# B54. X3 Arrange - BOSS 1 3 H0 S- X$ \" @) `1 Z
55. X3 Arrange - BOSS 2 9 u8 L* W2 e8 F  O- S
56. X3 Arrange - STAGE CLEAR   C. d0 k; x) `( G6 O6 k5 ]0 H
57. X3 Arrange - DEMO
" A3 r$ o. w' z+ L58. X3 Arrange - STAGE SELECT 2
, y/ ~1 N- M2 o- z# G0 l! d! G* p59. X3 Arrange - DOPPLER STAGE 1
  G8 M2 ], R* V" g5 E8 z60. X3 Arrange - DOPPLER STAGE 2
0 e/ s, L( G( e8 X" z1 z61. X3 Arrange - DOPPLER STAGE BOSS
3 x- H' A& b4 x62. X3 Arrange - SIGMA 1st ! R& X0 {% b9 a$ }, b
63. X3 Arrange - SIGMA 2nd - I1 U& f4 m3 \6 c! A" l3 K
64. X3 Arrange - DOPPLER DEMO
$ Q/ B/ |" p  j- q, s65. X3 Arrange - Dr.CAIN DEMO
# Z4 R& i4 A6 i) d2 v$ l! N66. X3 Arrange - Dr.RIGHT DEMO ' D, u! B# y+ U) i8 ]$ S
67. X3 Arrange - ENDING 1 ( Z  T7 A7 G+ b
68. X3 Arrange - ENDING 2 , I% t& `, D9 r0 ]! P  h# q8 I# `
69. X3 Arrange - CAST ROLL
4 w2 T' a& B7 b4 n
- q0 u- f) Z6 d  Y- j2 XDisc 3 + X. v' i7 o. K
1 h/ f2 }3 C6 s6 Q, Q: `: z! K+ v  N
01. X4 - TITLE
; b8 Q- @# d6 o02. X4 - PLAYER SELECT
* o2 C# p1 G9 a; _) z3 {9 e: i8 A' G5 R03. X4 - STAGE SELECT 1 a! V  u3 ]8 }  ~' H% L5 N( {$ X
04. X4 - OPENING STAGE X
- ]9 F7 a$ }) W2 s05. X4 - OPENING STAGE ZERO 2 k; Y9 k2 I0 h6 _
06. X4 - EREGION
; v3 E, W. G: I  y' u# k% |07. X4 - STAGE START
8 E" u7 i" P0 H2 W08. X4 - WEB SPIDUS STAGE , L9 N& a. s/ G! `: p( o; Y
09. X4 - CYBER KUJACKER STAGE
  P+ g4 K, n, s& [' |! h10. X4 - STORM FUKUROUL STAGE
' W! w" _# t7 s11. X4 - MAGMARD DRAGOON STAGE $ S( {7 H) j5 j# j/ h
12. X4 - JET STINGREN STAGE 1 w! J' U' R  f8 V/ m
13. X4 - SPLIT MUSHROOM STAGE
9 f0 f7 d5 z8 K1 K* S& o1 \; x2 X14. X4 - SLASH BEASTLEO STAGE ' w8 u+ F  v/ E  ^$ `! t, o
15. X4 - FROST KIBATODOS STAGE 1 + j$ T4 O" R- c1 u3 `- P
16. X4 - FROST KIBATODOS STAGE 2
+ |! \8 f' x& D" h: W% J. [/ a17. X4 - BOSS
: {9 V  d1 S) y18. X4 - STAGE CLEAR X # K# K0 h% V6 O
19. X4 - STAGE CLEAR ZERO
! I2 D: `  Q4 `- q. O$ G- A' z20. X4 - GET A WEAPON 2 c4 X/ q0 I3 U% l0 l
21. X4 - STAGE SELECT 2
5 d9 j; H, _3 H- T" I22. X4 - FINAL WEAPON STAGE 1
* j8 F# F! h, p7 d' w( p23. X4 - COLONEL & GENERAL 7 I! ]: d" y; B% y6 C- u  C
24. X4 - FINAL WEAPON STAGE 2 8 Y6 x% V2 y( `: q! \9 r/ P4 z( U
25. X4 - DOUBLE
* B( K0 R: k: P/ \% S% n) I9 S26. X4 - IRIS
/ @7 Y+ `6 k) F27. X4 - SIGMA 1st 4 ]) _* i* ^9 d: F
28. X4 - SIGMA 2nd
+ H# }. T' |0 H8 T# ~29. X4 - Dr.RIGHT
  e) |4 x1 Q3 N30. X4 - DEMO 1 ' ^. N( W1 x, f" w$ n7 z/ C2 W  O
31. X4 - DEMO 2 % j9 x0 X3 }* W* M3 J$ l, `
32. X4 - SIGMA DEMO
) E7 }1 ?- u- [  R3 ?0 l' K33. X4 - INDEPENDENCE 1 W1 l$ h# i: V6 g4 ?
