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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14 |显示全部楼层
' m* g# Z% [: K& Y6 u: ~
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目录! b! l, E) V  I1 n  [
Disc1
( R* R3 W+ q7 Q! \5 B/ h/ L- d5 Z+ v" v; y: H9 W. m% ]( q
01. X - CAPCOM LOGO 8 n8 w6 m7 z+ N' u. l6 T
02. X - TITLE
8 q6 r! w2 g& q" p- p03. X - PASS WORD - c. Y. v. O2 [
04. X - OPENING STAGE 4 ?& a1 X' [& z- b1 g: [$ E
05. X - VAVA 1 & n) c4 e* B3 K" o' _4 t
06. X - VAVA 2 9 z% e# \& d# t0 W
07. X - ZERO % h; r" J# R) g
08. X - DEMO " \) U6 _6 V( r- U
09. X - STAGE SELECT 1
* a! f9 i8 ]" y) I10. X - STAGE START 8 q' g, O. ~$ U5 C: d( p
11. X - LAUNCHER OCTOPULD STAGE
! }! x7 ?9 [- Z. D12. X - ICY PENGUIGO STAGE % h1 c2 J% \* J1 \: m8 [
13. X - BURNIN' NOUMANDER STAGE " Z/ c4 P- J8 }5 x7 x) v5 t
14. X - BOOMER KUWANGER
# `) [+ W; b5 P& B6 I  x15. X - STING CHAMELEAO STAGE
. S" s6 z4 |6 Q  Z1 z5 k  |- g16. X - SPARK MANDRILLER STAGE
/ L% G* e3 K2 ?" n17. X - STORM EAGLEED STAGE
* O8 ]% s$ z, m18. X - ARMOR ARMARGE STAGE . J8 M" g0 _9 h- J% w7 n9 N
19. X - BOSS 1
3 A& |* I' c6 d* p# R20. X - BOSS 2 " E& h% l" i% A# E% m1 F( l
21. X - STAGE CLEAR ) J& [3 C2 j# D2 S# l
22. X - GET A WEAPON
* @  k, U- N3 m4 A- o" s23. X - STAGE SELECT 2
" b5 L( x0 u9 v24. X - SIGMA STAGE 1
' O5 r/ W8 Z5 X" M8 H25. X - SIGMA STAGE 2 0 c5 ]! @- S- v5 n
26. X - SIGMA STAGE 3
, ~& s6 \8 Y* d1 c: Y27. X - SIGMA STAGE 4
! H/ q1 S3 C5 u" f- Z# _28. X - SIGMA 1st 8 N# r( H, I. l
29. X - SIGMA REBIRTH
7 G+ e7 Y2 y+ K4 C0 O% h30. X - SIGMA 2nd # t5 }4 r' Q6 s; p! m6 P  ]2 p
31. X - Dr.RIGHT & ]; l. ~: [+ ?
32. X - ENDING 5 r& V" w" e7 K5 ~( E/ v: n0 C3 L* i4 E
33. X - CAST ROLL * e% S$ p5 w- Y
34. X - STAFF ROLL / q% [, U9 X6 T9 u
35. X - SE 2 a) r# r, }1 c! P  S5 V
36. X2 - CAPCOM LOGO 5 n& w* j( i& {+ u; `! g1 \7 I
37. X2 - OPENING
; W5 N$ g$ s7 S. ^4 x/ t38. X2 - TITLE
  X* y; {2 L2 Z7 q1 L0 W4 w39. X2 - PASS WORD
. Z. `# r( h6 S; w( t& `, T40. X2 - OPENING STAGE ) g. j, X  Y/ b7 n8 N
41. X2 - ANOTHER BOSS 1
/ }4 _" [% t: `8 l" j" k* e% O42. X2 - ANOTHER BOSS 2 2 {; b! k: |3 Z$ C
43. X2 - DEMO . U+ K* L" a2 h% Q& a
44. X2 - STAGE SELECT 1
% x5 M: G. C: P45. X2 - STAGE START
