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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14 |显示全部楼层
9 i- j: f+ o. j6 |$ r# t

2 a! e1 X! T# u$ r$ E& b1 C& e目录
4 Q5 a7 \7 d0 ]' ?$ f2 cDisc11 u% }- y/ b8 Q" Z4 b
% [% r) a6 U/ E. i
01. X - CAPCOM LOGO
# k4 \5 c( c9 u2 ]5 }02. X - TITLE
# Z0 q. L! {1 \1 }; \5 L03. X - PASS WORD   k7 D/ m1 F7 k/ M. u. z; y% Q
04. X - OPENING STAGE . Y! J8 I+ R, M/ f) n" G$ M
05. X - VAVA 1
# r3 `+ |& l7 ?( j! z06. X - VAVA 2 , V9 @  u6 s( w
07. X - ZERO
/ a9 ]- w2 M$ b& U3 P- ?  I) \08. X - DEMO , k; V6 E& l% J  W4 ^, H
09. X - STAGE SELECT 1
1 q7 f. g8 q( w; t3 Z8 c10. X - STAGE START
: h2 F( H1 V/ F1 T' v11. X - LAUNCHER OCTOPULD STAGE : x2 c1 r$ M8 U0 A
12. X - ICY PENGUIGO STAGE ! w( r' E: B9 \( F3 o6 G
13. X - BURNIN' NOUMANDER STAGE . u8 F, N' q2 f) Z9 D/ v
14. X - BOOMER KUWANGER . m3 v* d% H: i( f5 E8 W
15. X - STING CHAMELEAO STAGE / A4 E/ h0 }" b# ^* F
16. X - SPARK MANDRILLER STAGE
; F! y* W2 q+ q/ y2 s17. X - STORM EAGLEED STAGE
$ Q; F: w) A' Q3 V1 Y18. X - ARMOR ARMARGE STAGE
8 ?$ x5 z$ \3 u; ?19. X - BOSS 1 ' e! a4 J- k) D: R  b, O, w1 O
20. X - BOSS 2
9 J- n. z9 n% u1 _7 s( ^21. X - STAGE CLEAR
- K& S1 m! i. K( y' e- T0 L7 Q22. X - GET A WEAPON
' ^/ Z) c$ j; A+ m0 M" {# A23. X - STAGE SELECT 2
7 ^& q# }9 h: F% @24. X - SIGMA STAGE 1
2 D' Q9 \, K# G4 P+ b$ p, E25. X - SIGMA STAGE 2 & q! ~( S. W% u9 Q
26. X - SIGMA STAGE 3 ; H% O) i: v  h0 {6 t2 {8 z3 @
27. X - SIGMA STAGE 4 - j. o  V1 ~/ `0 H
28. X - SIGMA 1st $ K4 P& D6 G/ D: a# B  a5 U/ u7 G
29. X - SIGMA REBIRTH
1 ^$ a' h8 i" {: I9 p" D30. X - SIGMA 2nd
+ K( @# f$ G( Q/ T% g/ _% h31. X - Dr.RIGHT 3 P, N( y& z6 [: x- D6 W2 E
32. X - ENDING
+ h+ _# w$ ^, r2 f33. X - CAST ROLL 3 A7 T  k2 n/ s
34. X - STAFF ROLL
; i+ `5 h, k0 X35. X - SE ' G2 f6 s) D% D4 y) w4 p/ j
36. X2 - CAPCOM LOGO
7 K/ F; N- Z; z) x& z( L. s* \37. X2 - OPENING
/ x% A5 [! w  M' @! T38. X2 - TITLE
% [6 P2 O: F+ r: r2 b( O0 ~0 p7 v39. X2 - PASS WORD
" n9 g' y5 W0 }- q" C0 \40. X2 - OPENING STAGE
0 t- e0 {6 \1 _. T( I41. X2 - ANOTHER BOSS 1 9 O8 b; y5 A, |: v; }  I
42. X2 - ANOTHER BOSS 2
! r5 n0 S0 n+ G2 M5 S/ E0 A; l) a43. X2 - DEMO 4 e. {1 `" y" j7 R- c, V8 K) I
44. X2 - STAGE SELECT 1
' n9 j5 q8 a3 D( p; {45. X2 - STAGE START
' G, @9 z+ C; j2 s  I3 u$ P46. X2 - WIRE HETIMARL STAGE
" _+ V) U$ A6 [47. X2 - METAMOR MOTHMEANOS STAGE
