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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14 |显示全部楼层
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9 }+ E# d# V! a1 \% o* s6 k
目录9 c, F  j3 P* J: j8 b3 }
Disc1
* `2 |! G5 k9 q; V( d
2 B7 H, u# m8 |01. X - CAPCOM LOGO
- o' @  j$ {: l* p& r1 [02. X - TITLE ( x- `7 h* P, p9 E1 ?" ]! |% _
03. X - PASS WORD
( z1 M0 Q  U( v) N; z; L( h4 G04. X - OPENING STAGE
4 `) d8 [3 m8 P# l" ^05. X - VAVA 1 4 R2 T, E% Z' I# J: |
06. X - VAVA 2
' z) ^- w4 l& k, C6 e07. X - ZERO
, E; {: b; j+ i; ]# y+ N08. X - DEMO
( Q/ `. _6 H8 i' W7 r+ B09. X - STAGE SELECT 1
8 w3 ]) ~) L$ D* o  a8 p10. X - STAGE START
* l0 v! t8 a( R' x& Z& z! E11. X - LAUNCHER OCTOPULD STAGE 4 W, ~" `4 G. v# O# q) g
12. X - ICY PENGUIGO STAGE
8 u3 U6 W& N+ B" ?' X13. X - BURNIN' NOUMANDER STAGE . W, Q. v( G+ g+ `# S
14. X - BOOMER KUWANGER 4 ?+ s  w4 v$ f1 g) D/ j# `* y
15. X - STING CHAMELEAO STAGE
7 C2 V4 I, ?' A" S. B% {16. X - SPARK MANDRILLER STAGE # C1 z* h- @* Z5 ?( M8 T7 K! }
17. X - STORM EAGLEED STAGE " V6 }9 |# A; Z4 w* W
18. X - ARMOR ARMARGE STAGE
9 J- J/ k4 {6 j9 k" o) F" N. B19. X - BOSS 1
, a' }) C+ k' e) w$ h7 g20. X - BOSS 2 ( c5 ?3 ]* m& {( u
21. X - STAGE CLEAR 2 N: m4 S' k1 b0 d5 c1 R
22. X - GET A WEAPON " L; T' V+ q8 _8 P, s3 u4 P
23. X - STAGE SELECT 2
$ l/ X( {% b" Q: y8 Z$ E4 M. V24. X - SIGMA STAGE 1
* w/ {( A. M  ~% r: i. n0 |! f3 A25. X - SIGMA STAGE 2 6 Q* @- f9 r" [/ B
26. X - SIGMA STAGE 3   ~4 Y' t/ Q* N
27. X - SIGMA STAGE 4 # Z+ L8 G$ L% P
28. X - SIGMA 1st
/ q3 U5 R" J1 g29. X - SIGMA REBIRTH . f& e& p! ^' Q
30. X - SIGMA 2nd 1 j( J: \9 I& w, [' {3 b$ f
31. X - Dr.RIGHT
+ d& g' I& W2 {7 }- @32. X - ENDING
- S" o# h8 k+ X* f* |, J33. X - CAST ROLL , c' ?  D* y2 x! E4 `. A
34. X - STAFF ROLL
+ h/ Z9 k7 x9 ]" U35. X - SE
( c9 [1 k' I) A36. X2 - CAPCOM LOGO ! a/ C# e" i( P
37. X2 - OPENING 3 D1 A2 t$ S! L8 I) n# U# D( G  n
38. X2 - TITLE + C. F5 o" i6 [5 ~, V
39. X2 - PASS WORD
$ u! ]0 Q. L  E9 c* V6 `40. X2 - OPENING STAGE
. ]( I7 B: _6 A$ z0 @! R41. X2 - ANOTHER BOSS 1 8 Y6 C, r- _& S* O3 P+ R1 Y4 n
42. X2 - ANOTHER BOSS 2
* k2 U5 e- B) S/ ~+ w( R43. X2 - DEMO
+ S, j  D, S& d1 @4 u  v44. X2 - STAGE SELECT 1 4 E( |- d- X9 L7 U9 |& k1 H6 N
45. X2 - STAGE START
7 p8 S0 u) B+ p7 Q46. X2 - WIRE HETIMARL STAGE 3 Y; a' n; U! X1 w2 ]  J; p& _, z
