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[分享] [洛克网提供]洛克人X1-6 OST

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2005-7-9
发表于 2007-12-8 12:14

; u, _8 o9 ^; V% j) D* W
: N. o/ V  ^  f" v目录) q8 j7 w. ~6 i$ s9 k0 y
Disc1
/ z2 _" N  S$ u/ Y2 T$ `0 P' S1 A' Q
01. X - CAPCOM LOGO
) V% U3 \( ^; a5 `1 Y02. X - TITLE 1 \7 r6 e9 o' [0 @! _: b! o: m
03. X - PASS WORD 7 j6 r; Y- N3 R, W/ [- l: x
04. X - OPENING STAGE 5 n7 X, K* M$ j9 c; W2 W; {
05. X - VAVA 1
. P4 ^4 V5 G% e" M. J( t06. X - VAVA 2
5 k/ N! \6 I- w0 `# L( L07. X - ZERO % w* g8 T; {: N  @
08. X - DEMO
+ Y4 v( d# S+ i# k6 ~, `0 G09. X - STAGE SELECT 1 ! b6 L: R; C  w( `/ T- M, [
10. X - STAGE START
& w, B7 `% m2 p$ D' N: u* B11. X - LAUNCHER OCTOPULD STAGE 3 P- |1 @+ z' ]- X
12. X - ICY PENGUIGO STAGE " C7 J& A+ l7 [4 o
13. X - BURNIN' NOUMANDER STAGE ' G/ G$ ^, Y+ P" C7 f% z
14. X - BOOMER KUWANGER ) c) T, k  S/ _3 _* V, V) ^  i
15. X - STING CHAMELEAO STAGE - B0 c3 ?9 E4 x0 X+ }( @2 @
16. X - SPARK MANDRILLER STAGE
# z  O' N% \" x+ F- n17. X - STORM EAGLEED STAGE 2 F! Z* H" n9 \4 y& r6 h
18. X - ARMOR ARMARGE STAGE
8 ^5 N5 y' p" Q19. X - BOSS 1 " O% `1 A8 G$ L* C4 k9 o7 ~
20. X - BOSS 2
. `* R3 i" }" |$ {) v21. X - STAGE CLEAR % x! [1 b" R( q# i
22. X - GET A WEAPON
& b% n+ N, ]: y23. X - STAGE SELECT 2 0 X8 C9 |, _. u
24. X - SIGMA STAGE 1
5 U- k$ I. i4 q. F9 o9 K- M25. X - SIGMA STAGE 2
+ R) T6 \" ], G2 P0 a& G26. X - SIGMA STAGE 3 4 R9 R- g% S  z- n& [+ Z* P, o
27. X - SIGMA STAGE 4
# B2 d# Y: Z0 k5 J. x7 [28. X - SIGMA 1st
+ F  ^+ p8 H# `29. X - SIGMA REBIRTH
6 R: @* m. ?2 d: F30. X - SIGMA 2nd
! P7 M" [4 O, v5 y31. X - Dr.RIGHT 3 F6 W& f- X% }" ~- C8 Z9 I% N) i
32. X - ENDING
6 s" H: ]+ z* G5 X& @- C33. X - CAST ROLL ! H; [7 j7 b" M1 [1 [  i3 b* W  F, e. L3 h1 V
34. X - STAFF ROLL
' x3 T( r+ K& z35. X - SE
2 B' G: y# e; {. i& j4 ]36. X2 - CAPCOM LOGO 6 X$ _/ K0 ]; d" P8 z* d. z
37. X2 - OPENING
  {+ q6 _5 v+ e5 U1 i38. X2 - TITLE , {* i; V- `) K; ?- n% t
39. X2 - PASS WORD
3 o3 P( k, K# z8 W$ Y: ~  B40. X2 - OPENING STAGE
) X1 n. j8 F6 W* ]0 A/ j: }& O41. X2 - ANOTHER BOSS 1