34. X4 - BETRAYAL OF DOUBLE
4 V( q; U$ F; e1 W35. X4 - ENDING X + W0 o  m4 Q, F6 t: F3 E
36. X4 - MEMORY OF PAST 1 / }3 ?; I6 }$ R& p% f& m8 x6 S
37. X4 - MEMORY OF PAST 2
3 U! Y/ ?3 |2 I6 L6 U' T& @- N38. X4 - COLONEL VS ZERO
  }2 w! i( C: |& p39. X4 - PAST OF ZERO
4 N4 v3 I1 v/ j: d/ D* g  z40. X4 - ENDING ZERO " f3 A* c5 P1 [, e$ K6 ^
- w) ~/ m+ j4 R# d* T0 l. E0 x8 U. v
Disc 4 4 }; Q( R$ m/ W( b" B( X  _
" N8 E: N; r: F8 F" ~6 E
01. X5 - OPENING THEME   O! Y! ], f' z1 c
02. X5 - CHARACTER SELECT
& M' n* R7 ]* Z5 S03. X5 - OPENING STAGE X " [0 W+ t4 r4 X9 Q, U6 J5 b
04. X5 - OPENING STAGE ZERO
: f! `! ^, U( G" |05. X5 - SIGMA 1st
( E0 O. j4 g9 Q1 ?& n, H06. X5 - STAGE SELECT 1   Z& C( z; M4 V% @2 S
07. X5 - STAGE START   }; x$ R5 I' l5 p
08. X5 - CRESCENT GRIZZLY STAGE
& v4 I  t9 T' n0 L8 J, ?( g% C. z- \09. X5 - VOLT KRAKEN STAGE
' y4 C4 A9 [; `" L% C10. X5 - SHINING HOTARUNICUS STAGE , K8 N2 a2 K, {5 r* T. w
11. X5 - TIDAL MAKKOEEN STAGE
. F6 l6 v7 e& p; Y' L! y12. X5 - DYNAMO " m5 S8 \: p+ u6 f6 k: k4 J
13. X5 - STAGE CLEAR X
6 l/ s3 |7 G- r& n14. X5 - SPIRAL PEGACION STAGE
* L+ H+ _8 `: D& q% Y15. X5 - SPIKE ROSERED STAGE
. M1 t$ t/ K7 R# y  g16. X5 - DARK NECROBAT STAGE : }& w& Y( E. m) \  \& {
17. X5 - BURN DINOREX STAGE & H( O4 G6 G% x# O8 X% x
18. X5 - BOSS 1 E3 e1 }4 d1 H5 E' I4 K2 R
19. X5 - STAGE CLEAR ZERO # U! C: y& F( J7 w2 o* v+ z2 s
20. X5 - MISSION REPORT
4 e  _- y: U9 y2 T+ G' l& E21. X5 - ZERO STAGE 1 . h: i, b; ]) q) T; m8 Y5 F3 ^/ `
22. X5 - SHADOW DEVIL 1 `6 w4 u: E& h8 i8 p' c
23. X5 - LAMDABAMDA
5 X& H* Z) b1 k% ?) S24. X5 - ZERO STAGE 2
; y, ~( c, K2 U25. X5 - X vs ZERO
; |. g7 L8 L; |2 K. h4 f; r  F26. X5 - SIGMA 2nd ; E# w% ^' V9 z4 N9 F/ ^7 ]' w
27. X5 - Dr.RIGHT
8 z! u. ?# H* M- b( o& e28. X5 - DEMO 9 U* B0 X3 [' I
29. X5 - STAGE SELECT 2
3 [+ B4 N, m/ D9 D  `& \$ d; N, }30. X5 - ZERO DEAD
$ w8 B) e9 T7 T( Q: y. B, [31. X5 - UNUSED TRACK "STAGE SELECT" % q/ }5 G7 j/ U) V
32. X5 - UNUSED TRACK "DEEP SEA" ) ^% d; ~0 V+ r& J; o$ q
33. X5 - UNUSED TRACK "Dr.RIGHT" 4 Z, m) b- c: I, W& g
34. X5 - UNUSED TRACK "MISSION REPORT"
$ L5 U; D1 [3 M1 G- ]! y35. X5 - UNUSED TRACK "ARMAGEDON" 7 W( y0 Q2 v0 f0 \1 e
36. X5 - UNUSED TRACK "ZERO DEAD"
/ h3 t7 j; `* k8 l7 K  W5 F
3 O) c( y2 ]' @Disc 5 / j# g6 [* b4 D8 u( E* [! S) O

/ |" c6 `5 F: Z$ N0 m: v; P; V9 T01. X6 - OPENING STAGE
# p/ |( m5 p( X0 [2 c02. X6 - D-1000 ' y; I" \/ }* M' x* `. E
03. X6 - STAGE SELECT 7 T# |7 @3 `# g% N4 Z2 W+ F
04. X6 - STAGE START
5 q3 N& K+ q7 Q( I: I% X& f) g05. X6 - COMMANDER YAMMARK STAGE * G) \! b/ k* ^  m