9 Y9 U3 j) E6 ^% ^/ w46. X2 - WIRE HETIMARL STAGE 5 u6 u+ E4 ]3 d$ `
47. X2 - METAMOR MOTHMEANOS STAGE 7 Z* w9 g3 p# P; ^
48*. X2 - FLAME STAGGER STAGE (Fixed version) 3 A4 S  W5 S* C5 _: d/ O; p
48. X2 - FLAME STAGGER STAGE
/ C' ^. E* Q+ P' p6 i$ J( E; {49. X2 - MAGNE HYAKULEGGER STAGE
$ a- ^7 t9 h$ @) M# i7 j* w7 C50. X2 - SONIC OSTREAGUE STAGE 0 e$ b! |6 i) |' k- V
51. X2 - BUBBLY CRABLOS STAGE " v: T8 e& i3 x  C. [
52. X2 - WHEEL ALLIGATES STAGE 6 h. [7 ^, q& `1 S8 d* y
53. X2 - CRISTAR MYMINE STAGE 8 v$ M" i! v( ~) V5 R
54. X2 - BOSS 1 - ^7 X9 B1 b- E1 K3 Z6 l
55. X2 - BOSS 2 8 c8 a% z1 S* S1 ~
56. X2 - STAGE CLEAR
9 X+ ^2 ?) y8 x" c0 J1 @" ]1 w: m' h57. X2 - STAGE SELECT 2 6 S7 U, o) b1 ^) B
58. X2 - COUNTER HUNTER STAGE 1
3 t5 C9 R) F5 `9 l! F4 j59. X2 - COUNTER HUNTER STAGE 2 4 X/ g7 I/ v* P' I6 h4 |7 b
60. X2 - ZERO
6 A9 _& w: i1 T: x# {3 l& w5 y61. X2 - SIGMA 1st
( m, g% @0 H  r# u0 u$ K62. X2 - SIGMA 2nd 4 C8 V. U; y% r( d5 L
63. X2 - Dr.RIGHT
) P3 o2 @* z  a64. X2 - ENDING & L4 g* E9 Z$ j2 o- j
65. X2 - STAFF ROLL
1 M) N& J- F) ], ~; M+ ?3 M7 ]1 f
6 X# D! \/ J  Q) ~% P2 I* H+ n: ^+ fDisc 2
8 f5 P) q0 }; X  e$ c( x! y8 m7 {  Z% u
01. X3 SFC - OPENING
+ o# Y1 q& b  C+ d' w4 o02. X3 SFC - TITLE
, A7 {8 P5 g4 B3 z6 w/ Q- @$ k' r03. X3 SFC - PASS WORD
% I5 J, T3 k2 `1 B+ h6 x04. X3 SFC - OPENING STAGE : z) x9 K" L) [1 |) N  x
05. X3 SFC - ZERO ! S9 l- I# j0 f, i
06. X3 SFC - STAGE SELECT $ h& X! J: x- F3 Y
07. X3 SFC - STAGE START : N- F! j/ O- f- T& k
08. X3 SFC - EXPLOSE HORNECK STAGE
2 q" s: Q7 u4 Z% l3 p/ d; C1 N9 X09. X3 SFC - FROZEN BUFFALIO STAGE
, p9 Q. ?" d: `* n9 |! }$ b10. X3 SFC - GRAVITY BEETBOOD STAGE - W( T! L  e4 Z. D1 V. l$ ?( N
11. X3 SFC - ACID SEAFORCE STAGE % ~, _' p0 ?2 x  V+ }; p
12. X3 SFC - ELECTRO NAMAZUROS STAGE
' W& u7 X1 U  A8 J0 E8 s" ~13. X3 SFC - SCISSORS SHRIMPER STAGE 7 b* v4 K5 L3 S
14. X3 SFC - SCREW MASAIDER STAGE
2 O0 K  L/ U1 j$ ~15. X3 SFC - SHINING TIGERD STAGE 4 r! y# y# M* ]; P: R
16. X3 SFC - VAVA STAGE
. \) p( v) _+ I2 [3 j' f17. X3 SFC - BOSS 1 " U7 ?! _9 ~6 M' q
18. X3 SFC - BOSS 2 ( U5 z% y6 p& n, ]' S8 L2 a. j
19. X3 SFC - STAGE CLEAR   M2 |; }: E! _) ^: D  `5 P; z
20. X3 SFC - STAGE SELECT 2