+ l6 C4 E4 ]9 Z* A+ I% V42. X2 - ANOTHER BOSS 2 ; K3 h0 s: ]2 ?. c9 S
43. X2 - DEMO
) ?7 N# r, z# ?- I' U44. X2 - STAGE SELECT 1 % _! J% j. \, i+ g+ u
45. X2 - STAGE START $ {  Q0 w% O& a+ D2 |8 j- n: J2 J5 B
46. X2 - WIRE HETIMARL STAGE
4 \7 E0 r: v, e47. X2 - METAMOR MOTHMEANOS STAGE 5 g9 W' d- {$ h0 C: u; T) h
48*. X2 - FLAME STAGGER STAGE (Fixed version)
7 f( U8 T' B! W& ]; i48. X2 - FLAME STAGGER STAGE 2 S$ i' m2 _8 J' f5 _% E
49. X2 - MAGNE HYAKULEGGER STAGE 7 k$ w  K4 A# w1 v
50. X2 - SONIC OSTREAGUE STAGE ! K9 T: C, H# ]
51. X2 - BUBBLY CRABLOS STAGE
# L9 h' F  H2 i2 p# s52. X2 - WHEEL ALLIGATES STAGE
5 X6 E2 N' j6 S9 J# L. c2 O53. X2 - CRISTAR MYMINE STAGE 2 \5 q8 G/ p$ E; K$ r) q
54. X2 - BOSS 1
; {6 G& N( |* I  Y/ r& o$ n55. X2 - BOSS 2 6 u9 j4 Q# q8 ?$ c# w
56. X2 - STAGE CLEAR 1 B- |/ \  h' J) }$ f+ v; A
57. X2 - STAGE SELECT 2
; ]; T" c2 J7 ~9 u8 Q58. X2 - COUNTER HUNTER STAGE 1
, b) \9 m* ?. Y0 W59. X2 - COUNTER HUNTER STAGE 2
' C( L9 F* M! o; H# u, C# @2 _! F60. X2 - ZERO / A3 v( l5 a7 }, t4 E! ~& {% w
61. X2 - SIGMA 1st 3 e& ~1 l  n$ h; }# h1 Q. v
62. X2 - SIGMA 2nd 7 s+ T3 C* T" x- w1 o' w
63. X2 - Dr.RIGHT - P/ Q, y4 Z) P1 h" @8 W
64. X2 - ENDING 8 E9 b3 G9 c( d$ J. H  M% c* h6 [/ k8 B# Z
65. X2 - STAFF ROLL ( W6 O; m7 ^( |5 y& X+ p
8 d' n& I, i+ N3 K. _8 i/ i* \. w
Disc 2
+ i& e$ q1 U: x/ v
/ ~& U/ ?/ ]$ @8 `$ O6 d5 i01. X3 SFC - OPENING
/ G" K5 I7 W/ l* \3 ~$ ]) I- W( A02. X3 SFC - TITLE 2 i; V! x- s. L
03. X3 SFC - PASS WORD . G, v# i1 s& ]) N" ^9 q
04. X3 SFC - OPENING STAGE
8 R. _- X* F* f6 s& d: o  U( K% I05. X3 SFC - ZERO 8 \: a% r; W+ |
06. X3 SFC - STAGE SELECT
* D$ r/ T% C. n7 l, T. }07. X3 SFC - STAGE START 4 N* u% l' C/ P5 f' j) B# Z
08. X3 SFC - EXPLOSE HORNECK STAGE
  g3 @5 I$ Y+ }4 [2 L& V09. X3 SFC - FROZEN BUFFALIO STAGE
) `8 I5 E8 o- @) B. N10. X3 SFC - GRAVITY BEETBOOD STAGE
% B/ h9 J7 T9 ?3 W, J% O11. X3 SFC - ACID SEAFORCE STAGE
5 s/ A4 {! \  W5 q" k; z$ L8 W2 v0 z12. X3 SFC - ELECTRO NAMAZUROS STAGE ) E- }1 B& {9 l/ q$ i/ }
13. X3 SFC - SCISSORS SHRIMPER STAGE / ~  t- Q: j$ W0 D: l
14. X3 SFC - SCREW MASAIDER STAGE - v* D8 j! ?0 F/ T, e+ U
