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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14

" N! y# c& L$ ?  p% L1 q2 ^) w/ U. h' k- T3 x
目录) V  w' ]3 z! o2 Q  B
Disc1
2 t0 U2 g' {- M) |
$ {0 s2 i8 u& f- N* `  H01. X - CAPCOM LOGO
" a- f) z0 C3 ]& U02. X - TITLE " \! G# [# _! q$ l
03. X - PASS WORD ! g( V5 A# r! [; B! \0 O
04. X - OPENING STAGE
0 c0 @; h* Z% ~: d7 T05. X - VAVA 1 ! u& z! ]+ c) i& h$ B8 \
06. X - VAVA 2 6 l# c) j/ o3 S% h
07. X - ZERO
5 l5 @7 u/ ^- u. P* h5 ?4 x5 e08. X - DEMO
1 z$ u# @) N1 j9 @# x- K+ f3 p09. X - STAGE SELECT 1 ' n+ ~/ W% p& d* p
10. X - STAGE START ! b' [4 |0 f) p( p/ H; Y
11. X - LAUNCHER OCTOPULD STAGE
: V& S9 d+ b4 r( o2 ?12. X - ICY PENGUIGO STAGE 7 r# D) b: m7 X' J7 A* N/ L
13. X - BURNIN' NOUMANDER STAGE
- Q& A, C- V" |( v2 @14. X - BOOMER KUWANGER
2 p$ ?7 {1 B) a6 @8 F, Y15. X - STING CHAMELEAO STAGE - i/ P5 a& w( y! w2 E
16. X - SPARK MANDRILLER STAGE
4 I) J" B% E+ I. N5 k9 y. q, {) F0 d17. X - STORM EAGLEED STAGE * \. `  ?8 r, s4 f- f4 n- E+ y& F- d
18. X - ARMOR ARMARGE STAGE
9 E% W0 E2 I& @; H19. X - BOSS 1
. T1 ?% s1 F) K7 V$ T20. X - BOSS 2 : T( k1 G) ^; z' X* {1 y. o/ E
21. X - STAGE CLEAR 4 I1 P" U$ l2 Q% ]2 i8 s8 D3 Y2 l
22. X - GET A WEAPON
; }* R+ i0 t4 m2 R23. X - STAGE SELECT 2 / {7 m6 J. x6 P" q, R8 s# h9 f3 t
24. X - SIGMA STAGE 1
# d' ?6 y7 n$ A! N7 w5 d25. X - SIGMA STAGE 2
. V- A* ?9 ~1 D( t' t4 ?, ?26. X - SIGMA STAGE 3 6 m( T; \( l; \8 ^( g
27. X - SIGMA STAGE 4 ( I% Y6 z& t  u& H! u
28. X - SIGMA 1st ' a# ?; _0 h! k
29. X - SIGMA REBIRTH   t* n- k0 L& w! N/ k( e
30. X - SIGMA 2nd
/ J9 H1 q' w4 ?1 v' F31. X - Dr.RIGHT
7 h9 {- U6 f0 z9 q5 p$ V32. X - ENDING ) f- |; {1 u$ E& }; E  n
33. X - CAST ROLL
* q0 U. e5 g& C34. X - STAFF ROLL . o4 ^2 R% ]$ q) \8 \
35. X - SE
# A& d8 `+ Y: S36. X2 - CAPCOM LOGO 1 P# V9 v0 s9 W, U& n
37. X2 - OPENING ; q: A6 E. c4 e# J+ r
38. X2 - TITLE
5 I2 K0 P: k# X39. X2 - PASS WORD ; D8 C) n( e/ T% H, ?1 v3 Z$ C! z6 K
40. X2 - OPENING STAGE
, t$ g& h5 t# }1 }7 W( F' }41. X2 - ANOTHER BOSS 1 + L  m$ a/ d( L  q; {) I
42. X2 - ANOTHER BOSS 2
/ N( Z1 T* t1 H% D  W; |: B" W" p43. X2 - DEMO
0 c! z4 j) F* }& w- C44. X2 - STAGE SELECT 1 % z% I2 ~" _! Z
45. X2 - STAGE START
9 r! m% K6 [1 e" f6 J( g/ H46. X2 - WIRE HETIMARL STAGE 9 ]* U' \6 L, o$ C. I
47. X2 - METAMOR MOTHMEANOS STAGE
6 s7 E; L+ e: P: `; w4 _4 _, n3 q% |48*. X2 - FLAME STAGGER STAGE (Fixed version)
. C5 o3 m; h% z& M48. X2 - FLAME STAGGER STAGE
! J+ k5 H$ O/ X49. X2 - MAGNE HYAKULEGGER STAGE
( d( G3 j- E0 e) C) C( r50. X2 - SONIC OSTREAGUE STAGE
/ y! G/ ?1 A# o51. X2 - BUBBLY CRABLOS STAGE
8 D3 ?5 s: q- g0 G) Q52. X2 - WHEEL ALLIGATES STAGE + C* n* |. Y' r# `9 R) @
53. X2 - CRISTAR MYMINE STAGE
) S' }3 B' I) c3 T! z54. X2 - BOSS 1 1 {- t( E9 L" m2 {
55. X2 - BOSS 2 6 Y5 O: [7 H+ |/ H1 _: ~
56. X2 - STAGE CLEAR
, }1 B1 J9 {7 t9 I# z57. X2 - STAGE SELECT 2
6 ^5 N2 x3 ~) I6 h  C  K2 R58. X2 - COUNTER HUNTER STAGE 1 ' S- w: z# e. R( v+ L
59. X2 - COUNTER HUNTER STAGE 2 ' X/ C7 I' i# f( w' A& i* C7 W
60. X2 - ZERO & u- w$ G% L, }+ @3 h) \0 V) c
61. X2 - SIGMA 1st
" ?, T4 j# D) Z9 \/ s  p( H1 A62. X2 - SIGMA 2nd
" G1 {' R( \5 `, {6 C! [63. X2 - Dr.RIGHT ; U( a# o5 a, V5 @
64. X2 - ENDING
4 z# x1 \0 F1 F, ~! a1 @65. X2 - STAFF ROLL . X3 E: a7 l) o( c