) Y* p2 v/ R5 k) `: S21. X3 SFC - DOPPLER STAGE 1 - D, V) o" d; H* W# O
22. X3 SFC - DOPPLER STAGE 2 1 w5 b* A- d: P* t( ~# X
23. X3 SFC - DOPPLER STAGE BOSS ; M) G9 x8 J, {
24. X3 SFC - SIGMA 1st 3 S3 W% }+ G2 _9 e* L0 i
25. X3 SFC - SIGMA 2ND
: b! A( T* G5 X" v# o# R26. X3 SFC - DOPPLER DEMO 6 H7 u( K$ w2 ^) S# h
27. X3 SFC - Dr.RIGHT
6 K0 i9 N7 D7 B8 f( k# {6 W# u  s28. X3 SFC - ENDING
6 B* R6 T3 n* y+ y: g9 S( Q29. X3 SFC - CAST ROLL ) f7 C0 f& o* y$ r. W: z+ D' }3 P
30. X3 Arrange - OPENING 2 [" F. B% a! B
31. X3 Arrange - TITLE ( v: ^" s9 ?) B
32. X3 Arrange - PASS WORD
. ?8 Z& ~- M. K* R8 S33. X3 Arrange - OPENING STAGE DEMO # }* O1 `/ [5 ^  v( k) r' y6 O
34. X3 Arrange - OPENING STAGE . f+ ~# o) K+ K
35. X3 Arrange - ZERO
+ {8 b  s/ U& s% d/ Q2 _" Y36. X3 Arrange - STAGE SELECT 1
9 v. X/ S; O' [37. X3 Arrange - EXPLOSE HORNECK DEMO 9 ~/ Y8 Q" A3 n- v! n' N8 m- K& u; J
38. X3 Arrange - EXPLOSE HORNECK STAGE
( P. l7 C9 X! [0 r8 c/ C: J39. X3 Arrange - FROZEN BUFFALIO DEMO
0 T# C9 _# h: w/ R3 {9 C, ~6 D40. X3 Arrange - FROZEN BUFFALIO STAGE . w. C5 W6 k( o( V; _0 |
41. X3 Arrange - GRAVITY BEETBOOD DEMO : m6 K; R4 i' o- o: V6 P  W7 D4 Y
42. X3 Arrange - GRAVITY BEETBOOD STAGE 0 d3 B3 p0 J2 o- ?! ~
43. X3 Arrange - ACID SEAFORCE DEMO
+ m) i. v7 s4 J" y$ F: Y44. X3 Arrange - ACID SEAFORCE STAGE
, @: b! k7 U" @45. X3 Arrange - ELECTRO NAMAZUROS DEMO
) s0 N  m$ ~2 l: p# h# b/ ^: C2 I46. X3 Arrange - ELECTRO NAMAZUROS STAGE ; p' u3 C; _3 A& E
47. X3 Arrange - SCISSORS SHRIMPER DEMO 0 \, p2 Q6 J8 P
48. X3 Arrange - SCISSORS SHRIMPER STAGE
& b% V! b& x3 I  c0 O49. X3 Arrange - SCREW MASAIDER DEMO
% c% l0 V# `* u50. X3 Arrange - SCREW MASAIDER STAGE
( f  B7 a  ]# w' I51. X3 Arrange - SHINING TIGERD DEMO 7 g" u% ^1 k) x' N7 p$ L* C
52. X3 Arrange - SHINING TIGERD STAGE
, a3 l1 x' N# n- i53. X3 Arrange - VAVA STAGE
5 a6 L3 \3 s. w  e54. X3 Arrange - BOSS 1
" L. K3 A0 O8 [& |; z9 j/ i+ J55. X3 Arrange - BOSS 2 - {, `/ E" d( H% R
56. X3 Arrange - STAGE CLEAR
! @+ t7 ]6 U8 `! c2 l57. X3 Arrange - DEMO * q/ e, o. Y* I( D5 E/ K( @
58. X3 Arrange - STAGE SELECT 2
) J( L+ E8 F; X1 _3 k; }' ~" i59. X3 Arrange - DOPPLER STAGE 1 ( e) j2 F6 Q$ p% D4 ]  y0 Q2 H