47. X2 - METAMOR MOTHMEANOS STAGE 9 m% p' |4 T6 s4 l
48*. X2 - FLAME STAGGER STAGE (Fixed version)
. E, w* ^! y5 `: Z2 s$ m: i; y48. X2 - FLAME STAGGER STAGE 8 O. f) T$ \/ Q$ w- m/ q
49. X2 - MAGNE HYAKULEGGER STAGE 1 R, d  P7 n& y9 _
50. X2 - SONIC OSTREAGUE STAGE
' R5 d$ Z8 ?) i% a3 A! z51. X2 - BUBBLY CRABLOS STAGE + L! v7 n, E  T1 S, ]
52. X2 - WHEEL ALLIGATES STAGE ) o& v, H* g; ?# f7 @: v
53. X2 - CRISTAR MYMINE STAGE 5 a. A) w: D# f  A% m
54. X2 - BOSS 1 1 R9 j" W9 p" X7 K
55. X2 - BOSS 2
/ n+ e: ^& Q6 g: \56. X2 - STAGE CLEAR
0 P- s% N6 i$ E; D57. X2 - STAGE SELECT 2
( J1 O  I/ U% x9 G2 W58. X2 - COUNTER HUNTER STAGE 1 + I2 c  s( f0 S! h: K, b
59. X2 - COUNTER HUNTER STAGE 2 # Y0 R0 k: S7 z
60. X2 - ZERO
' y: q4 l' P# e: C  |61. X2 - SIGMA 1st   g; J9 t! m4 ?( W7 x! N$ x0 X+ K
62. X2 - SIGMA 2nd $ y; g4 H; ]1 W2 K
63. X2 - Dr.RIGHT
  F% i6 |3 r, I* p' w8 z1 G+ R64. X2 - ENDING : r6 N2 o& ^& x# h
65. X2 - STAFF ROLL & H2 F8 S  E) M1 _, c: V

. f% E+ t& Q2 E7 Z1 g+ rDisc 2 5 l+ `5 g+ u8 k$ b) ~0 b# N* a5 a
2 t; K5 ?' L  {( |' C
01. X3 SFC - OPENING
1 r# G' t! s/ V% V: W02. X3 SFC - TITLE , x+ J# d. u! B" Y% f  u
03. X3 SFC - PASS WORD 2 f9 |! d! i+ \0 p$ w9 Y0 ]% s
04. X3 SFC - OPENING STAGE
3 ^( d9 z1 {9 d. b8 ?05. X3 SFC - ZERO & V1 I0 s: m9 l+ S- X0 Y
06. X3 SFC - STAGE SELECT
: J3 G8 N; C9 n# i" Y07. X3 SFC - STAGE START
9 Y+ R2 z$ M% Q  V3 ]- I3 m08. X3 SFC - EXPLOSE HORNECK STAGE ) B9 n4 T) i; T4 f! C
09. X3 SFC - FROZEN BUFFALIO STAGE 9 J# z9 O7 N. R. u
10. X3 SFC - GRAVITY BEETBOOD STAGE
% H; C& V4 p# {' _6 S' o7 E11. X3 SFC - ACID SEAFORCE STAGE
0 X5 M0 [9 N: R/ ?12. X3 SFC - ELECTRO NAMAZUROS STAGE
# S; k/ M* O1 m13. X3 SFC - SCISSORS SHRIMPER STAGE
# t8 M$ o! X2 ^+ U1 r: T. G$ @14. X3 SFC - SCREW MASAIDER STAGE
) M3 H- A+ G  a. x1 j5 v15. X3 SFC - SHINING TIGERD STAGE & b8 R  C; T) Q' ?8 `
16. X3 SFC - VAVA STAGE
( E4 a4 b1 y* H! @9 h( e' u17. X3 SFC - BOSS 1 : t/ B$ }, z: o, B  [: _9 |+ y0 d; B
18. X3 SFC - BOSS 2
8 A* v- S& x; `. j19. X3 SFC - STAGE CLEAR
2 A7 x, u" K# n6 J7 e! p$ D20. X3 SFC - STAGE SELECT 2 9 t& G  H% H6 L% ]8 J% h, b
21. X3 SFC - DOPPLER STAGE 1
% S% D, E1 }( s% A22. X3 SFC - DOPPLER STAGE 2 1 X& {: ?! \- g" o% ^* E; [7 ?; m
23. X3 SFC - DOPPLER STAGE BOSS & o7 Y* ?# s; A
24. X3 SFC - SIGMA 1st $ q2 G$ ]* r" n* ^: \! A
25. X3 SFC - SIGMA 2ND
8 W0 ?5 w' Y% K9 ]" w# h26. X3 SFC - DOPPLER DEMO