, B. _2 c0 l8 H' ]48*. X2 - FLAME STAGGER STAGE (Fixed version)
& G5 Q+ x5 K0 |+ ~$ s3 D48. X2 - FLAME STAGGER STAGE $ g' Q) g: {  a& S0 L8 N
49. X2 - MAGNE HYAKULEGGER STAGE
5 u* r: m9 t5 ]50. X2 - SONIC OSTREAGUE STAGE 2 h2 B' Q* B/ O% A* Z5 a, T$ o
51. X2 - BUBBLY CRABLOS STAGE
: M: k" Z5 M6 z5 q52. X2 - WHEEL ALLIGATES STAGE
9 W; @3 ^: }" m6 g: j" k53. X2 - CRISTAR MYMINE STAGE
" Q. R/ K0 z9 x% l# |9 B54. X2 - BOSS 1 3 ^% ]4 k& s# v' A% z
55. X2 - BOSS 2 / p% C1 n- z' [5 v' Q# o
56. X2 - STAGE CLEAR 5 G3 N/ U3 D, a& @2 E$ N/ u3 s5 Y$ ^5 j
57. X2 - STAGE SELECT 2 + C8 a3 n3 C# X. q
58. X2 - COUNTER HUNTER STAGE 1
( u9 R" W! L& n7 s59. X2 - COUNTER HUNTER STAGE 2
! Q: s$ Q; h* o/ t60. X2 - ZERO
2 W- ~$ F7 t' M% r61. X2 - SIGMA 1st   K4 `5 Y) @! Z7 d4 h$ {/ h
62. X2 - SIGMA 2nd " @% ?# |  M1 R9 b! m- l# I
63. X2 - Dr.RIGHT
8 M0 z! q1 G) d2 c( P64. X2 - ENDING
' Z& G) l& v" J; F: R65. X2 - STAFF ROLL , k2 ]  A5 T9 V0 Z2 U

0 o, H0 `6 w: K) r+ n7 MDisc 2 6 R! h$ B7 |$ D+ ?6 i2 q

2 e4 H% e! m# t& p* T, t& I01. X3 SFC - OPENING
( y" W* C7 s7 h/ W# {0 K02. X3 SFC - TITLE
2 z- D6 _) f7 _8 D( @03. X3 SFC - PASS WORD
2 m. f: M0 \5 n9 E5 X. h, j% c1 n04. X3 SFC - OPENING STAGE
& D, ]: E2 c+ H* Z05. X3 SFC - ZERO
! U3 s( Z. _/ {4 M$ X# ]7 D06. X3 SFC - STAGE SELECT . X  \! ^( }3 U
07. X3 SFC - STAGE START   M% a0 _# a6 c
08. X3 SFC - EXPLOSE HORNECK STAGE & D' S9 m" j' J' A2 ?2 X- c- C
09. X3 SFC - FROZEN BUFFALIO STAGE
4 w/ s; d3 r7 h7 i" }10. X3 SFC - GRAVITY BEETBOOD STAGE
  c7 ]8 c! q- R1 c5 ]11. X3 SFC - ACID SEAFORCE STAGE
) ~8 \  O+ J5 a  K+ B6 g% a4 ]12. X3 SFC - ELECTRO NAMAZUROS STAGE
+ U) T1 V. x+ j; c' _1 `13. X3 SFC - SCISSORS SHRIMPER STAGE 8 E" }3 P, P+ e5 A8 D3 w9 x
14. X3 SFC - SCREW MASAIDER STAGE & W0 _# q7 M& `0 y: f# u# d
15. X3 SFC - SHINING TIGERD STAGE 2 A, h! P- d/ D
16. X3 SFC - VAVA STAGE " D( _1 g' w& C1 a
17. X3 SFC - BOSS 1 & v2 B+ w# R) R# a
18. X3 SFC - BOSS 2
+ T. s8 w; }. k19. X3 SFC - STAGE CLEAR 4 M7 k6 H; h5 b6 q$ y4 j% H) W
20. X3 SFC - STAGE SELECT 2
- K) V6 n0 U- D4 Q: A5 e21. X3 SFC - DOPPLER STAGE 1
1 T$ z1 _2 c$ @5 r( t; o22. X3 SFC - DOPPLER STAGE 2
2 F8 d- U! i- R  w- [$ Q2 P23. X3 SFC - DOPPLER STAGE BOSS 0 v3 Q4 A8 z; u2 d& e2 S
24. X3 SFC - SIGMA 1st
+ s, C8 U3 }; O9 A4 r25. X3 SFC - SIGMA 2ND 1 ?! {; W% Z  o% ]( d- r2 w
26. X3 SFC - DOPPLER DEMO
