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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14 |显示全部楼层

; ^6 K6 B' c! {
& M+ y& F( [3 \* j目录; |4 t% k+ @3 X- b6 `
Disc1
) N! r$ {$ T" X9 c! X5 M
! w/ B# F$ L4 j01. X - CAPCOM LOGO
' F7 Q  T4 Y9 r; q" |5 S% w02. X - TITLE " T. b  Z2 @* a& \8 T
03. X - PASS WORD
+ D7 @* t' [2 z04. X - OPENING STAGE 8 v7 v2 L0 X% E6 R
05. X - VAVA 1 5 P8 e/ K3 E, d4 \/ R' K4 I
06. X - VAVA 2
  r6 i& k7 i; G7 E. L" ?; m07. X - ZERO % i$ T9 h/ v3 g
08. X - DEMO + `4 ^( d) h- B# b! b9 ~/ ~+ B7 X
09. X - STAGE SELECT 1 2 i  k8 p0 O1 z( A1 i/ u  P+ q* j4 o
10. X - STAGE START
4 }( @" o% C* i; ^* g2 }& D( G11. X - LAUNCHER OCTOPULD STAGE
) T# z* V% Y6 v' m8 y8 n12. X - ICY PENGUIGO STAGE
$ O" I7 c( P  F+ o13. X - BURNIN' NOUMANDER STAGE 0 G4 W" k) a5 `& L3 N
14. X - BOOMER KUWANGER
# \+ q& J: J+ f% ~8 @" g( b# M15. X - STING CHAMELEAO STAGE
* C. n; I) O  I3 r' b16. X - SPARK MANDRILLER STAGE
' s2 T0 J6 F% z) w& x17. X - STORM EAGLEED STAGE 3 P; ^- u$ s, P, C1 W, Z' m4 m7 ?
18. X - ARMOR ARMARGE STAGE * C1 U1 E0 b  w+ @& L! G  @
19. X - BOSS 1
2 i4 U$ a1 G. B20. X - BOSS 2 2 Z6 w% ^4 _5 E3 I7 ^
21. X - STAGE CLEAR
/ Y+ m7 R% x: D' G+ A+ {' ^* C* b22. X - GET A WEAPON : r( w" ?$ a6 B- x& a# \, u
23. X - STAGE SELECT 2 2 R  O9 X# {" d2 K- R
24. X - SIGMA STAGE 1 ' T* `) g9 h0 Y! \5 T
25. X - SIGMA STAGE 2
: g' |% z" ?2 y; M0 [' N" `/ N26. X - SIGMA STAGE 3
; w4 N) W5 R3 ~" K% z: G/ l4 C27. X - SIGMA STAGE 4
; R5 B9 r9 O. Q- R; y28. X - SIGMA 1st ' k4 x1 W3 J; m" P: ]6 m1 c8 D
29. X - SIGMA REBIRTH
7 T! w1 t- _( a" R! O2 s4 p' b30. X - SIGMA 2nd : t) v  \; a' V& r% {7 r5 L
31. X - Dr.RIGHT 2 k, m5 R3 Z7 n0 J& [$ y, n3 q
32. X - ENDING ! Q6 a& ~. U2 j: O7 s/ d$ h
33. X - CAST ROLL
3 u3 o; W2 O. n4 G! ?34. X - STAFF ROLL
) Q+ |' K7 V: @35. X - SE
, q9 G1 l8 \/ K36. X2 - CAPCOM LOGO " m6 G- [+ `6 g/ X% L7 [' m$ U' D
37. X2 - OPENING
  D5 v. n, k5 @/ O* t) O( _- G& x9 P; ?38. X2 - TITLE
# p0 o! A( q. U: k7 u, V: Y39. X2 - PASS WORD * e. D8 f+ M0 ~" S( q% k
40. X2 - OPENING STAGE % N$ q! ?6 n- L: J* ~, r+ k. _
41. X2 - ANOTHER BOSS 1
