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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14
4 ~- P& O* G3 Y) _3 s8 p; |

  d& J3 ~$ U. p4 z目录
+ [. _- }% L! @: B5 ^9 DDisc1
* g7 n2 c) E" h
$ z7 z4 o+ [- E1 N; f- ?: }; _01. X - CAPCOM LOGO $ z: [3 N/ [+ |: m' q( G# D
02. X - TITLE
, N) B: }" r' e/ f: m03. X - PASS WORD
% Q/ a0 |- H0 e+ ]0 p, H04. X - OPENING STAGE , ~2 O3 A4 W! Y  n( D" |
05. X - VAVA 1 / R( R7 n" Z3 e4 A: e6 M2 j1 N
06. X - VAVA 2
. a5 w, ^0 C* S6 o, \07. X - ZERO " P( @- c; l6 Z$ ~' Q
08. X - DEMO
* d8 E) f! T1 l09. X - STAGE SELECT 1 ' Q. B. P9 o/ q  S' q3 z2 {8 ^
10. X - STAGE START + t" \$ ~1 G! v2 z
11. X - LAUNCHER OCTOPULD STAGE ( p) n' C' U1 ?) a( s) @+ G) }6 T( j* I/ h+ U
12. X - ICY PENGUIGO STAGE ; i9 O! ^7 Z/ e2 _
13. X - BURNIN' NOUMANDER STAGE
8 r# q; `% N8 c; q) p14. X - BOOMER KUWANGER % C( l0 f8 U3 n7 S9 A3 e8 e
15. X - STING CHAMELEAO STAGE
* R3 Q% U4 b  D+ m16. X - SPARK MANDRILLER STAGE
$ J/ k" C: v, U17. X - STORM EAGLEED STAGE & \1 m6 u: e: [0 {' C5 [
18. X - ARMOR ARMARGE STAGE
, }( G1 d" m* _* W' c7 L19. X - BOSS 1 5 ?5 R5 P2 \% h
20. X - BOSS 2
) ^1 f, @& [6 V; L% I21. X - STAGE CLEAR
& B& C- M7 ^* L8 P& |* H22. X - GET A WEAPON
- W5 G* w+ X, V' o% H  \" E23. X - STAGE SELECT 2 ( |; m  e8 F4 }9 T6 w/ y
24. X - SIGMA STAGE 1 1 B; x' K  d$ r
25. X - SIGMA STAGE 2
4 y- I: {4 E  u" \: q, G% w1 ~26. X - SIGMA STAGE 3 1 w& K( i5 b  p* u: M
27. X - SIGMA STAGE 4
2 s# m- o. M1 K; J28. X - SIGMA 1st $ ~* y) g6 Y2 |$ s; L  `* x$ k
29. X - SIGMA REBIRTH
" q: X' {4 |# s$ J5 D( i2 a; J30. X - SIGMA 2nd * j8 i; b8 B* _% i
31. X - Dr.RIGHT
: c" ~0 r! p+ [. ?% o6 H6 N7 U/ o. j) g32. X - ENDING 7 r9 O- H) g- }6 W; A# {: A
33. X - CAST ROLL 6 t7 R% \( V. |9 M
34. X - STAFF ROLL
; g0 p5 B$ o3 w' R35. X - SE
9 R4 T& Q, i. ^! V( o& M9 D8 R$ e36. X2 - CAPCOM LOGO + J' s+ f! G4 ]% g+ t; m3 W
37. X2 - OPENING 5 g7 d) y; Y" c" \# W' }$ Z
38. X2 - TITLE 3 |" ?$ v. l$ N9 o; C# C
39. X2 - PASS WORD
0 q$ d' ?: g2 m$ J* i40. X2 - OPENING STAGE
5 L% Z- Q2 o1 I( I% S2 k6 i% S$ H41. X2 - ANOTHER BOSS 1 , A: A, ~0 q& H
42. X2 - ANOTHER BOSS 2 ' t" D: e, M6 [0 R; I3 ^
43. X2 - DEMO ; w2 v. ?/ ^6 P, @
44. X2 - STAGE SELECT 1 , d0 N, e$ }2 m* ?0 \5 u" T( b0 ~1 f
45. X2 - STAGE START
- c7 L& p5 c& s! O  M4 Y; X46. X2 - WIRE HETIMARL STAGE
, D" Z- U1 c# M, G* D$ `; X47. X2 - METAMOR MOTHMEANOS STAGE
: \0 K, v, p& R7 t% L48*. X2 - FLAME STAGGER STAGE (Fixed version)
5 {( \/ V  O5 {  t. X48. X2 - FLAME STAGGER STAGE - Y" q# V3 o8 @* e$ X
49. X2 - MAGNE HYAKULEGGER STAGE
# y3 \9 }( V! t' p9 c50. X2 - SONIC OSTREAGUE STAGE
8 {1 C7 q+ r6 `51. X2 - BUBBLY CRABLOS STAGE / @% S, S5 _8 w3 |" T* l
52. X2 - WHEEL ALLIGATES STAGE
9 f$ m- ]8 ?* I3 k6 Z. `7 P53. X2 - CRISTAR MYMINE STAGE 3 x: @, @  ~( |3 |% {/ P5 C8 A' U
54. X2 - BOSS 1 & V5 K! o/ B& n0 p2 g: _, K* p  E0 c
55. X2 - BOSS 2 * {2 r/ ]% g% X" X4 R  ~  v
56. X2 - STAGE CLEAR 8 V$ S3 w. D$ H( b
57. X2 - STAGE SELECT 2
8 o. U4 V$ B: q58. X2 - COUNTER HUNTER STAGE 1 1 ]/ X' T# K4 t1 e4 i8 t+ W( M$ W
59. X2 - COUNTER HUNTER STAGE 2
' ~1 n! \& ~( ^- ]4 s60. X2 - ZERO
; a. B1 A% D+ A7 `  A7 b4 x0 A61. X2 - SIGMA 1st
8 E. `" ^% e. W& A8 [62. X2 - SIGMA 2nd 1 e( l! \# W; N
63. X2 - Dr.RIGHT / n# u& b8 e" G& M
64. X2 - ENDING
! p2 H- M. t5 L( }# Q+ J65. X2 - STAFF ROLL , F5 n8 f4 p- O+ T- J0 v% M0 s" @