7 z- H' g8 G6 L% L9 eDisc 2
& ]2 A# X0 @/ C! M0 e- I' H% o7 {( c  g6 C- v
01. X3 SFC - OPENING 6 G! _8 j& t2 g" Y/ {
02. X3 SFC - TITLE # r8 h6 U* _- d$ H
03. X3 SFC - PASS WORD 7 ^* U& S, m3 b  ^0 I
04. X3 SFC - OPENING STAGE * ~# M) e) s$ s) _& i4 b( ~. }
05. X3 SFC - ZERO % ?+ m& }  {1 a- D+ ~& u' k
06. X3 SFC - STAGE SELECT - }) L) d. o  t( W1 }0 @
07. X3 SFC - STAGE START , z# K% r1 \1 l& ^" y9 L# ~8 J$ k  A
08. X3 SFC - EXPLOSE HORNECK STAGE
) K( s2 \, u9 M  s  R09. X3 SFC - FROZEN BUFFALIO STAGE ' ?4 s2 w( @, K3 ?+ _. U! w8 t
10. X3 SFC - GRAVITY BEETBOOD STAGE
4 ^8 e) Q- c, A( q2 L8 u/ I11. X3 SFC - ACID SEAFORCE STAGE
, A' e$ O) k6 ^8 H- [3 f9 @12. X3 SFC - ELECTRO NAMAZUROS STAGE & b: X  K) k& J) Q2 k! M
13. X3 SFC - SCISSORS SHRIMPER STAGE
% }) q5 q4 i; O8 T, C14. X3 SFC - SCREW MASAIDER STAGE
9 k) ~2 l; ]2 o( J* x  n: I15. X3 SFC - SHINING TIGERD STAGE ( i% i  y3 O/ ]( c* `
16. X3 SFC - VAVA STAGE & P# X  T! J7 ~+ ~: A
17. X3 SFC - BOSS 1 - P) B$ N% B( u; Y1 z0 `
18. X3 SFC - BOSS 2 9 F; [" w4 W# l. Q- J2 ?
19. X3 SFC - STAGE CLEAR 1 M& s" j9 l& {" M
20. X3 SFC - STAGE SELECT 2
( Z8 M2 P5 T- r& Z21. X3 SFC - DOPPLER STAGE 1
, P6 V$ T+ o' ]4 f7 W% K0 W7 t22. X3 SFC - DOPPLER STAGE 2
$ i( Y2 U1 A2 `* o" @6 I& y3 @23. X3 SFC - DOPPLER STAGE BOSS
. m+ R& u% w. N* d  Y$ W24. X3 SFC - SIGMA 1st
/ e' P# y2 q* a1 e4 s; H# M25. X3 SFC - SIGMA 2ND
: j  D8 s. Z3 }! V- |# n26. X3 SFC - DOPPLER DEMO
* j1 y8 ?% R' U; u27. X3 SFC - Dr.RIGHT
4 c4 e( y. a3 o28. X3 SFC - ENDING ; {/ `$ e8 s8 @& i; T
29. X3 SFC - CAST ROLL - ]' E+ i( _) y+ S8 R/ j1 p
30. X3 Arrange - OPENING ) U& m+ n2 `$ z9 L0 F; I  x( D7 j
31. X3 Arrange - TITLE
- v; G2 L  j; w, |7 C9 q2 |32. X3 Arrange - PASS WORD 5 `! l0 d* a& n- P
33. X3 Arrange - OPENING STAGE DEMO
# x5 D; I' r; ~! j+ N6 h34. X3 Arrange - OPENING STAGE
# n" p! ^( V  S; W- M* S35. X3 Arrange - ZERO
! h% b2 q( |$ b0 {% C36. X3 Arrange - STAGE SELECT 1
( a6 _. p0 U: \/ [/ m: q- i37. X3 Arrange - EXPLOSE HORNECK DEMO
1 a( O9 {3 q" r% Q* y7 n5 E38. X3 Arrange - EXPLOSE HORNECK STAGE
; p) t% L5 ~" L39. X3 Arrange - FROZEN BUFFALIO DEMO