2 N" k5 \* o- R42. X2 - ANOTHER BOSS 2
: O% E% _  G2 {1 S) [43. X2 - DEMO
, Q: I( a' R7 |" _0 O2 E44. X2 - STAGE SELECT 1
# |' g  u. ~, A9 l3 d4 M' T. @4 V45. X2 - STAGE START * K: n0 z! }, x* D0 n- b
46. X2 - WIRE HETIMARL STAGE
0 z; `- B& C6 m47. X2 - METAMOR MOTHMEANOS STAGE ' W' Q9 d2 O0 f6 L0 }, j; s
48*. X2 - FLAME STAGGER STAGE (Fixed version)
; d- J3 j# E8 l) L* a  p48. X2 - FLAME STAGGER STAGE
  u1 I$ ?1 O$ O4 G7 v49. X2 - MAGNE HYAKULEGGER STAGE 9 ?- E$ n2 k( N, @1 }
50. X2 - SONIC OSTREAGUE STAGE ! G: c- L5 d# O( d9 G% @6 w1 q
51. X2 - BUBBLY CRABLOS STAGE ( J" R" q) e* P, s5 h
52. X2 - WHEEL ALLIGATES STAGE
; [8 }: \1 v' H8 m53. X2 - CRISTAR MYMINE STAGE
+ k( A3 ]4 K* [1 f7 k: C% y+ @! G54. X2 - BOSS 1 $ Z* @7 Z: M( N+ F4 Y
55. X2 - BOSS 2
  H5 ^/ v, E. U9 K& O) b56. X2 - STAGE CLEAR
+ j( r( ?( l; V* n57. X2 - STAGE SELECT 2 . G7 d# M4 t( O2 I3 w! F" f( ?% p) {4 h
58. X2 - COUNTER HUNTER STAGE 1
# Y0 |! c/ e$ y3 }5 D# x! l; x4 |59. X2 - COUNTER HUNTER STAGE 2 0 X/ P/ {. c9 e  A! ]* I' O
60. X2 - ZERO % l+ `5 H0 j* J& @# k: A
61. X2 - SIGMA 1st
( M' _( ?* c: t0 A& @/ E62. X2 - SIGMA 2nd   r1 ?1 j( r+ R. h1 e* }6 E
63. X2 - Dr.RIGHT
5 n9 I* d! L# C7 ]! V3 `$ ~. Q4 B64. X2 - ENDING 6 W8 J; z  a+ W5 {$ P2 D& ~
65. X2 - STAFF ROLL
" `" k( J; `0 g+ f! Q" h8 W( E7 B% o
Disc 2 9 Q1 y, c" t1 k& X1 E

5 S7 C* v( a! }4 k; G# l9 E01. X3 SFC - OPENING ! l% q4 S/ ]) J$ B1 s7 D
02. X3 SFC - TITLE
9 {, [- t' q/ K8 x* C1 ~: T" }03. X3 SFC - PASS WORD
6 k0 d, o9 a" l- |% N. [9 l+ x! K04. X3 SFC - OPENING STAGE   X+ V1 i9 j0 r- G
05. X3 SFC - ZERO
3 b4 b8 U# j0 _& V- n; u' {06. X3 SFC - STAGE SELECT $ z' J! G4 w! r2 C! a( l- i# J' `
07. X3 SFC - STAGE START . w  P  n2 R' I# f* E' h8 [) h
08. X3 SFC - EXPLOSE HORNECK STAGE ! c( U9 }& c9 Z" B" Y9 Y' G) n( m  Z
09. X3 SFC - FROZEN BUFFALIO STAGE ! A0 t6 w8 J' [+ I
10. X3 SFC - GRAVITY BEETBOOD STAGE * I- i- j( [5 X% I/ F' g2 O: c
11. X3 SFC - ACID SEAFORCE STAGE
2 {# h6 [; ^) w4 x/ D% `12. X3 SFC - ELECTRO NAMAZUROS STAGE
( C  \, ]4 j8 \5 y+ s; f13. X3 SFC - SCISSORS SHRIMPER STAGE . l/ {4 @+ x) ]' ?