- g2 r) f& C3 n9 h( P- l$ S27. X3 SFC - Dr.RIGHT
1 V- M1 n5 V3 _5 N3 n7 o- a# h28. X3 SFC - ENDING
9 b/ }  K. n3 |' o29. X3 SFC - CAST ROLL
& `0 ]3 C4 h+ l30. X3 Arrange - OPENING ' E8 w( ]' s: ~; H( W8 t7 |6 E* t
31. X3 Arrange - TITLE
- s- U7 Y; O+ I4 Y4 |! w32. X3 Arrange - PASS WORD 2 M! z# P6 W) b
33. X3 Arrange - OPENING STAGE DEMO
# x% w3 o% E5 W5 h$ K4 S: Q% H34. X3 Arrange - OPENING STAGE & y6 I- v! c+ `- T; R8 p
35. X3 Arrange - ZERO
3 V6 N" n' b. G2 L5 c4 ]6 {36. X3 Arrange - STAGE SELECT 1
+ C- k- o% f8 j* c37. X3 Arrange - EXPLOSE HORNECK DEMO - O% M0 N7 M: i. k& I
38. X3 Arrange - EXPLOSE HORNECK STAGE . Q( k$ N0 k& i1 G2 y1 y# x
39. X3 Arrange - FROZEN BUFFALIO DEMO
5 c- i) R0 T$ ^5 \" x/ K/ v40. X3 Arrange - FROZEN BUFFALIO STAGE 2 {0 U$ N( X! k7 S6 U8 Z; }
41. X3 Arrange - GRAVITY BEETBOOD DEMO 2 `9 e' m% E+ l5 ?
42. X3 Arrange - GRAVITY BEETBOOD STAGE
0 p' z+ }# e9 ^: N" o0 Q# K/ A43. X3 Arrange - ACID SEAFORCE DEMO " c: Q. Y9 f  F
44. X3 Arrange - ACID SEAFORCE STAGE
& G9 _9 q7 o- R7 P6 p4 Z& n45. X3 Arrange - ELECTRO NAMAZUROS DEMO . B- }2 B) B/ p$ E: H& a% i1 R, q
46. X3 Arrange - ELECTRO NAMAZUROS STAGE $ C) ?# w5 @: {1 w* D
47. X3 Arrange - SCISSORS SHRIMPER DEMO # ?2 L9 O5 m. r+ I! U% P- @0 F
48. X3 Arrange - SCISSORS SHRIMPER STAGE
  r. U( W' B$ z9 {! ^49. X3 Arrange - SCREW MASAIDER DEMO
7 Q8 C8 J7 q3 s; T* W50. X3 Arrange - SCREW MASAIDER STAGE & x6 Q7 q( E# V4 H6 d5 ]) Z
51. X3 Arrange - SHINING TIGERD DEMO
+ R5 V8 G% e/ @2 w52. X3 Arrange - SHINING TIGERD STAGE
  M2 h: h4 K. x0 i53. X3 Arrange - VAVA STAGE
4 K0 |4 ^3 {: H- t6 y, A' j54. X3 Arrange - BOSS 1 - S$ x: f% n7 a, o
55. X3 Arrange - BOSS 2
0 W7 E# B* {* |  ?! a56. X3 Arrange - STAGE CLEAR
  U) u  L: C7 G2 q& i, f: a3 X: o6 ~57. X3 Arrange - DEMO
3 O0 [; A, B+ F  |58. X3 Arrange - STAGE SELECT 2 . b' I- c# _! N0 K$ E% M! |
59. X3 Arrange - DOPPLER STAGE 1 ( V) H% v' }: D/ t3 a; ^
60. X3 Arrange - DOPPLER STAGE 2 . V) y, _2 Z9 U
61. X3 Arrange - DOPPLER STAGE BOSS
' S$ T/ Y+ `. H  c3 a! L! V4 g# @- G62. X3 Arrange - SIGMA 1st
/ X6 l$ K* u9 @" u63. X3 Arrange - SIGMA 2nd
) `( H+ t  h$ c4 M% b64. X3 Arrange - DOPPLER DEMO
2 g2 v# Y, X! H8 ~5 v65. X3 Arrange - Dr.CAIN DEMO
8 ~# g% N7 y: D% s66. X3 Arrange - Dr.RIGHT DEMO
4 N6 x% g9 T# ]8 S" W4 g67. X3 Arrange - ENDING 1 4 Y# r1 n7 I, n7 S7 R$ P