: N2 P5 X* ^2 Z, D+ U: p3 k/ y) lDisc 2
: Y( o( R; d& g6 a  y
) V9 b8 H  R, Z1 H* q  d" g01. X3 SFC - OPENING * x& I! j1 ^8 n8 ^3 |
02. X3 SFC - TITLE : M/ I' X2 Z! [$ f, j" L
03. X3 SFC - PASS WORD ) x# H. J' I( U5 M- M+ N
04. X3 SFC - OPENING STAGE 0 L# o* ~4 w% Z% o+ @; W3 f' K
05. X3 SFC - ZERO " L2 a+ J, G! n0 b" F: S  X2 m
06. X3 SFC - STAGE SELECT
' n' t4 T" a) }7 Q" r% r' A07. X3 SFC - STAGE START
' G" j4 |8 p4 Y08. X3 SFC - EXPLOSE HORNECK STAGE 8 u$ U) T' w- D8 O5 ?8 g
09. X3 SFC - FROZEN BUFFALIO STAGE
/ Y* w; i% U" y5 m10. X3 SFC - GRAVITY BEETBOOD STAGE ' T3 x6 r9 z6 {
11. X3 SFC - ACID SEAFORCE STAGE
% z: T' e" E  P  j8 B( S  i+ j12. X3 SFC - ELECTRO NAMAZUROS STAGE
4 d; N- j: w: r: X9 n) [$ y7 c0 D13. X3 SFC - SCISSORS SHRIMPER STAGE # E* v4 \& B% k9 F. C
14. X3 SFC - SCREW MASAIDER STAGE # y. \4 F5 H* A  W5 I0 l
15. X3 SFC - SHINING TIGERD STAGE
# u* T7 O& B$ F/ m16. X3 SFC - VAVA STAGE
9 a9 h$ z" ^. T17. X3 SFC - BOSS 1
4 C7 X) @! i& f% |% `, l18. X3 SFC - BOSS 2 # \3 ?5 I4 s2 b" I' A
19. X3 SFC - STAGE CLEAR , f' A: D# X6 E7 T
20. X3 SFC - STAGE SELECT 2 : ?6 u3 t0 ?9 x
21. X3 SFC - DOPPLER STAGE 1
' G+ c  z5 ~8 _5 B6 m& w+ T22. X3 SFC - DOPPLER STAGE 2 ( O& L5 L* l7 T% g5 b2 L5 G+ I
23. X3 SFC - DOPPLER STAGE BOSS
$ W% U$ M7 w- Y) ]6 r+ z: s24. X3 SFC - SIGMA 1st 6 O: q8 h5 L, v2 l+ k6 c( W% b
25. X3 SFC - SIGMA 2ND
# }+ a% {. D. f4 t4 N26. X3 SFC - DOPPLER DEMO
( R; W/ F# w* T# y' C) J27. X3 SFC - Dr.RIGHT % ~3 a+ y  p7 P: J1 `( ]' C
28. X3 SFC - ENDING : j* x+ p/ b& W3 @8 |6 x
29. X3 SFC - CAST ROLL 6 f8 g7 Q# Y( d- ~" s
30. X3 Arrange - OPENING
1 G: O6 c, x' i31. X3 Arrange - TITLE
5 ?; _" \( G4 m32. X3 Arrange - PASS WORD
7 V; P" F; o. O8 w1 F$ Y8 |0 r33. X3 Arrange - OPENING STAGE DEMO : D' t+ n: }# w: Q
34. X3 Arrange - OPENING STAGE
4 m. M9 E. R0 ]0 l% a1 X) ]35. X3 Arrange - ZERO
6 ~' K0 J8 Q2 p( v9 K* C/ m. L& h. m36. X3 Arrange - STAGE SELECT 1