60. X3 Arrange - DOPPLER STAGE 2 % M9 R2 h+ h) u* X
61. X3 Arrange - DOPPLER STAGE BOSS 6 L, E% J( e+ k1 Q' ~3 Y
62. X3 Arrange - SIGMA 1st
7 a* r' ^! F- w8 M6 ?' O& \9 Y* q63. X3 Arrange - SIGMA 2nd
4 Z, p# O7 C# u, j- Y64. X3 Arrange - DOPPLER DEMO
* v# ^" z; |# ?- o' D0 A% `. Q+ o# I5 A65. X3 Arrange - Dr.CAIN DEMO
% D7 U; t2 q2 c# E; h1 i. [$ f66. X3 Arrange - Dr.RIGHT DEMO
) l+ b( j, K# I5 S7 x; m67. X3 Arrange - ENDING 1
5 O# g! p' x) w: B/ S5 J. r68. X3 Arrange - ENDING 2 / A" f/ }5 ]! Q1 F2 x
69. X3 Arrange - CAST ROLL
4 B- L8 [8 q$ m1 p+ N/ @9 y$ o
' t$ s. M9 R! v% F% ]6 s. pDisc 3 7 p. s+ D% l, h4 b2 E, j8 a" A2 ?9 K
7 N9 f9 k7 l* f9 {
01. X4 - TITLE
; G  V$ r/ |4 L+ a2 {( L3 z3 J02. X4 - PLAYER SELECT   E/ j( @5 J" h: M
03. X4 - STAGE SELECT
# w  p4 Z* H) _0 g; s04. X4 - OPENING STAGE X
7 A  H% Y. x! |05. X4 - OPENING STAGE ZERO : N5 K/ i0 ?, ]$ c7 O' ?
06. X4 - EREGION
- b' q( C( ^+ C! z3 N" r07. X4 - STAGE START ; w+ p/ N. ]% D! X- |
08. X4 - WEB SPIDUS STAGE   J' O/ f+ R: ~5 C, K, g
09. X4 - CYBER KUJACKER STAGE 9 M& C; ~) E" ^6 _# W% s6 ^
10. X4 - STORM FUKUROUL STAGE
, V4 o$ ]. `. M# F& E11. X4 - MAGMARD DRAGOON STAGE
/ T: x0 g0 _4 e# H4 i12. X4 - JET STINGREN STAGE 3 o! N( I2 T* i% M9 N* c
13. X4 - SPLIT MUSHROOM STAGE
+ W( j, f5 {. G$ t, Y4 v! @14. X4 - SLASH BEASTLEO STAGE
1 a) S6 |% \- E: j4 R1 Y15. X4 - FROST KIBATODOS STAGE 1 5 s6 i! [: c4 s* J8 Y& N
16. X4 - FROST KIBATODOS STAGE 2
' Q2 y5 {7 E7 M17. X4 - BOSS ; @$ }7 h, F5 l9 K" D( I1 C
18. X4 - STAGE CLEAR X
2 n$ {& Q. u$ A9 Q# r19. X4 - STAGE CLEAR ZERO ) L& q# m5 F  z. ]: e# s1 u. p+ ~
20. X4 - GET A WEAPON
& ?; H+ ~0 ]$ S8 ~# H/ a21. X4 - STAGE SELECT 2 ) H7 F3 x* J" O2 i8 Q0 n/ o
22. X4 - FINAL WEAPON STAGE 1 $ |. X& @! [% b
23. X4 - COLONEL & GENERAL 5 z! Z& ]3 _  X0 |, ~
24. X4 - FINAL WEAPON STAGE 2
1 K& x' S4 c6 K2 s! B5 C3 ?% _25. X4 - DOUBLE
) B/ L) a$ A$ t) O  x0 \' f26. X4 - IRIS
6 b# a% U7 o3 ~* K  r4 n3 r- x27. X4 - SIGMA 1st
% i0 U' O* B& `; F9 q) k' f% {28. X4 - SIGMA 2nd
- S( e$ S( |: P* {, x8 d29. X4 - Dr.RIGHT
8 t8 a  P2 e' H6 `, x$ y4 e: r  p9 A30. X4 - DEMO 1
5 s+ B& R2 P4 W  B31. X4 - DEMO 2
; L6 P! J, A9 g4 E9 R32. X4 - SIGMA DEMO % q* E. \' Z. [3 P5 o
33. X4 - INDEPENDENCE & v+ H- t1 _4 Q7 U
34. X4 - BETRAYAL OF DOUBLE
" s& R. b9 h; }% Z" H- h2 s( X35. X4 - ENDING X 4 u/ n8 A* {4 r& `! ~
36. X4 - MEMORY OF PAST 1
1 H  E! P: b; U3 T5 o$ j37. X4 - MEMORY OF PAST 2
0 \  |6 B7 s, b$ d/ K! q38. X4 - COLONEL VS ZERO # t( w6 i+ C$ }7 t$ F& [/ `% v
39. X4 - PAST OF ZERO 6 x# t7 L, }- V: Z5 K
40. X4 - ENDING ZERO
% a, ^& P0 R1 J" j+ h5 i! u5 |! J4 j4 k3 B4 B