68. X3 Arrange - ENDING 2 1 S9 D7 x; S  ]. Q
69. X3 Arrange - CAST ROLL # G) d7 F3 s1 L1 A/ h
. j! g; p/ p% ^5 @
Disc 3
* [# W2 n8 I) Z1 c! W
- q( h% k3 A4 ^) \01. X4 - TITLE
' l# j. T! I4 O$ p( Q02. X4 - PLAYER SELECT , D' a  ?: |6 n7 S, }
03. X4 - STAGE SELECT
- s1 J, W% t9 N0 p! D/ [3 f* J1 V04. X4 - OPENING STAGE X
; K6 b1 S! |' `+ T3 u05. X4 - OPENING STAGE ZERO 1 o+ E# [& X: n3 |! _1 d5 c6 v
06. X4 - EREGION
8 U/ n7 W! L( {' V0 ^07. X4 - STAGE START
' x4 I+ Y. x8 B0 o. v! k% O6 \8 p08. X4 - WEB SPIDUS STAGE
5 B; ]8 M/ X4 E3 r$ O3 c) B/ q09. X4 - CYBER KUJACKER STAGE " F: a" u$ L4 d3 p9 F
10. X4 - STORM FUKUROUL STAGE
" W$ k0 n  m- }11. X4 - MAGMARD DRAGOON STAGE 1 N8 m. z$ C; w" P& H& {- w+ v
12. X4 - JET STINGREN STAGE
- a: o8 c0 k6 r1 ]" X13. X4 - SPLIT MUSHROOM STAGE   @! A* w- w2 h% U' w7 Y2 y% E& q
14. X4 - SLASH BEASTLEO STAGE
/ C. E+ `; p; `2 }7 v15. X4 - FROST KIBATODOS STAGE 1 ! O% R) f9 Q; C4 c4 _4 F  _+ n0 p
16. X4 - FROST KIBATODOS STAGE 2 7 B$ b$ g, K; E" r2 @
17. X4 - BOSS ! F7 J3 n& k, A! I. l1 p
18. X4 - STAGE CLEAR X
. h* S! F# j" M, b7 s/ U% ?19. X4 - STAGE CLEAR ZERO
3 c+ l; W" T( h6 S4 _* f20. X4 - GET A WEAPON
2 j2 J3 L) h4 [- G21. X4 - STAGE SELECT 2
$ U1 I3 C/ i2 _; }. M0 @, A22. X4 - FINAL WEAPON STAGE 1
; m5 r, }) z& K  s5 s% \23. X4 - COLONEL & GENERAL 3 S6 i/ W0 ?7 j3 y* |/ y
24. X4 - FINAL WEAPON STAGE 2 ! O; r6 W& E! p3 ^1 O
25. X4 - DOUBLE ' `% x' B; h6 U2 @
26. X4 - IRIS
( {2 \: y3 c8 o! k$ x0 E) O, @1 @: {27. X4 - SIGMA 1st
9 }0 ~" c  z4 B7 v# y) d28. X4 - SIGMA 2nd
# w' J+ n/ u6 o- P$ b29. X4 - Dr.RIGHT & v3 n" v& K; _1 _/ }  W3 k3 h+ e+ U
30. X4 - DEMO 1 8 C% j* R0 X1 F+ m5 ^+ F
31. X4 - DEMO 2 % t, {7 u5 U0 S# d% ?% j
32. X4 - SIGMA DEMO
. v# R9 \/ j1 q33. X4 - INDEPENDENCE
- _8 F$ P( J) v' n  ~34. X4 - BETRAYAL OF DOUBLE 4 v" @2 [+ u4 ^" V; R* R% U# y; ]
35. X4 - ENDING X
1 ], m6 M# S; p% U! A; R) O36. X4 - MEMORY OF PAST 1
2 i; s% U+ d+ V4 Z: L37. X4 - MEMORY OF PAST 2 - {% U/ d. x: E8 }  v7 W0 w
38. X4 - COLONEL VS ZERO
6 E1 y: v, K0 h39. X4 - PAST OF ZERO
$ G* w# g4 p0 }40. X4 - ENDING ZERO ! ?3 Q: A% u' K9 D
2 |5 }& a& s: L+ [8 N2 Q) E
Disc 4 : N% }3 K9 A: s2 [% {) C0 z

: x" {" {9 b  C  K: }01. X5 - OPENING THEME 5 q1 G( [9 W7 s( }6 W; l
02. X5 - CHARACTER SELECT , [- L3 c9 d; ~! z- l
03. X5 - OPENING STAGE X
$ k+ ^, M  M7 n! u( D* l/ a04. X5 - OPENING STAGE ZERO + X  M1 s; z8 q; M! l5 l# [+ ]$ }+ Y