& m# u+ i1 C& D" ~37. X3 Arrange - EXPLOSE HORNECK DEMO & S) Z% L) _% S5 P, d7 `
38. X3 Arrange - EXPLOSE HORNECK STAGE , l) T6 ~# ^' P& k1 n0 g& Z7 ^
39. X3 Arrange - FROZEN BUFFALIO DEMO / @3 \1 |- I# a" M: I5 g/ k
40. X3 Arrange - FROZEN BUFFALIO STAGE # `! Y5 Y7 p" u( c1 K3 a- h
41. X3 Arrange - GRAVITY BEETBOOD DEMO 6 y$ g, V" N& d( p+ X7 Y
42. X3 Arrange - GRAVITY BEETBOOD STAGE
1 I2 N. }$ j$ |6 {5 \43. X3 Arrange - ACID SEAFORCE DEMO 6 D* X' K0 f  l+ t5 G( D) B/ |
44. X3 Arrange - ACID SEAFORCE STAGE ; r. O' O1 y$ ?# D& b, ^2 c
45. X3 Arrange - ELECTRO NAMAZUROS DEMO
; J: N0 U2 w8 i9 {& c9 R46. X3 Arrange - ELECTRO NAMAZUROS STAGE * q- Q. R1 i4 n9 O' g7 D3 `! Z
47. X3 Arrange - SCISSORS SHRIMPER DEMO ! X- T1 [& ]- \0 T4 Q% n
48. X3 Arrange - SCISSORS SHRIMPER STAGE
+ U" e' q- x0 V49. X3 Arrange - SCREW MASAIDER DEMO
$ B7 Z2 a/ w+ K3 d- `4 i8 L' u50. X3 Arrange - SCREW MASAIDER STAGE
+ n6 p9 H6 A6 A+ U. e+ N51. X3 Arrange - SHINING TIGERD DEMO
) [8 H1 h0 k/ t. Q2 ?4 x5 H. f52. X3 Arrange - SHINING TIGERD STAGE
% h6 j& X- t: Y3 V0 [' c: }  N53. X3 Arrange - VAVA STAGE : d: Z; V1 L- u& w) h+ Z
54. X3 Arrange - BOSS 1
6 R: p" |( Z& ~3 G55. X3 Arrange - BOSS 2
. v, I$ H2 G3 w. W6 x56. X3 Arrange - STAGE CLEAR
0 W5 u) z, A& A2 p  l6 D4 s2 r57. X3 Arrange - DEMO ( M5 g& M! L* g4 J; Y% H9 w
58. X3 Arrange - STAGE SELECT 2 4 o) w% U* u% v: P
59. X3 Arrange - DOPPLER STAGE 1 % H( ^' R8 X/ f  e, J! }1 ~
60. X3 Arrange - DOPPLER STAGE 2
( m+ b7 q2 q: U6 s& ?- G$ ~61. X3 Arrange - DOPPLER STAGE BOSS ) [; v8 b& D4 U" s5 }: W
62. X3 Arrange - SIGMA 1st
1 ]  V2 b) G; [63. X3 Arrange - SIGMA 2nd 9 V, N. S3 |3 y3 u+ o# X) h6 e" n
64. X3 Arrange - DOPPLER DEMO
5 r( ^) s/ Q, s) z4 O1 @65. X3 Arrange - Dr.CAIN DEMO   Q" w/ m% j2 \3 w, _
66. X3 Arrange - Dr.RIGHT DEMO : w% e) ^* o. S) [
67. X3 Arrange - ENDING 1 ( u3 d4 D$ x1 d8 \7 k
68. X3 Arrange - ENDING 2
4 h  f0 x/ w* n) @69. X3 Arrange - CAST ROLL 9 L5 d7 O& L( {: _, Q