2 m$ D3 ]% W  R& u40. X3 Arrange - FROZEN BUFFALIO STAGE $ f2 L+ w- L! \' z
41. X3 Arrange - GRAVITY BEETBOOD DEMO
* }8 J0 a) A! n42. X3 Arrange - GRAVITY BEETBOOD STAGE
$ N* [4 I$ \: _1 f* R. I43. X3 Arrange - ACID SEAFORCE DEMO : a$ N6 e9 X! L4 N6 p
44. X3 Arrange - ACID SEAFORCE STAGE
! h4 x4 q/ ]6 a1 m- q) F' r* Y0 F45. X3 Arrange - ELECTRO NAMAZUROS DEMO
# J, b9 H  r, j2 t0 X- n46. X3 Arrange - ELECTRO NAMAZUROS STAGE
) d5 c+ d& H9 {/ h47. X3 Arrange - SCISSORS SHRIMPER DEMO - k1 g0 J$ i  s9 G( }
48. X3 Arrange - SCISSORS SHRIMPER STAGE 4 s' c+ o8 w/ N, s
49. X3 Arrange - SCREW MASAIDER DEMO
2 ?5 v+ t3 L' ^# x$ V50. X3 Arrange - SCREW MASAIDER STAGE 9 {9 K; [$ O- w( [9 z+ u
51. X3 Arrange - SHINING TIGERD DEMO 2 ?' ~! M1 u$ W4 A* v
52. X3 Arrange - SHINING TIGERD STAGE
3 S0 [! @( I3 w1 l" f* Q) l9 J53. X3 Arrange - VAVA STAGE ; t# T- B' X7 |& u
54. X3 Arrange - BOSS 1   Z. G* d) O  v/ y: J  Q" `, S1 ~- U
55. X3 Arrange - BOSS 2 : V0 T) K( q: d) V( i
56. X3 Arrange - STAGE CLEAR
9 W& Y, R; [! l57. X3 Arrange - DEMO
5 q/ }7 W* T( X6 b, y) Q- u58. X3 Arrange - STAGE SELECT 2
+ a9 `8 Q0 Z% e59. X3 Arrange - DOPPLER STAGE 1
. c& |4 b, B5 o1 D2 C; [( Z7 R$ V# b60. X3 Arrange - DOPPLER STAGE 2
# Q* s. R7 M  G7 \6 b61. X3 Arrange - DOPPLER STAGE BOSS + \( A( r$ [3 r/ O9 B. H
62. X3 Arrange - SIGMA 1st
; q- u9 l7 u& Q! m: Q63. X3 Arrange - SIGMA 2nd
. Q1 u/ {; s2 o3 o6 e- Q64. X3 Arrange - DOPPLER DEMO 1 G# U2 k( p, N- t
65. X3 Arrange - Dr.CAIN DEMO 1 s+ K2 p! S/ E! j" x
66. X3 Arrange - Dr.RIGHT DEMO " v0 w: H& a( l' S
67. X3 Arrange - ENDING 1 & W% |! Y- G1 `" d
68. X3 Arrange - ENDING 2
; F& S! Y, \7 S5 r69. X3 Arrange - CAST ROLL
4 C# n2 Q) Q% A. p0 K( q. }
% K# S1 l6 V: N. N! a3 O4 d# u; jDisc 3 % A' n" d1 P% h+ T" s" M. j7 n/ i
# f- |0 X* D5 k# o9 S, W
01. X4 - TITLE
* G$ R4 _# C8 M" I& B02. X4 - PLAYER SELECT
$ T7 g5 q4 N. g4 o$ m& G, h03. X4 - STAGE SELECT   x* o; ?- \  u5 Z8 R8 F, G5 {
04. X4 - OPENING STAGE X " A4 `* Q7 z% o( M8 a
05. X4 - OPENING STAGE ZERO
# M; Q, n0 B* @1 ]3 P/ q06. X4 - EREGION
. }1 j% j8 B# m& q: V4 u1 L07. X4 - STAGE START
; ?9 s, {/ l+ }* n08. X4 - WEB SPIDUS STAGE , I. A4 Z5 O% p+ Y/ I: M! Z