* g7 c. A7 V1 y: b" Q) |27. X3 SFC - Dr.RIGHT $ a) @: g% f' w- X
28. X3 SFC - ENDING
# V, u- d! [) {8 ?0 \4 O29. X3 SFC - CAST ROLL 2 }6 i3 l. E, Y
30. X3 Arrange - OPENING # D% ^8 N8 U; m- j
31. X3 Arrange - TITLE 7 o& }) q3 @' O! q3 A! g1 f. \
32. X3 Arrange - PASS WORD
- H; k0 z+ o! W( d6 E- v33. X3 Arrange - OPENING STAGE DEMO
2 e2 w4 d. a$ {& k5 V7 a4 O34. X3 Arrange - OPENING STAGE ) i/ R. l4 O% r2 F
35. X3 Arrange - ZERO 2 K( D1 U3 b3 Z
36. X3 Arrange - STAGE SELECT 1
% Q% G3 b7 T0 m4 j0 |! U4 G  O37. X3 Arrange - EXPLOSE HORNECK DEMO
, e5 P2 s1 g* {' ^# C! h38. X3 Arrange - EXPLOSE HORNECK STAGE
  Y: [7 T+ N9 k. o# u% t" i3 x: f39. X3 Arrange - FROZEN BUFFALIO DEMO
7 s* u9 F2 m8 L+ ]1 B40. X3 Arrange - FROZEN BUFFALIO STAGE & Q% u' l. u& q; E0 G' `0 G% y+ N# x
41. X3 Arrange - GRAVITY BEETBOOD DEMO . E1 D) T; x  J: ?, T
42. X3 Arrange - GRAVITY BEETBOOD STAGE
+ a. ~' t; v2 j9 p% H  H8 Z9 f43. X3 Arrange - ACID SEAFORCE DEMO 5 C. `4 Z6 F- J* v6 w( {  a3 C
44. X3 Arrange - ACID SEAFORCE STAGE
; Y+ K$ O  [- |6 _& u45. X3 Arrange - ELECTRO NAMAZUROS DEMO & K' p/ P. C2 t- X
46. X3 Arrange - ELECTRO NAMAZUROS STAGE
2 C' J9 @/ k" j47. X3 Arrange - SCISSORS SHRIMPER DEMO
, I1 e& w+ t" V3 I- y/ a48. X3 Arrange - SCISSORS SHRIMPER STAGE
- e- a2 Y6 g- W' d49. X3 Arrange - SCREW MASAIDER DEMO 1 }, `* D$ U6 Q9 n% |5 a
50. X3 Arrange - SCREW MASAIDER STAGE
$ X: D+ a% v8 s51. X3 Arrange - SHINING TIGERD DEMO 4 g" r+ X- h( a; ~
52. X3 Arrange - SHINING TIGERD STAGE
* w0 K8 Q4 b8 G4 |' r  q3 i$ e53. X3 Arrange - VAVA STAGE " W2 b' _8 F3 O' Y
54. X3 Arrange - BOSS 1 ( V' g2 I. d* O1 @- k9 i4 P
55. X3 Arrange - BOSS 2 6 u7 G! G' ?9 Y, X7 a4 U: t9 o' F
56. X3 Arrange - STAGE CLEAR - W! U* F- R2 U$ H9 X( Z
57. X3 Arrange - DEMO
* V8 h% \" |7 \  }58. X3 Arrange - STAGE SELECT 2
8 j/ h4 J# b, s* y" p8 G+ V59. X3 Arrange - DOPPLER STAGE 1
4 \' \3 ~  ]. P# t+ R60. X3 Arrange - DOPPLER STAGE 2
4 Q3 p. n! k- L1 n61. X3 Arrange - DOPPLER STAGE BOSS
+ p! N0 V2 S9 B5 G62. X3 Arrange - SIGMA 1st . d' s" H" F$ ?$ N4 D- h
63. X3 Arrange - SIGMA 2nd : {: m# R3 |( U( W6 I
64. X3 Arrange - DOPPLER DEMO
9 F0 P  V, ]$ m! z. I0 h! L( U65. X3 Arrange - Dr.CAIN DEMO / D9 L7 }2 \+ I4 l& E0 u! x
66. X3 Arrange - Dr.RIGHT DEMO / T& u) V& J- ?+ u0 l
67. X3 Arrange - ENDING 1 - L" M5 y# ~! S* u
68. X3 Arrange - ENDING 2 3 {. E  M0 k) n4 c5 I+ Z+ }