. p; I& s5 z8 T+ H6 _3 mDisc 3
; W. k; l" ~  |  h0 S9 d* f: A: K, m" Q* A$ V- h
01. X4 - TITLE
& k$ X' T. b5 y; R2 O! C1 |4 m, c02. X4 - PLAYER SELECT 4 X2 z% W2 u5 D9 g3 Y
03. X4 - STAGE SELECT 1 O3 g+ Y# y5 _$ w% Z$ ~- U
04. X4 - OPENING STAGE X ( w3 D2 v0 l% J1 n0 A; V! n% ^& y9 Z
05. X4 - OPENING STAGE ZERO # y) z! K0 {% _* l# h) |
06. X4 - EREGION
; [3 W, f. K/ @7 Y7 s/ Q07. X4 - STAGE START
" w- F- v: B" @/ ?08. X4 - WEB SPIDUS STAGE
; _" F4 M& ]6 v: b( f- }# z09. X4 - CYBER KUJACKER STAGE
5 S+ X+ b: x" r2 [7 @) c9 E10. X4 - STORM FUKUROUL STAGE + C  n4 q% F& ~2 x# q. x$ c
11. X4 - MAGMARD DRAGOON STAGE 4 B' _: i8 e( t" e" \2 X7 F
12. X4 - JET STINGREN STAGE
' T8 [' |: S, _9 v2 L$ \& Q13. X4 - SPLIT MUSHROOM STAGE
6 C& j" i$ i1 ^& \8 q5 p14. X4 - SLASH BEASTLEO STAGE 6 @  Z% C5 z! i
15. X4 - FROST KIBATODOS STAGE 1 6 W/ J4 Z$ A6 S5 Q5 u% ?! s
16. X4 - FROST KIBATODOS STAGE 2
4 \4 n7 f: M3 `. p% I- H% D17. X4 - BOSS ! _9 l( _! O- `
18. X4 - STAGE CLEAR X 0 j# W) C. t6 @9 A% }& V( A# Y4 x
19. X4 - STAGE CLEAR ZERO
: a) s, w2 U  Y, x! [20. X4 - GET A WEAPON
) e2 o( M9 C6 ^) P1 Z; c21. X4 - STAGE SELECT 2 . }9 X& L( V: y8 r1 `, p/ X9 t, o
22. X4 - FINAL WEAPON STAGE 1
7 P) e$ z+ K, G5 P2 @2 ]23. X4 - COLONEL & GENERAL
3 U: p1 U1 L+ Y24. X4 - FINAL WEAPON STAGE 2
# }6 ?* z' j) b8 G" u! f  T4 R25. X4 - DOUBLE
& o( a+ J* e( \1 u7 c26. X4 - IRIS
. }/ `0 f# |. |+ f5 P27. X4 - SIGMA 1st 0 u5 R% @& y' P9 p1 t
28. X4 - SIGMA 2nd 6 z! K5 I% N: d& X( R& L( a3 D7 k8 w
29. X4 - Dr.RIGHT ' U9 M2 |" x: E  R
30. X4 - DEMO 1 ; o3 }$ H7 |; R
31. X4 - DEMO 2 0 y6 _: N' U6 ]& y+ e
32. X4 - SIGMA DEMO
! E: d( N! ?- |. A; M33. X4 - INDEPENDENCE " O  `+ z8 I3 w7 V
34. X4 - BETRAYAL OF DOUBLE , R, d" s6 n4 d! B
35. X4 - ENDING X * R7 @1 {. ?& q: b. e9 n  s+ N9 S
36. X4 - MEMORY OF PAST 1
  m2 O  e  v7 C$ P' j/ i) K7 K37. X4 - MEMORY OF PAST 2 / D, y9 s$ e' y2 n2 ?0 ^7 n. A- g9 _
38. X4 - COLONEL VS ZERO   `1 h7 }& W& O4 T2 c5 I; f9 Z. s
39. X4 - PAST OF ZERO ' k5 {7 l7 @# T( B8 X' {6 E
40. X4 - ENDING ZERO
6 j% L* L. a3 \) e9 P/ P. Z7 O$ Y( m/ c8 ^$ I1 ?  l+ u
Disc 4 % E! H7 [4 P2 |- \# u