14. X3 SFC - SCREW MASAIDER STAGE
) n; z; l' n) l" y! T5 \15. X3 SFC - SHINING TIGERD STAGE 2 u; D3 U3 \" E4 ]$ p& g- }: p
16. X3 SFC - VAVA STAGE
2 I: M/ E$ B9 t' W17. X3 SFC - BOSS 1
$ @" ^9 A% }$ o+ n+ S18. X3 SFC - BOSS 2 , z! ~0 o" H9 z" K; l
19. X3 SFC - STAGE CLEAR & {2 S. G. w/ ^' V) {1 f; N4 h0 A
20. X3 SFC - STAGE SELECT 2
3 B# ]* Y: b/ F( Y" E; Z" U21. X3 SFC - DOPPLER STAGE 1
8 ^7 p, Z2 q+ U# v- d0 f5 ~1 F22. X3 SFC - DOPPLER STAGE 2
* ^2 f3 F4 r. t, d* R23. X3 SFC - DOPPLER STAGE BOSS 7 e/ Y. t. ^. O2 j
24. X3 SFC - SIGMA 1st
  ^4 ?. E8 r0 G( `25. X3 SFC - SIGMA 2ND
2 G" Y: K3 F/ R# {; g& o8 ~26. X3 SFC - DOPPLER DEMO ! a9 C9 ]/ }6 [: w2 s5 z6 y
27. X3 SFC - Dr.RIGHT
, ^7 t: u) q7 r! Q$ C! ]" R28. X3 SFC - ENDING 7 e* U7 U  f4 [3 {6 H/ k8 r
29. X3 SFC - CAST ROLL
! b7 d- ~- w0 o0 x% C- ?30. X3 Arrange - OPENING 1 v2 b3 N, o' i5 A) f  M
31. X3 Arrange - TITLE
9 \* B7 j) y3 B$ f6 j  E32. X3 Arrange - PASS WORD
4 }7 a2 s3 p- U4 E33. X3 Arrange - OPENING STAGE DEMO . E. W- x& ^& ], v" A
34. X3 Arrange - OPENING STAGE 7 ^/ o, Z4 g/ O6 y0 Q, C. ^# }0 y. }
35. X3 Arrange - ZERO ! q, e+ v3 D( e; \- O7 S8 N! o2 e
36. X3 Arrange - STAGE SELECT 1 7 O' q0 k. e5 V* {4 Y8 o3 L
37. X3 Arrange - EXPLOSE HORNECK DEMO % ~; ~; R- R& v( R( @
38. X3 Arrange - EXPLOSE HORNECK STAGE
2 l( b* U: N, J( h! @39. X3 Arrange - FROZEN BUFFALIO DEMO & Y1 i% `/ ]+ [1 Z; r8 V. z1 W& z7 t
40. X3 Arrange - FROZEN BUFFALIO STAGE $ r2 `( m/ P; l# e
41. X3 Arrange - GRAVITY BEETBOOD DEMO 4 K1 l- ]8 v' A8 h
42. X3 Arrange - GRAVITY BEETBOOD STAGE
: k# @1 y! G" k43. X3 Arrange - ACID SEAFORCE DEMO
9 X9 G! B+ u* w7 N) j44. X3 Arrange - ACID SEAFORCE STAGE % y/ I4 \& S0 r+ p9 H0 |0 j- `7 O
45. X3 Arrange - ELECTRO NAMAZUROS DEMO ! v9 u% |' L- s
46. X3 Arrange - ELECTRO NAMAZUROS STAGE
9 x' Z2 t4 z+ W  v4 [47. X3 Arrange - SCISSORS SHRIMPER DEMO
$ A( T% x6 D: L4 N9 k48. X3 Arrange - SCISSORS SHRIMPER STAGE ( ^3 P' ]& ^9 m6 e: p8 ]4 o( e
49. X3 Arrange - SCREW MASAIDER DEMO
$ R9 {5 U' k4 Y4 u" S3 X50. X3 Arrange - SCREW MASAIDER STAGE 0 ?. z' y, g! d! F& X* B  D
51. X3 Arrange - SHINING TIGERD DEMO
& C6 G& p3 E- s# g8 A52. X3 Arrange - SHINING TIGERD STAGE
  L1 |) W+ r8 h53. X3 Arrange - VAVA STAGE 7 A/ Q3 y/ C8 W3 w" f/ C
54. X3 Arrange - BOSS 1
0 ?4 l# ?6 W. |3 c& {5 y9 S( h. B+ m55. X3 Arrange - BOSS 2 3 c* @+ e* L4 U4 b
56. X3 Arrange - STAGE CLEAR 1 y. c9 r. }& F3 k7 G; X1 e
57. X3 Arrange - DEMO