69. X3 Arrange - CAST ROLL 5 P8 N$ e# [! _' i
! [* T* u; h) u' v: x/ c9 G! T
Disc 3
" L5 x/ b( F4 M" r! ^$ {, ]' O% \( M( \3 k1 O9 e
01. X4 - TITLE 1 t3 P6 q4 I/ u% N
02. X4 - PLAYER SELECT
' u4 C# c' Q, }03. X4 - STAGE SELECT # Q# R% Y3 }- ~" b" b0 r
04. X4 - OPENING STAGE X
8 t6 M9 ^& v5 l. H05. X4 - OPENING STAGE ZERO
5 R) `# n( I. G; F5 Y06. X4 - EREGION
/ O/ c3 I+ I  M: o5 M7 ~07. X4 - STAGE START
( J. D2 m4 ~; }- C08. X4 - WEB SPIDUS STAGE : b3 ^, f7 ^/ M& Z8 K
09. X4 - CYBER KUJACKER STAGE
) a4 ?4 ]; n7 y. ]8 J* f" X10. X4 - STORM FUKUROUL STAGE # {& ^+ O4 c9 x8 U, D' H
11. X4 - MAGMARD DRAGOON STAGE
6 C. Q; a  n$ s# o# `12. X4 - JET STINGREN STAGE * [3 f2 U. G/ i; H" x4 I
13. X4 - SPLIT MUSHROOM STAGE 0 l. c; W) ?9 _0 [7 A5 k7 Z
14. X4 - SLASH BEASTLEO STAGE
' z+ d  }# [; X15. X4 - FROST KIBATODOS STAGE 1
2 q3 v; q* j7 _, Y+ b9 _16. X4 - FROST KIBATODOS STAGE 2
' Y2 \4 u2 C- o9 _1 p% a17. X4 - BOSS + }* F" J8 v: C# d! s
18. X4 - STAGE CLEAR X
, }" A5 R4 d6 Q2 G1 k$ F* r5 E19. X4 - STAGE CLEAR ZERO
( C1 N  R- J8 Y! b# w6 q9 S& o! e20. X4 - GET A WEAPON
% B5 E1 x  U, L$ W21. X4 - STAGE SELECT 2
# n/ C/ T! X$ ~2 l* A. Y22. X4 - FINAL WEAPON STAGE 1
2 E. V: V' l6 {6 V2 h$ d' Q# |23. X4 - COLONEL & GENERAL
7 y. G% R7 M' {" d# `: y( _24. X4 - FINAL WEAPON STAGE 2
: G* k! w. Q* D25. X4 - DOUBLE : r6 {9 x. n* J% m9 J
26. X4 - IRIS
8 T5 U5 C4 F, t1 [- F27. X4 - SIGMA 1st 9 \6 ~6 D0 m3 R& f: b
28. X4 - SIGMA 2nd $ b9 P. i. x% u  J$ G0 n1 f( ~/ ?- y
29. X4 - Dr.RIGHT % R# @& H+ k& y& z
30. X4 - DEMO 1 $ S4 W. M2 ^5 C- P0 H
31. X4 - DEMO 2
3 e6 x5 L# F; _5 ?32. X4 - SIGMA DEMO + R) S- S: Y  S: k  ~- j6 m; M
33. X4 - INDEPENDENCE
0 W" Y$ H3 ]" W; a: k- P34. X4 - BETRAYAL OF DOUBLE 5 V. \  L9 q  p- S; s. x# i* j$ }
35. X4 - ENDING X & t/ u) s, g/ s$ v4 ^" E8 a
36. X4 - MEMORY OF PAST 1 $ c  K- r  y" y
37. X4 - MEMORY OF PAST 2
$ ~, D. c6 C8 S3 e7 a# |, `4 |38. X4 - COLONEL VS ZERO 7 D9 s6 y, i. e% n2 n, e  a# }
39. X4 - PAST OF ZERO + }( A$ t0 a# F
40. X4 - ENDING ZERO 6 O# i4 M  c) c# n; K3 [/ K

& T4 A1 G) U1 [3 kDisc 4
: j% ^& ^2 q7 `; \: C7 @2 O" p* h1 D: I5 e3 m3 @: l
01. X5 - OPENING THEME
) L# c& F$ c3 C* d% \4 t02. X5 - CHARACTER SELECT
0 }# j5 o( _! M+ e. R- J03. X5 - OPENING STAGE X
' ], i6 J, q6 U, ]) {! l04. X5 - OPENING STAGE ZERO
2 q$ K  Z7 O& }6 p% p1 A' q05. X5 - SIGMA 1st 6 O( {; }0 b2 ^1 G/ K# I4 k