- q: [) f/ N: \1 f$ G& D! H01. X5 - OPENING THEME
* ]5 Q/ }8 R, H" P, U02. X5 - CHARACTER SELECT
# z+ Q: p0 M  C! M5 w03. X5 - OPENING STAGE X
7 L. M) W% ~6 H  Q' N04. X5 - OPENING STAGE ZERO ' [( n$ x* c6 ]. [' W0 Q
05. X5 - SIGMA 1st
2 c& a5 J$ `& }: ~; g06. X5 - STAGE SELECT 1 : {. w2 C4 I+ l1 Z  k4 s7 J" R6 H
07. X5 - STAGE START - _/ C( L' n7 O& B- b
08. X5 - CRESCENT GRIZZLY STAGE ) [! ^6 J0 d$ X7 d& Y
09. X5 - VOLT KRAKEN STAGE
* U8 A6 B; R" d5 w10. X5 - SHINING HOTARUNICUS STAGE $ L# {0 q4 e0 a) @" [) \
11. X5 - TIDAL MAKKOEEN STAGE
: e! H  M( B% f2 w12. X5 - DYNAMO , y* }0 i- l$ ?2 |  P8 P2 I% y
13. X5 - STAGE CLEAR X ! I  U0 J, D, y2 t( T5 f+ k
14. X5 - SPIRAL PEGACION STAGE - X  {6 C" D- C) G, {" K
15. X5 - SPIKE ROSERED STAGE . P. B& ], A0 r
16. X5 - DARK NECROBAT STAGE
9 w' R# k+ I9 q% d, T17. X5 - BURN DINOREX STAGE 0 V4 C, d$ l! {! Q3 Y$ Q+ ~/ N
18. X5 - BOSS
  M5 i2 x) }8 _  @+ F, R19. X5 - STAGE CLEAR ZERO % q) b7 [- r, [4 U  L; H; R
20. X5 - MISSION REPORT 1 G3 `3 B% D$ O. z' I* }" f
21. X5 - ZERO STAGE 1
0 m( A: i6 ~/ M) F0 T; w0 e$ ]22. X5 - SHADOW DEVIL $ ]; {; T% S2 l
23. X5 - LAMDABAMDA
. B/ Z1 f) \9 O: W; K24. X5 - ZERO STAGE 2
9 a; ^  f# V( I$ p8 k! C' n25. X5 - X vs ZERO 1 c" z( B4 n/ `5 R5 H% t, d8 J- S
26. X5 - SIGMA 2nd # U+ ^  n7 e' t# a. F
27. X5 - Dr.RIGHT
8 F6 g: i* f& h8 n  p5 H28. X5 - DEMO
' a, u6 @  X$ b29. X5 - STAGE SELECT 2
. V' q1 }7 u3 k, l30. X5 - ZERO DEAD 6 `* G" @( _/ H) P
31. X5 - UNUSED TRACK "STAGE SELECT" 9 H7 W2 a- V4 H$ I0 _* u8 S/ y
32. X5 - UNUSED TRACK "DEEP SEA"
! J- ?) F3 V4 _33. X5 - UNUSED TRACK "Dr.RIGHT"
; l/ P* _9 a7 ]& B34. X5 - UNUSED TRACK "MISSION REPORT"
1 Y2 ]- i" t: N/ F" x35. X5 - UNUSED TRACK "ARMAGEDON"
$ r% O- K! V8 W$ g, u. Z8 C. e% g36. X5 - UNUSED TRACK "ZERO DEAD"
1 J! t1 `* n6 x
$ z9 @0 H7 b$ g# S8 fDisc 5 . A# |9 D" ^5 X8 Z; Y4 X& K4 X
+ a  d/ M: Y; l/ f. |7 b* g. J- K
01. X6 - OPENING STAGE * G/ Y* p2 [, ^9 T, u' ^4 J- a# m
02. X6 - D-1000
7 i6 P# X/ B+ ~9 G( n8 T: O03. X6 - STAGE SELECT / R* l" l. ?; l+ B2 @3 Q
04. X6 - STAGE START
3 X. w0 K4 q- {- W# Z* ]( Q5 G05. X6 - COMMANDER YAMMARK STAGE
* L) {/ i/ m1 q5 V06. X6 - RAINY TURTLOID STAGE 6 X8 _' c3 E2 b, Y
07. X6 - SHIELDNER SHELDON STAGE
- V* N2 I9 {0 A" K9 z: G* p08. X6 - BLIZZARD WOLFANG STAGE 8 `# I4 I+ C1 p. k
09. X6 - BLAZE HEATNIX STAGE
9 F, q+ I( }  x. N! U10. X6 - INFINITY MIJINION STAGE 2 N+ F$ R3 q- G/ W- R/ {