05. X5 - SIGMA 1st ' d( T2 r7 g: [9 A9 x  V4 F
06. X5 - STAGE SELECT 1 $ _$ W! F2 N& X+ v  x& n
07. X5 - STAGE START
- U8 F, o+ K. {+ V: o! f08. X5 - CRESCENT GRIZZLY STAGE
: n* W4 \+ |% y" s$ H09. X5 - VOLT KRAKEN STAGE
. J2 u+ V- @$ m& C3 w" X10. X5 - SHINING HOTARUNICUS STAGE
* M9 u/ W$ e7 v4 q" H$ r2 m* y: i, B" s0 g11. X5 - TIDAL MAKKOEEN STAGE 5 |' f: q9 ^  G- Y* q
12. X5 - DYNAMO
6 H. A8 ?- L7 c$ z& _1 A13. X5 - STAGE CLEAR X
. X- }. I' W& Y. J. c  a4 e$ a14. X5 - SPIRAL PEGACION STAGE
9 p' A1 o* c3 h( v& Z' q7 X! a* u15. X5 - SPIKE ROSERED STAGE & A' F5 G! d" V1 G9 _3 x
16. X5 - DARK NECROBAT STAGE ' f/ j( k* Y% t+ f: d+ X
17. X5 - BURN DINOREX STAGE - V5 b8 G' [: W9 r: k
18. X5 - BOSS 5 H0 @$ W' G9 z, o: w2 x5 a8 E
19. X5 - STAGE CLEAR ZERO
, Y# y) y/ \2 k0 I2 t  c20. X5 - MISSION REPORT
' f8 x8 L7 J6 w) }+ C21. X5 - ZERO STAGE 1 7 F  |  ~0 C; X# u! |, C) _4 X
22. X5 - SHADOW DEVIL % _. P5 U) p* a  h/ r
23. X5 - LAMDABAMDA * V, Z( J. r! o1 ^
24. X5 - ZERO STAGE 2
, H3 i7 N( {2 j; m! D# x25. X5 - X vs ZERO
) ?, ]  G$ ^7 \% _) n26. X5 - SIGMA 2nd 8 L6 D5 I; u2 O
27. X5 - Dr.RIGHT * \  c' ]- P0 j8 R+ \: ]5 W  [
28. X5 - DEMO
" m" V  h, q: b6 f: M8 V29. X5 - STAGE SELECT 2 3 b; i4 Q3 h; A
30. X5 - ZERO DEAD
" z  h  K2 H: a+ f3 S, h3 z31. X5 - UNUSED TRACK "STAGE SELECT" 6 u( f3 d; r% Y9 J9 t6 X9 D
32. X5 - UNUSED TRACK "DEEP SEA"
+ b0 y. T% ^" y6 Q. Z33. X5 - UNUSED TRACK "Dr.RIGHT" ( P6 k2 n9 R2 ]/ n0 X
34. X5 - UNUSED TRACK "MISSION REPORT"
. X) P5 R; J; R; M. U* g, n/ F. J8 c35. X5 - UNUSED TRACK "ARMAGEDON"
8 [) z4 Y6 A0 J- P9 v, J5 q36. X5 - UNUSED TRACK "ZERO DEAD"
# d/ q% ^7 }. J! f8 d" T% J4 c- N0 t+ ~' a& L) o8 W- q9 V/ e, P7 Z+ \
Disc 5
, |4 N& q4 Z" K) B  x( e# v* e( |7 ]/ P$ z
01. X6 - OPENING STAGE 4 ~! {/ |$ _, @+ q5 b$ u
02. X6 - D-1000
1 L: R& g- Y  F4 Q) s( ]03. X6 - STAGE SELECT
7 F  D& u  f7 q, q8 h& s7 k04. X6 - STAGE START ; v+ [) L8 m; W
05. X6 - COMMANDER YAMMARK STAGE 1 B* v* ?$ a9 `; K
06. X6 - RAINY TURTLOID STAGE
6 _9 h2 P4 u) ?- p07. X6 - SHIELDNER SHELDON STAGE
9 I7 ~) S4 T2 P* c+ _08. X6 - BLIZZARD WOLFANG STAGE ) Z, i$ @. H; e5 ]$ }' N: X  p" I% U# N/ C
09. X6 - BLAZE HEATNIX STAGE 2 t( b8 ?; Q+ c5 h* g! H
10. X6 - INFINITY MIJINION STAGE
8 K" e! |/ Y) ~* q2 Q! y11. X6 - METAL SHARK PLAYER STAGE / G+ g( n, ?! K2 I6 v. S2 @% v