06. X5 - STAGE SELECT 1
% I& M% b7 F$ w7 c9 a07. X5 - STAGE START
  r. w2 M8 k6 W0 x08. X5 - CRESCENT GRIZZLY STAGE
* g* q2 g) I) W* P& z% ]09. X5 - VOLT KRAKEN STAGE
6 d4 U# d! _9 Q10. X5 - SHINING HOTARUNICUS STAGE 2 A$ Z. b# g9 \0 c: @1 b, H
11. X5 - TIDAL MAKKOEEN STAGE / {) B. Z$ o, n: S
12. X5 - DYNAMO
7 C5 y& k$ |3 A13. X5 - STAGE CLEAR X
" a6 E) [6 y7 d) ^( c8 b14. X5 - SPIRAL PEGACION STAGE ' U' A. }  v+ H8 q, Y
15. X5 - SPIKE ROSERED STAGE ! n$ |4 `, O8 ~7 ]
16. X5 - DARK NECROBAT STAGE
) ^. }6 g9 P# K3 i( k+ A17. X5 - BURN DINOREX STAGE 4 O9 {. ]: l  Y( E7 U
18. X5 - BOSS   L0 g- W' B+ H  D" V# K
19. X5 - STAGE CLEAR ZERO
2 k% c/ v! i' `0 V% r' A8 d( N20. X5 - MISSION REPORT
. ]$ B4 y! n8 D6 E* K. M) i% U* Y21. X5 - ZERO STAGE 1
# e1 e. \( `: h; v6 \22. X5 - SHADOW DEVIL - z( b2 G% f9 ]" z7 V0 Q2 h
23. X5 - LAMDABAMDA 8 F8 d. U# o& ^. u& V; S
24. X5 - ZERO STAGE 2
" f- ~1 M3 Q/ Y2 G. c25. X5 - X vs ZERO ' D% l" L9 _* D$ s
26. X5 - SIGMA 2nd 6 e$ V( E  J3 M+ ?
27. X5 - Dr.RIGHT 7 l. X9 w4 o1 ~; G1 |3 S
28. X5 - DEMO
" k5 T/ a: [! m8 l/ J4 k' j29. X5 - STAGE SELECT 2 7 d. J' e: n4 U2 e6 C  }3 |! e+ y
30. X5 - ZERO DEAD
( z1 W+ f. V. C& m31. X5 - UNUSED TRACK "STAGE SELECT"
" t. \# |: E2 C7 C4 ]5 y32. X5 - UNUSED TRACK "DEEP SEA"
- L2 U( F7 A1 p, w33. X5 - UNUSED TRACK "Dr.RIGHT" ( j7 d' L- i$ g* Y9 O5 ~
34. X5 - UNUSED TRACK "MISSION REPORT"
. x3 c9 i& W6 R- _2 n0 I35. X5 - UNUSED TRACK "ARMAGEDON"
0 f7 G# b5 v8 L0 l* B36. X5 - UNUSED TRACK "ZERO DEAD"
8 t/ B  \! W# ?0 T6 A- E
& K( W$ ]! [8 N% Q# \Disc 5 8 A; n5 k& g+ @. D  f
2 F' B9 k- [0 ?8 N
01. X6 - OPENING STAGE 0 _/ g! s+ E# P3 ^
02. X6 - D-1000 1 A( \' j4 A3 h. R/ `! y
03. X6 - STAGE SELECT ! z. l8 u( G, Y1 c
04. X6 - STAGE START
0 T9 I5 s: P3 b' w3 \8 ?) c" ^05. X6 - COMMANDER YAMMARK STAGE
- R' X( u: ]" Q7 \1 Q6 C* o6 j06. X6 - RAINY TURTLOID STAGE   Y8 F# {1 s3 X
07. X6 - SHIELDNER SHELDON STAGE
: m' n8 C3 y' s) @" a$ X08. X6 - BLIZZARD WOLFANG STAGE
! ]6 M7 e9 b) [% U7 l09. X6 - BLAZE HEATNIX STAGE % @3 x, Y, y: X
10. X6 - INFINITY MIJINION STAGE
1 @2 Q4 y3 Q" e; |  y( p9 x1 l11. X6 - METAL SHARK PLAYER STAGE
8 o' @; H& K' y1 m  j* U12. X6 - GROUND SCARAVICH STAGE 1 C: i; t' r, b' m: P
13. X6 - BOSS ( C/ |1 |2 c* m/ ?8 c
14. X6 - STAGE CLEAR X ; w/ K* R$ Z# k
15. X6 - MISSION REPORT 8 N$ V6 M0 H2 G