11. X6 - METAL SHARK PLAYER STAGE 0 W  x9 B6 w4 |9 c
12. X6 - GROUND SCARAVICH STAGE
; ^$ ~3 G. h! y7 ]0 B' J! U7 m13. X6 - BOSS + O4 `; W* N' y* X. o7 ^% [$ P, Y
14. X6 - STAGE CLEAR X ' I# r' K! N8 |9 L5 G8 S. `
15. X6 - MISSION REPORT # u7 i, }$ v% f8 I; |+ h8 Y( v' {0 R
16. X6 - GATE'S LABORATORY STAGE + _+ X5 H5 P( W1 s2 N# r6 n* y2 P
17. X6 - Hi-MAX 4 A- H1 m9 N) P
18. X6 - GATE
( k- P8 B$ y0 U19. X6 - STAGE CLEAR ZERO
. x  q7 T/ r/ G& L! b( P# e, x) S9 U20. X6 - SIGMA 1st
5 g) p3 ~- g/ H8 r# T$ q8 M: b4 p% V5 t21. X6 - SIGMA 2nd
/ [2 l" w7 C  ^* m22. X6 - Dr.RIGHT
5 j6 n5 j8 Z7 \8 A23. X6 - ALIA & GATE 2 I0 l, N" [" r- s
24. X6 - ZERO ' O& s" p7 a$ d
25. X6 - ENDING THEME + Q  A# d$ _6 ?6 F# ]+ J
26. MEGA MAN X3 OPENING THEME
# M! T0 T; b6 }+ l* K& H# M27. MEGA MAN X3 ENDING THEME
0 l5 A5 s# Z9 _  Z* f0 _6 ~28. MEGA MAN X4 OPENING % P4 p; o7 ~  J, G; n5 _7 v6 |
29. MEGA MAN X4 STAFF ROLL ! A; U( R. V; x  f; q
30. MEGA MAN X5 OPENING THEME
, p. L8 B, F  Y  V( D  }$ t31. MEGA MAN X5 ENDING THEME
, G. t/ H- d+ w: v, q! ~3 J  @2 K( g& x. f# k* \/ t
下载地址:. D3 I0 ]& g" ^- r8 ]. z' Z" V
分卷一:RockmanX1-6OST.part01.rar" |6 Z4 W" |& l' ?; V% D
分卷二:RockmanX1-6OST.part02.rar$ G' H- `; p' v+ E0 h, N" r& i
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转载请注明来自洛克网。
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[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39
好东西,支持下
头像被屏蔽

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发表于 2007-12-9 14:35
是否重制版,还是直接从游戏里提取的?

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发表于 2007-12-11 13:50

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的

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发表于 2007-12-14 11:23
挺好的,收藏

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发表于 2007-12-14 15:41
http://gh.ffshrine.org/soundtracks/r3 a5 L; O% v$ `4 K

- m2 p# k  |- }其实这里就已经很全了..,只不过还是谢谢LZ了^^

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发表于 2008-3-16 23:16
下不到啊~~~

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发表于 2008-4-6 11:54
刚刚发现这个东西是X8发的。。。

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火星宅男萝莉控就是我是也

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发表于 2008-5-1 20:45
yxh52 收藏了呵呵

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发表于 2008-5-1 22:05
好老的帖子,锁了........
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