2 Q6 I7 r( V& H1 D7 P58. X3 Arrange - STAGE SELECT 2 % C9 K0 m' g# f
59. X3 Arrange - DOPPLER STAGE 1
+ z* ^. q0 ~8 i  ?9 ]( Z60. X3 Arrange - DOPPLER STAGE 2 " Z) Y! F  A+ P% }* ^9 |* P
61. X3 Arrange - DOPPLER STAGE BOSS
7 b5 F5 j: v0 {4 K% t62. X3 Arrange - SIGMA 1st 5 [+ ^( K, e9 t3 l3 ]
63. X3 Arrange - SIGMA 2nd . p1 `! d/ ^8 p5 T' l5 I# N  n; f
64. X3 Arrange - DOPPLER DEMO 1 c- X" p- z( B) o) f! S; K5 y! k# q
65. X3 Arrange - Dr.CAIN DEMO $ o6 O& K8 j: v  a, l' H1 U2 j
66. X3 Arrange - Dr.RIGHT DEMO 4 Y! V' P6 p/ g) n' M+ }
67. X3 Arrange - ENDING 1
. a: `& F: ^7 h- d68. X3 Arrange - ENDING 2 2 z6 c$ p7 E5 x; L
69. X3 Arrange - CAST ROLL : K  ]# t) K1 F* c
: y. k3 S6 e* \4 n6 {
Disc 3
, L" @3 i0 P( f- h5 ]3 w0 e: R8 V6 e5 e+ E
01. X4 - TITLE
4 z% |: e% G6 q: Q& I. X02. X4 - PLAYER SELECT
8 E% Q# P$ u+ [/ [' h03. X4 - STAGE SELECT / s2 U( R* J2 m$ E" Q/ Y
04. X4 - OPENING STAGE X ! u! B8 R# @6 q, w) b  q
05. X4 - OPENING STAGE ZERO
+ m- K+ d2 D1 ~6 j' Z06. X4 - EREGION ( `; {+ c* f9 c3 K+ A2 X9 a5 b7 d
07. X4 - STAGE START
7 I* {6 e( R# y; y08. X4 - WEB SPIDUS STAGE
. f$ _& ]& K# a: y: v, @09. X4 - CYBER KUJACKER STAGE 5 n, l/ O+ w8 \3 c, w
10. X4 - STORM FUKUROUL STAGE
. Z5 X! j: y; Q; ~$ c11. X4 - MAGMARD DRAGOON STAGE ; c' t- m/ o) t9 `0 n9 d: D
12. X4 - JET STINGREN STAGE 7 Y% t* U1 w$ N& s
13. X4 - SPLIT MUSHROOM STAGE
5 C/ y8 ?: o7 T' [14. X4 - SLASH BEASTLEO STAGE 1 x- P, c9 V  M( U
15. X4 - FROST KIBATODOS STAGE 1 ; N. V1 @! `( u5 v% k
16. X4 - FROST KIBATODOS STAGE 2 7 ?& c0 R3 q! U; g* {' u. s
17. X4 - BOSS
) b7 b, _: N# k3 J0 g18. X4 - STAGE CLEAR X ) l( s' Q1 _# J9 b: `
19. X4 - STAGE CLEAR ZERO 1 F3 s( x$ m2 Y
20. X4 - GET A WEAPON 1 a8 Q% g$ l* I$ Z
21. X4 - STAGE SELECT 2
1 z: ~3 d' X. e4 {2 |$ l9 A22. X4 - FINAL WEAPON STAGE 1 - w* `$ U, m. Q- O: b$ g9 V
23. X4 - COLONEL & GENERAL
" N" E5 g8 b: @24. X4 - FINAL WEAPON STAGE 2 5 N7 p9 a3 ]7 b3 v! X& C
25. X4 - DOUBLE ( I4 I$ b. g3 t! Z6 M; L
26. X4 - IRIS
) L% i4 \+ t4 Y6 D) C5 V9 y27. X4 - SIGMA 1st
5 T6 |  W4 T4 x, E6 Z# u5 D3 y28. X4 - SIGMA 2nd . e# l, T8 J% y
29. X4 - Dr.RIGHT
& J2 A" S) H2 Z8 R3 a, U# F7 P30. X4 - DEMO 1
8 f8 u) }1 i* ~* p7 w' j+ g/ w31. X4 - DEMO 2 0 e9 E. N1 o8 Q8 P% ~8 `9 v" `
32. X4 - SIGMA DEMO
" t( ~' i% v. M5 r5 X% _3 ]# w33. X4 - INDEPENDENCE 3 V4 f, Q! i9 C* |! p! H) Q! }- O. [+ F
34. X4 - BETRAYAL OF DOUBLE 3 t& L$ \; y0 D
35. X4 - ENDING X 0 f% L7 V& n2 Y6 w; D4 `0 i