16. X6 - GATE'S LABORATORY STAGE
4 ^- l0 ]3 U( K8 _9 c$ f17. X6 - Hi-MAX
% Y, l# c4 s! x0 C; L' f18. X6 - GATE
" X0 T3 e4 G# b0 ?: @6 N9 o2 E6 {19. X6 - STAGE CLEAR ZERO   b' @; R$ _" l7 q2 N1 z, d5 [7 {
20. X6 - SIGMA 1st 0 Z0 S4 M* F+ d% z4 f' a! a
21. X6 - SIGMA 2nd
+ v- d" E% Q9 u. U  i4 C: S22. X6 - Dr.RIGHT
; p, h7 X$ R# x% s/ I23. X6 - ALIA & GATE * R( w! \. p, j' i4 W0 ?; D
24. X6 - ZERO / c2 p) K8 w) {) p& \# J& m
25. X6 - ENDING THEME ; C# l; G2 i* I/ }
26. MEGA MAN X3 OPENING THEME 1 f) \$ f. j8 S' o
27. MEGA MAN X3 ENDING THEME 2 E8 U6 s, [2 i  ]; S
28. MEGA MAN X4 OPENING $ }9 k( Z& n. X' }9 ?
29. MEGA MAN X4 STAFF ROLL 9 g" {* @: `; P& S# C# L& v
30. MEGA MAN X5 OPENING THEME 0 t3 ^! i8 V9 F$ L* c+ S8 c
31. MEGA MAN X5 ENDING THEME
9 `- E4 A: v+ z/ u4 r7 [
& G2 U  G8 J/ H下载地址:
$ t% Y0 L. c3 s7 O7 h分卷一:RockmanX1-6OST.part01.rar
1 S; O2 Q+ E$ o% Z$ t! r8 i4 W分卷二:RockmanX1-6OST.part02.rar
( W- h9 u3 _- U1 {分卷三:RockmanX1-6OST.part03.rar$ p- H3 R+ u1 E% T  |  H/ v
分卷四:RockmanX1-6OST.part04.rar
5 n, ?# q& ]8 g. b+ H分卷五:RockmanX1-6OST.part05.rar
: Z$ e) M  Q$ j6 o5 |# t分卷六:RockmanX1-6OST.part06.rar
* U8 M2 s7 ^2 t6 z  W4 F分卷七:RockmanX1-6OST.part07.rar( l0 C% n" e1 g5 ?# C6 g
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, u6 [1 d3 c, U" l1 i3 g[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39 |显示全部楼层
好东西,支持下
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发表于 2007-12-9 14:35 |显示全部楼层
是否重制版,还是直接从游戏里提取的?
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发表于 2007-12-11 13:50 |显示全部楼层

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的
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发表于 2007-12-14 11:23 |显示全部楼层
挺好的,收藏
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发表于 2007-12-14 15:41 |显示全部楼层
http://gh.ffshrine.org/soundtracks/r
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4 A+ M, k  [1 {1 R# o/ r其实这里就已经很全了..,只不过还是谢谢LZ了^^
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发表于 2008-3-16 23:16 |显示全部楼层
下不到啊~~~
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发表于 2008-4-6 11:54 |显示全部楼层
刚刚发现这个东西是X8发的。。。
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发表于 2008-5-1 20:45 |显示全部楼层
yxh52 收藏了呵呵
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发表于 2008-5-1 22:05 |显示全部楼层
好老的帖子,锁了........
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