Disc 4 0 `2 L% Y# `3 q0 K+ |

8 a% }1 a6 H+ t2 t8 K01. X5 - OPENING THEME
. [# I- a2 e$ b* B3 G( J02. X5 - CHARACTER SELECT
' d) V# R% q$ R2 }5 x03. X5 - OPENING STAGE X + @$ P6 Z3 V& d& p* n
04. X5 - OPENING STAGE ZERO
- _9 @/ a6 L, y05. X5 - SIGMA 1st
0 W1 E* P5 j2 H3 l$ V) j4 x6 f, }' @06. X5 - STAGE SELECT 1
" c8 F: x' X) ^# @07. X5 - STAGE START
! }& K" f, o& c/ c+ l/ l08. X5 - CRESCENT GRIZZLY STAGE 0 r. _* @! W. ]. B( _* v9 m
09. X5 - VOLT KRAKEN STAGE
' I+ }/ S% T" I( H) n4 L10. X5 - SHINING HOTARUNICUS STAGE 0 o6 d% v1 N( k1 P# _
11. X5 - TIDAL MAKKOEEN STAGE
8 P5 W- O  T$ b7 l1 g2 l12. X5 - DYNAMO
; t& p! O- B: {- Q) q13. X5 - STAGE CLEAR X 5 P/ C4 f# P+ j7 W5 k+ C
14. X5 - SPIRAL PEGACION STAGE
* B8 F3 _) a7 k9 v( e( q3 T15. X5 - SPIKE ROSERED STAGE 6 K3 @% |5 z  H* ~  R, |
16. X5 - DARK NECROBAT STAGE
- [. V7 |2 U* e0 N) x* t17. X5 - BURN DINOREX STAGE # R" p3 Q: N* X+ x
18. X5 - BOSS   X9 P) U1 I4 e! f" i- y! V5 \
19. X5 - STAGE CLEAR ZERO
! U- S6 Q4 r( N* T' K. z20. X5 - MISSION REPORT
% v. a$ a* u  k2 I% F21. X5 - ZERO STAGE 1
/ {% g7 Y* o) }1 x6 C  X! m22. X5 - SHADOW DEVIL
6 [, Z8 J4 Z* ]0 e) T23. X5 - LAMDABAMDA
) D8 e1 g5 p4 Z+ @/ c24. X5 - ZERO STAGE 2 2 ?' |: U% ^- h- N1 E1 o: P% e
25. X5 - X vs ZERO
- @! {( Y. ~3 ^& y26. X5 - SIGMA 2nd ! _5 i5 I5 d8 J
27. X5 - Dr.RIGHT / v1 }7 i% ^/ G. }
28. X5 - DEMO
1 g$ ^8 i( G+ \  `29. X5 - STAGE SELECT 2
' v- B/ L& y) f# z% w30. X5 - ZERO DEAD , f8 a  `* s8 E: e( B! q5 e
31. X5 - UNUSED TRACK "STAGE SELECT"
% {5 n: f5 C  u, G' b( L. s! E32. X5 - UNUSED TRACK "DEEP SEA"
, F: I# \- M9 B9 h9 H+ R33. X5 - UNUSED TRACK "Dr.RIGHT" " x: V0 Q$ v0 r/ v& l- g
34. X5 - UNUSED TRACK "MISSION REPORT" 8 D. Q/ j( k/ U9 ]' G" |: E
35. X5 - UNUSED TRACK "ARMAGEDON"
* ]% K! X; j5 s36. X5 - UNUSED TRACK "ZERO DEAD" ' g" R. z# m  M- c/ U/ o. w5 ]" t
- y1 G* P8 ?( t6 S" h6 Z" ^$ N* Y
Disc 5
' Y# z; v. b  Y3 b. ^* a
- R; V" u' q6 F1 t0 F: m4 p5 k01. X6 - OPENING STAGE - K7 K* j7 v4 N* x4 K" \) N
02. X6 - D-1000 + p# L) a" X" S3 {, Q5 c4 e
03. X6 - STAGE SELECT
# H! [% z: @% S( ]  }04. X6 - STAGE START , Q6 Z" ]' v) d: |; ^
05. X6 - COMMANDER YAMMARK STAGE 5 r' {* E" o! x& {1 E; i$ e
06. X6 - RAINY TURTLOID STAGE
; Y  ^, R) I: C/ i2 o* S# o3 a* |07. X6 - SHIELDNER SHELDON STAGE
' B0 d2 H5 I& u  R- ^08. X6 - BLIZZARD WOLFANG STAGE
- R* q# J9 _/ F2 c- d09. X6 - BLAZE HEATNIX STAGE $ ]5 x# C" a: T& l
10. X6 - INFINITY MIJINION STAGE
0 b  t1 F* E* e1 _( ?! t6 T11. X6 - METAL SHARK PLAYER STAGE
2 ^9 Y0 m( ^) V/ E) ^+ [12. X6 - GROUND SCARAVICH STAGE
7 \' ?; ^: T( c- i, O1 Z& w3 |13. X6 - BOSS