36. X4 - MEMORY OF PAST 1 ( C: h7 n: T9 I  e7 V: W' `) a" \
37. X4 - MEMORY OF PAST 2 4 V  e" W; G; T: I' [
38. X4 - COLONEL VS ZERO ( n9 D1 @/ i9 Z' `& p
39. X4 - PAST OF ZERO 4 N1 `  _5 _  W' e
40. X4 - ENDING ZERO 1 ]: X. B: Y$ R

1 L6 Q. q9 y* a/ f4 E5 SDisc 4 7 u2 k" _# w8 S3 K0 C2 W3 a
( F4 x7 G+ F" A1 {& @
01. X5 - OPENING THEME
  Y8 E6 m$ B0 M' b  w2 v2 ?! y02. X5 - CHARACTER SELECT
: s/ U7 ^" k9 d& ]$ ~* x+ u03. X5 - OPENING STAGE X ' ]& y$ o4 T$ V; V
04. X5 - OPENING STAGE ZERO $ T8 ?9 m5 z$ I( O* p- p
05. X5 - SIGMA 1st
5 \' h% [; |4 T- U- s: h8 h06. X5 - STAGE SELECT 1 " X8 \9 T' T0 ~& {) C
07. X5 - STAGE START
( r/ F) K7 W9 N: A& W$ S  ?! d. v$ x08. X5 - CRESCENT GRIZZLY STAGE
7 o1 Y6 _5 A! @( B09. X5 - VOLT KRAKEN STAGE - s5 A5 U4 S5 @7 R) a. C* z
10. X5 - SHINING HOTARUNICUS STAGE
4 f7 v# z5 b5 `4 v6 u6 k11. X5 - TIDAL MAKKOEEN STAGE
: Q* i7 R9 T! q: a: w12. X5 - DYNAMO
6 K4 D$ O9 A; N0 B8 t2 Z13. X5 - STAGE CLEAR X ! m9 P. ?, A- }1 @2 u( q8 O5 }" H! y
14. X5 - SPIRAL PEGACION STAGE $ j: n& F% t. |3 b: c
15. X5 - SPIKE ROSERED STAGE ! P0 `" E$ H, I) V
16. X5 - DARK NECROBAT STAGE
( m. W1 I  X* [17. X5 - BURN DINOREX STAGE ' a- d9 A% K" Z% ^6 l; T; ~5 ]; F; O
18. X5 - BOSS ; e; l' \: j+ Y+ Y
19. X5 - STAGE CLEAR ZERO   ?5 }- l  T6 |% ^
20. X5 - MISSION REPORT
" b# |8 |0 P; ~! r% X21. X5 - ZERO STAGE 1 5 Z  e: z  `+ g
22. X5 - SHADOW DEVIL
' g4 T; N4 K8 g' c  [- H23. X5 - LAMDABAMDA   E+ V$ P: H( x- n1 l  T: @
24. X5 - ZERO STAGE 2 : Z, t# T7 Q/ }
25. X5 - X vs ZERO
" l7 v, i% k: f4 k. {  i# r1 l26. X5 - SIGMA 2nd 8 @/ @) r0 C7 v9 l6 e0 o
27. X5 - Dr.RIGHT
9 u1 b& r6 g1 w* S& A28. X5 - DEMO
+ F3 F: t, @/ L: f2 B( O29. X5 - STAGE SELECT 2 : r; \9 @  P& {7 ]
30. X5 - ZERO DEAD ; J% h$ n* [9 O& x/ M% c6 [( A( ~" t
31. X5 - UNUSED TRACK "STAGE SELECT" . w' V. E7 C2 r% t
32. X5 - UNUSED TRACK "DEEP SEA" - d' S, s' m. X2 |4 T
33. X5 - UNUSED TRACK "Dr.RIGHT"
2 D" y+ C7 A% f34. X5 - UNUSED TRACK "MISSION REPORT" 6 |' p/ L; J8 I7 ~
35. X5 - UNUSED TRACK "ARMAGEDON"
6 S) V- t7 H) S& x0 M* N- t36. X5 - UNUSED TRACK "ZERO DEAD"
4 W: X5 m( W* O% w0 o" n$ ^2 F7 Q/ S% n/ k4 m8 i% g3 Z
Disc 5 , s8 h/ \( b1 C5 _$ O4 Z

. n! m9 o: e5 h8 P01. X6 - OPENING STAGE
" R' C2 m; Z' O$ a  h: h+ v8 r7 ^02. X6 - D-1000
: E7 B, a# O0 b2 j' h. G* w03. X6 - STAGE SELECT / o& p& n% V" \# h: ]
04. X6 - STAGE START
; ?+ k5 I( m! N% m. n, k% A# C05. X6 - COMMANDER YAMMARK STAGE , ?; S$ Y) S6 {: e7 S
06. X6 - RAINY TURTLOID STAGE " l3 O% b* `; ?7 a