09. X4 - CYBER KUJACKER STAGE ! q9 a  Z2 U2 \% d$ g" h! Z& W: ^+ K
10. X4 - STORM FUKUROUL STAGE : _1 Y9 i" {- f" \. P
11. X4 - MAGMARD DRAGOON STAGE
- \, Z, u& I6 V$ X* n: ~8 i) ]12. X4 - JET STINGREN STAGE - Q& l0 A( S4 D! b- f  J4 |
13. X4 - SPLIT MUSHROOM STAGE
, @: O6 g& ?! G# r( `$ }. s- }1 {14. X4 - SLASH BEASTLEO STAGE
$ x5 @  }) K5 a: X+ R$ i' u# F; T15. X4 - FROST KIBATODOS STAGE 1 1 X+ j. a% P2 r6 u: O
16. X4 - FROST KIBATODOS STAGE 2
, I* G9 [; B* _  ?17. X4 - BOSS % k* [$ D7 ]1 h# N  v: U" i
18. X4 - STAGE CLEAR X
3 K, r+ ]+ r9 [6 \* Y19. X4 - STAGE CLEAR ZERO
9 e: O/ B* y1 n; O4 f$ e5 `2 R20. X4 - GET A WEAPON ! p9 p' l% x0 B' k
21. X4 - STAGE SELECT 2 1 o3 r+ d/ @5 Z, i( E
22. X4 - FINAL WEAPON STAGE 1
( S) E( l; C3 S& {! N23. X4 - COLONEL & GENERAL
$ U+ \. q+ V; {9 D) ~8 }7 o( F24. X4 - FINAL WEAPON STAGE 2 ) g. h" e- Y! u' s" s
25. X4 - DOUBLE & H1 m5 b# t" ?5 g
26. X4 - IRIS : n0 z; ?: a" |1 S( r% h  G
27. X4 - SIGMA 1st
- E6 t3 u$ R$ r# a* N28. X4 - SIGMA 2nd 1 S$ Z4 L  |" W$ W1 L1 o' K
29. X4 - Dr.RIGHT
+ {) `8 Z4 r- a8 E" D30. X4 - DEMO 1
* G: Z& T! Z. d& Z* g0 a% l31. X4 - DEMO 2 6 u5 B% e3 @. L$ ~4 a
32. X4 - SIGMA DEMO
" G2 g# M! @/ w33. X4 - INDEPENDENCE 1 g7 t6 ]1 K$ u" O8 u& }
34. X4 - BETRAYAL OF DOUBLE ) Y9 r4 W' h# ]* I
35. X4 - ENDING X # R* V- N! ?; x) x6 n  u5 \
36. X4 - MEMORY OF PAST 1 ' V+ H1 s+ |/ C! }, n5 w
37. X4 - MEMORY OF PAST 2 & X3 j. a# k% I9 y4 E! [0 q& Y
38. X4 - COLONEL VS ZERO 8 R+ f5 n7 U# c5 }% e
39. X4 - PAST OF ZERO
' H7 a( c4 j5 \8 s' A40. X4 - ENDING ZERO
* ~+ j5 J' F( ^/ \& o% W2 Z7 |8 R' {$ J: K% k0 @! Z  ^
Disc 4
: C- A+ P: C. j, m, M! ~4 s- A+ A  J+ x6 w' N* E5 Q" I
01. X5 - OPENING THEME $ C6 U# V; y" Y3 ^% J. e/ R$ g
02. X5 - CHARACTER SELECT   p" U: S  r" i, b4 z
03. X5 - OPENING STAGE X
  f- z% p2 h' e' g! h' v# C04. X5 - OPENING STAGE ZERO 2 l7 Z5 f) A: I8 T
05. X5 - SIGMA 1st
" w  I" P( U; N2 |06. X5 - STAGE SELECT 1
; i  j, L/ A. E9 f# b- F6 F/ ^' w07. X5 - STAGE START ) W" z3 d3 _3 g3 z6 c% C
08. X5 - CRESCENT GRIZZLY STAGE " O. G+ W: \' I' Z1 ~
09. X5 - VOLT KRAKEN STAGE