06. X6 - RAINY TURTLOID STAGE * N- l: u7 W9 a6 G& y8 F) T2 n" k1 Z
07. X6 - SHIELDNER SHELDON STAGE
( q* g2 L8 d6 j; O  A! I# U' w08. X6 - BLIZZARD WOLFANG STAGE 9 E8 T0 P/ e# c: D& R; W
09. X6 - BLAZE HEATNIX STAGE 2 Q1 _% K$ T7 _+ D  s6 S
10. X6 - INFINITY MIJINION STAGE
1 V' p( ?4 a3 y5 b4 j11. X6 - METAL SHARK PLAYER STAGE 9 b+ ?. G- v5 I
12. X6 - GROUND SCARAVICH STAGE
* X7 j# V7 R' W) y7 y4 ?0 q$ @13. X6 - BOSS
5 ~$ c0 ?. B) L8 {8 E& ]14. X6 - STAGE CLEAR X
2 L7 f8 ^" f8 O0 U15. X6 - MISSION REPORT ' Y$ F8 L1 Y: Q$ b  o+ m0 M# d- V
16. X6 - GATE'S LABORATORY STAGE
* c5 G& R! L& V0 u% V( i5 }/ z17. X6 - Hi-MAX ) C9 z7 A- D. _4 n
18. X6 - GATE
. x9 K/ Z* x# z( e0 b1 r19. X6 - STAGE CLEAR ZERO 2 l8 T! ^7 q7 n- G7 C: ]# j
20. X6 - SIGMA 1st - o$ C& d9 w7 U2 h. G. Z
21. X6 - SIGMA 2nd
. O' O* B- y: O: r1 J22. X6 - Dr.RIGHT % q7 f7 y. V! f9 S
23. X6 - ALIA & GATE
8 g' W0 f2 I! }, A! S$ w24. X6 - ZERO 1 M4 X) f2 O' [0 n8 m
25. X6 - ENDING THEME 0 Q  a- `# _! s# t
26. MEGA MAN X3 OPENING THEME
/ ]/ }4 v4 D; K% x. O27. MEGA MAN X3 ENDING THEME
9 ?. W# F! l) X! z& f28. MEGA MAN X4 OPENING , ~% N. ?1 \, Q; Z% t/ `. W
29. MEGA MAN X4 STAFF ROLL 1 H7 f& X' W- c+ a/ @0 k8 A
30. MEGA MAN X5 OPENING THEME
! ~2 ?/ V. `# W31. MEGA MAN X5 ENDING THEME: U7 a2 I$ V. X& B

9 n6 V; Z( o, W: A# z3 t. |下载地址:
5 B4 g( j* K) ]- e3 J6 m9 p分卷一:RockmanX1-6OST.part01.rar* `" H) H2 v* d; D1 S4 F" V
分卷二:RockmanX1-6OST.part02.rar  E  A1 Y3 {, J# M* E9 Z$ l
分卷三:RockmanX1-6OST.part03.rar/ v1 y8 T  d7 C  i
分卷四:RockmanX1-6OST.part04.rar
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4 E1 _) G, g. X; ]' x( F6 H$ u3 l[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39 |显示全部楼层
好东西,支持下
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发表于 2007-12-9 14:35 |显示全部楼层
是否重制版,还是直接从游戏里提取的?
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发表于 2007-12-11 13:50 |显示全部楼层

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的
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发表于 2007-12-14 11:23 |显示全部楼层
挺好的,收藏
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发表于 2007-12-14 15:41 |显示全部楼层
http://gh.ffshrine.org/soundtracks/r+ e; j4 P1 P: `0 u  F8 B
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其实这里就已经很全了..,只不过还是谢谢LZ了^^
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发表于 2008-3-16 23:16 |显示全部楼层
下不到啊~~~
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发表于 2008-4-6 11:54 |显示全部楼层
刚刚发现这个东西是X8发的。。。
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发表于 2008-5-1 20:45 |显示全部楼层
yxh52 收藏了呵呵
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