07. X6 - SHIELDNER SHELDON STAGE
& z8 P1 `3 A% V6 x0 n& g8 }  F08. X6 - BLIZZARD WOLFANG STAGE
+ e. s! Z  E  e& C! \& U09. X6 - BLAZE HEATNIX STAGE # _$ o+ O+ F, Q1 |
10. X6 - INFINITY MIJINION STAGE , K) f+ i4 h, c! `+ s# @, A4 g0 V
11. X6 - METAL SHARK PLAYER STAGE
) W4 \/ [( c( ?& u- o9 T+ b4 D/ u, K12. X6 - GROUND SCARAVICH STAGE
2 p9 v0 c5 P' @; |13. X6 - BOSS 6 m- h0 X1 Q) |- h" Q: K- H
14. X6 - STAGE CLEAR X $ V( ~- J& N; u; \3 T
15. X6 - MISSION REPORT
- ~2 x7 z5 O7 a' j/ J- N# w  S16. X6 - GATE'S LABORATORY STAGE $ [7 V* W; I! q
17. X6 - Hi-MAX 9 B/ A2 }' ~& t0 _4 B1 V
18. X6 - GATE
% p. d! c6 G. ?& Q: I19. X6 - STAGE CLEAR ZERO
, h# {# C1 C! p/ R5 l! J20. X6 - SIGMA 1st ' K1 G0 `9 z$ ]) |' U
21. X6 - SIGMA 2nd * B7 d* z" C2 Y0 W6 n- x
22. X6 - Dr.RIGHT
  ]; j6 r0 k0 P# `2 ]23. X6 - ALIA & GATE
" F! p. N5 ~1 {( g24. X6 - ZERO ' o1 Y* d  [+ m
25. X6 - ENDING THEME ) P1 j" X) o' I3 }7 w0 W
26. MEGA MAN X3 OPENING THEME 5 Q; e( z, o/ d
27. MEGA MAN X3 ENDING THEME : S# c% L0 A. w, U  p+ N
28. MEGA MAN X4 OPENING 8 m% U3 w3 U. g5 T
29. MEGA MAN X4 STAFF ROLL
( c4 ~& o8 _3 [7 e- w6 r, J. d30. MEGA MAN X5 OPENING THEME
1 F% e" X  |9 B31. MEGA MAN X5 ENDING THEME
" N& O2 s0 d/ _, c7 V% E2 A! u8 W# O. O& [
下载地址:3 m' L# R- M6 T
分卷一:RockmanX1-6OST.part01.rar
. ]9 q( h5 @! }9 M6 W% ~+ H8 h分卷二:RockmanX1-6OST.part02.rar& b, u5 @+ {* z" E
分卷三:RockmanX1-6OST.part03.rar
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0 E7 K2 J# W2 Y, B[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39 |显示全部楼层
好东西,支持下
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发表于 2007-12-9 14:35 |显示全部楼层
是否重制版,还是直接从游戏里提取的?
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发表于 2007-12-11 13:50 |显示全部楼层

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的
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发表于 2007-12-14 11:23 |显示全部楼层
挺好的,收藏
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发表于 2007-12-14 15:41 |显示全部楼层
http://gh.ffshrine.org/soundtracks/r! k" W- W, m9 [
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其实这里就已经很全了..,只不过还是谢谢LZ了^^
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发表于 2008-3-16 23:16 |显示全部楼层
下不到啊~~~
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发表于 2008-4-6 11:54 |显示全部楼层
刚刚发现这个东西是X8发的。。。
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发表于 2008-5-1 20:45 |显示全部楼层
yxh52 收藏了呵呵
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