12. X6 - GROUND SCARAVICH STAGE # @2 |/ i4 J5 e7 [- P4 L% R- B# M3 I
13. X6 - BOSS / U% X* ^5 s  x  t# q" G2 i
14. X6 - STAGE CLEAR X % B/ D& j' h  i& ]
15. X6 - MISSION REPORT 8 k1 k9 ^) X' V" r+ C" ~3 R0 S
16. X6 - GATE'S LABORATORY STAGE
6 ?1 |4 e. k: G9 c- i17. X6 - Hi-MAX 5 c! m3 ^7 x% U4 e6 K
18. X6 - GATE ) F: x) O3 T4 L8 y) j
19. X6 - STAGE CLEAR ZERO   U7 L! M# T  ^1 {# N5 }
20. X6 - SIGMA 1st 6 t. W& [' _9 Q
21. X6 - SIGMA 2nd 5 }+ F% [) b0 G' V0 g
22. X6 - Dr.RIGHT
2 M( n9 r0 f" K% M) a3 y23. X6 - ALIA & GATE
! d. \+ c5 b5 l24. X6 - ZERO
: P* H- J5 E8 O' |, X0 {25. X6 - ENDING THEME 8 w% E3 i, W8 c9 ^
26. MEGA MAN X3 OPENING THEME - A2 _5 n' M- m3 @
27. MEGA MAN X3 ENDING THEME
  j: _& R1 m/ {# h- E28. MEGA MAN X4 OPENING
9 Q9 C; f1 N# v+ W5 s0 H4 O/ N29. MEGA MAN X4 STAFF ROLL ) e/ O2 I4 |, y6 V8 a
30. MEGA MAN X5 OPENING THEME 7 l% a+ m& X7 P: _% C* U* ^8 h) @9 H
31. MEGA MAN X5 ENDING THEME+ w& h: M4 h5 z4 F% U1 @4 w% B
6 g# G5 D3 Q3 ?% H2 h
下载地址:) z7 M. Q& k$ X; I
分卷一:RockmanX1-6OST.part01.rar
8 ?2 n/ t2 E: J/ E; M* B1 y分卷二:RockmanX1-6OST.part02.rar
# p$ F/ B5 Q' x, @' K( _( ?分卷三:RockmanX1-6OST.part03.rar
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分卷五:RockmanX1-6OST.part05.rar
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) i) n, \0 @- _4 _3 B( G' D转载请注明来自洛克网。( `  |) {" O, ~) [+ o
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[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39 |显示全部楼层
好东西,支持下
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发表于 2007-12-9 14:35 |显示全部楼层
是否重制版,还是直接从游戏里提取的?
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发表于 2007-12-11 13:50 |显示全部楼层

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的
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发表于 2007-12-14 11:23 |显示全部楼层
挺好的,收藏
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发表于 2007-12-14 15:41 |显示全部楼层
http://gh.ffshrine.org/soundtracks/r- r' d3 \2 Z( Z9 l0 _4 y
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其实这里就已经很全了..,只不过还是谢谢LZ了^^
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发表于 2008-3-16 23:16 |显示全部楼层
下不到啊~~~
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发表于 2008-4-6 11:54 |显示全部楼层
刚刚发现这个东西是X8发的。。。
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发表于 2008-5-1 20:45 |显示全部楼层
yxh52 收藏了呵呵
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