4 V. \. z/ D, N) x14. X6 - STAGE CLEAR X - N6 z6 L0 \* Z+ e( z5 N% ]3 g
15. X6 - MISSION REPORT , F: @4 x3 _$ }' ?6 X; \& ]
16. X6 - GATE'S LABORATORY STAGE * s9 `9 j$ L8 W/ j" F$ {* `
17. X6 - Hi-MAX ) G6 O+ a( D% L8 ~  m: l
18. X6 - GATE
* j2 f$ D/ u) Z; I19. X6 - STAGE CLEAR ZERO
2 D2 E) F9 X4 |  K& w20. X6 - SIGMA 1st # x3 t/ y' \* v5 D  R8 |1 X4 o
21. X6 - SIGMA 2nd
& T% ]% w5 R6 J2 E; v  O2 M1 H1 a22. X6 - Dr.RIGHT / j/ d4 x" }3 q/ e
23. X6 - ALIA & GATE 3 X6 r& c  i: X& I7 f5 v
24. X6 - ZERO . o8 I! y, A7 h, B& c# y0 E
25. X6 - ENDING THEME
2 B' \$ B% D. V- w8 o! U8 k26. MEGA MAN X3 OPENING THEME   b# W. `/ Z/ d! u3 d; v8 [% ^
27. MEGA MAN X3 ENDING THEME
1 ~7 `9 H% q7 q0 V7 z28. MEGA MAN X4 OPENING
8 [) z* ?! k- f* u, P- H29. MEGA MAN X4 STAFF ROLL # s- W5 Z* `9 I" f
30. MEGA MAN X5 OPENING THEME , |* l+ }, E7 p
31. MEGA MAN X5 ENDING THEME9 [6 N$ I1 q8 M  T5 ]- T

' {- z/ Z* q5 n下载地址:4 D3 _2 E6 }/ [, t4 L
分卷一:RockmanX1-6OST.part01.rar
9 j; R  Z9 E3 N- H- @" T# Q5 t分卷二:RockmanX1-6OST.part02.rar6 `9 @% [1 p/ K+ i
分卷三:RockmanX1-6OST.part03.rar
1 k, K3 w2 o& _4 N! @  _' o分卷四:RockmanX1-6OST.part04.rar2 N' f+ B3 X: t4 }" b
分卷五:RockmanX1-6OST.part05.rar
- K1 L5 Q1 j4 L: v- P+ m( d分卷六:RockmanX1-6OST.part06.rar
/ K( S) c. Z# ~( M  F" j分卷七:RockmanX1-6OST.part07.rar" X6 z2 h$ z! w1 _+ m# m, j1 Y
分卷八:RockmanX1-6OST.part08.rar( [/ i% D2 `$ D& X! c
分卷九:RockmanX1-6OST.part09.rar
" T2 R* i( [6 U* h9 ^. v0 k2 t6 @分卷十:RockmanX1-6OST.part10.rar
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转载请注明来自洛克网。0 m! ]9 d" w$ @3 F% T: _
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[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39 |显示全部楼层
好东西,支持下
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发表于 2007-12-9 14:35 |显示全部楼层
是否重制版,还是直接从游戏里提取的?
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发表于 2007-12-11 13:50 |显示全部楼层

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的
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发表于 2007-12-14 11:23 |显示全部楼层
挺好的,收藏
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发表于 2007-12-14 15:41 |显示全部楼层
http://gh.ffshrine.org/soundtracks/r* C2 ]7 G$ y1 Z( ?

/ I7 W; n* E0 E1 v2 E& H7 U: C其实这里就已经很全了..,只不过还是谢谢LZ了^^
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发表于 2008-3-16 23:16 |显示全部楼层
下不到啊~~~
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发表于 2008-4-6 11:54 |显示全部楼层
刚刚发现这个东西是X8发的。。。
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发表于 2008-5-1 20:45 |显示全部楼层
yxh52 收藏了呵呵
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发表于 2008-5-1 22:05 |显示全部楼层
好老的帖子,锁了........
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