/ }7 W" L. b9 a. L/ d10. X5 - SHINING HOTARUNICUS STAGE 1 `7 y2 C3 M: C/ R' b
11. X5 - TIDAL MAKKOEEN STAGE
7 ^* |% t8 n5 ?12. X5 - DYNAMO / Q+ Y- B' _8 X6 }" g! {
13. X5 - STAGE CLEAR X * j* A0 z% e7 X0 U2 P% i6 {
14. X5 - SPIRAL PEGACION STAGE   {+ j/ g, q8 w
15. X5 - SPIKE ROSERED STAGE
# V3 [* ]/ W  G) I3 U6 Z4 B2 G16. X5 - DARK NECROBAT STAGE
7 ]% F( q5 B9 i/ p. M17. X5 - BURN DINOREX STAGE " Y( V& w  F" g, B% P2 A2 ~9 x+ r
18. X5 - BOSS
- ~3 y3 S2 P1 A& Q( s+ j) i0 ?19. X5 - STAGE CLEAR ZERO 6 d+ o/ `/ i2 q9 ~' `) y  Z6 F
20. X5 - MISSION REPORT & A. ^) J3 ~- \
21. X5 - ZERO STAGE 1 1 Z3 R2 s3 `+ ~
22. X5 - SHADOW DEVIL
; h' p0 A& L+ H23. X5 - LAMDABAMDA
  O2 A4 H2 F7 D4 a5 i5 p24. X5 - ZERO STAGE 2 % y- a, y- |7 j7 T
25. X5 - X vs ZERO
6 d4 }- j" {( e, {$ v26. X5 - SIGMA 2nd
- ^' k2 b6 m+ K$ ?0 Q3 e6 |9 |6 `7 r27. X5 - Dr.RIGHT 8 _, w) V0 [6 G; j  p6 |7 ~
28. X5 - DEMO
; z  T) d6 X: r29. X5 - STAGE SELECT 2
% B% e2 M8 b3 q( j  e- H/ r30. X5 - ZERO DEAD
/ d% z) }. K* {0 h8 z% W31. X5 - UNUSED TRACK "STAGE SELECT" & Z3 s7 X7 O% e0 ~6 o; @5 o
32. X5 - UNUSED TRACK "DEEP SEA" - F# k7 i: q( b$ m' M
33. X5 - UNUSED TRACK "Dr.RIGHT" ' F: e' V8 a0 a- y
34. X5 - UNUSED TRACK "MISSION REPORT" 9 D( `" M- M3 I: x
35. X5 - UNUSED TRACK "ARMAGEDON"
7 D3 a% N3 X2 W( X/ ^" p36. X5 - UNUSED TRACK "ZERO DEAD"
- c8 b+ y4 ]+ O( f
2 @8 F' M7 b9 d6 O3 s# b% VDisc 5
8 o* e, H0 k7 M  S  m, x, k2 }* o3 P! m
01. X6 - OPENING STAGE
: j/ i, b6 Q8 l* h6 A- v8 p3 a% [02. X6 - D-1000 6 S4 Q) v6 h: q' G% v. m3 F' J
03. X6 - STAGE SELECT
/ _' X- w  T2 o1 o04. X6 - STAGE START
& `5 n/ J2 Q4 x05. X6 - COMMANDER YAMMARK STAGE
! k1 u5 `. i0 z& ]: z4 x6 l5 i06. X6 - RAINY TURTLOID STAGE
: C- W; D; Z8 E9 |& l! F" Z3 Q$ R07. X6 - SHIELDNER SHELDON STAGE
1 T) L1 T2 x" `# n5 K, q; `! ~08. X6 - BLIZZARD WOLFANG STAGE
7 C0 |# S+ r% F% D4 C09. X6 - BLAZE HEATNIX STAGE ( J3 M4 }) G( t- U" T5 r
10. X6 - INFINITY MIJINION STAGE 8 z8 ^: A  F" X7 ?% l& ?
11. X6 - METAL SHARK PLAYER STAGE # X0 v: J  n1 o; y8 v' \
12. X6 - GROUND SCARAVICH STAGE
% o& L" g4 e5 |! P- i* N4 D; d13. X6 - BOSS
/ m. {7 n: ?5 l9 c* o( q6 i! ~3 [14. X6 - STAGE CLEAR X 8 _" I- _+ E- y! _3 t% }$ Y
15. X6 - MISSION REPORT & J' {# E# ]9 V# {! y( t
16. X6 - GATE'S LABORATORY STAGE
4 T, [$ f; \' f8 l% |17. X6 - Hi-MAX
, B( Q- h1 W& b" C8 L: x, N18. X6 - GATE ) S/ l8 g$ m* Z8 ?
19. X6 - STAGE CLEAR ZERO " x- w0 a. C5 g* ^8 h3 x3 g" m( `" r7 ?
20. X6 - SIGMA 1st 7 Y; g7 }0 i& g9 C. k# Z
21. X6 - SIGMA 2nd
! L5 N* m) O/ i; l) ~- H22. X6 - Dr.RIGHT
  @6 \# A! e0 `1 m: m. v23. X6 - ALIA & GATE ! A; d0 |) ]( f) h) t* |
24. X6 - ZERO
8 C% e) i2 V* H0 [! G" z25. X6 - ENDING THEME
( s) U; I; r/ p6 t26. MEGA MAN X3 OPENING THEME
2 P+ M8 n0 Z) x$ Q7 A, ?9 i27. MEGA MAN X3 ENDING THEME 2 i" y! B0 d* G) H8 W, ^3 {
28. MEGA MAN X4 OPENING " \- W; \$ e6 ]; |
29. MEGA MAN X4 STAFF ROLL 1 B' u+ N  }# {7 @! b0 B0 w
30. MEGA MAN X5 OPENING THEME & r7 R4 ]1 k* U( a4 g
31. MEGA MAN X5 ENDING THEME4 Y5 E3 ^) H4 `/ _

$ V9 Q( Q0 S! ^- t下载地址:
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分卷二:RockmanX1-6OST.part02.rar% S# U& P0 Z2 L+ l
分卷三:RockmanX1-6OST.part03.rar
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: E, ^' R/ y$ W9 j6 |* ~$ E2 ?8 I[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39
好东西,支持下
头像被屏蔽

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发表于 2007-12-9 14:35
是否重制版,还是直接从游戏里提取的?

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发表于 2007-12-11 13:50

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的

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发表于 2007-12-14 11:23
挺好的,收藏

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发表于 2007-12-14 15:41
http://gh.ffshrine.org/soundtracks/r; y% K% k$ J6 e1 c, S# I' m
& k) i$ z) Z+ h* T
其实这里就已经很全了..,只不过还是谢谢LZ了^^

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发表于 2008-3-16 23:16
下不到啊~~~

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发表于 2008-4-6 11:54
刚刚发现这个东西是X8发的。。。

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火星宅男萝莉控就是我是也

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发表于 2008-5-1 20:45
yxh52 收藏了呵呵

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发表于 2008-5-1 22:05
好老的帖子,锁了........
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