15. X3 SFC - SHINING TIGERD STAGE
# f2 m# P. [: D8 f) m8 u& |8 W2 ]16. X3 SFC - VAVA STAGE
# E8 b! ~& ^& v! z17. X3 SFC - BOSS 1 % |1 {9 A# j% L, D
18. X3 SFC - BOSS 2
9 K- W# e( [! Y& i( J0 o19. X3 SFC - STAGE CLEAR
# u2 c- m7 m) K3 Z20. X3 SFC - STAGE SELECT 2
6 W: W5 F1 }: D4 e21. X3 SFC - DOPPLER STAGE 1 # p1 ]2 o' x  ^" _
22. X3 SFC - DOPPLER STAGE 2
% w/ _! c/ B- U, W: j7 y( ^1 {4 }23. X3 SFC - DOPPLER STAGE BOSS
( g2 e6 a8 x9 t0 E6 w* e24. X3 SFC - SIGMA 1st / p. a3 L7 z& ?! G8 Y7 A
25. X3 SFC - SIGMA 2ND
3 E* V; Y7 g( A6 O5 V$ A26. X3 SFC - DOPPLER DEMO ( g. ?9 \* }3 v5 I7 |
27. X3 SFC - Dr.RIGHT : c. |, Q: {+ B9 W
28. X3 SFC - ENDING 8 Q. {) U2 z: o+ Q" t4 c
29. X3 SFC - CAST ROLL
0 s1 U6 F( V! E" Z5 V4 O5 m# \30. X3 Arrange - OPENING
- _4 F% l' O+ J, x& }! [& k  _31. X3 Arrange - TITLE 0 Q* m3 E4 y- `$ ^1 p: T
32. X3 Arrange - PASS WORD
* {, d3 m" [; g33. X3 Arrange - OPENING STAGE DEMO 2 S/ `8 d, B' l7 q7 P7 [+ \
34. X3 Arrange - OPENING STAGE
0 _9 @( ?$ r, k  {6 r# B' F7 {35. X3 Arrange - ZERO
' ]0 l3 ?9 @+ f' V, m6 s36. X3 Arrange - STAGE SELECT 1   J) S* S- Y7 `" {
37. X3 Arrange - EXPLOSE HORNECK DEMO 5 v) c. F1 i& J5 a
38. X3 Arrange - EXPLOSE HORNECK STAGE
) U# Z8 e! o' M. A* O; S39. X3 Arrange - FROZEN BUFFALIO DEMO
% ~" v; U( C: `- S; `40. X3 Arrange - FROZEN BUFFALIO STAGE
0 I5 B7 b: z) ^( y$ X0 |5 I41. X3 Arrange - GRAVITY BEETBOOD DEMO
% F1 M' O& `9 b6 j42. X3 Arrange - GRAVITY BEETBOOD STAGE
* ~# j  v2 ]1 l4 x7 [43. X3 Arrange - ACID SEAFORCE DEMO 9 \; ?- |6 P/ V0 @: k
44. X3 Arrange - ACID SEAFORCE STAGE
9 q4 b! y8 V# ~. B. p) K45. X3 Arrange - ELECTRO NAMAZUROS DEMO
$ E$ ?1 r3 ]- h# ~9 _6 ?4 @& D- H+ I46. X3 Arrange - ELECTRO NAMAZUROS STAGE
2 k* `3 `3 h5 O- y, Q+ M* ~47. X3 Arrange - SCISSORS SHRIMPER DEMO   N- u6 P7 I8 e8 y1 t( ^- ?3 c
48. X3 Arrange - SCISSORS SHRIMPER STAGE
' _/ z$ g. ]/ I  `, _- N, C5 t49. X3 Arrange - SCREW MASAIDER DEMO # X. A4 N0 f% Z
50. X3 Arrange - SCREW MASAIDER STAGE
$ J: Z1 C) Q) H, u8 y+ I) U. k51. X3 Arrange - SHINING TIGERD DEMO
7 W4 ~# Y5 a- p) F' b& W' M' X/ e52. X3 Arrange - SHINING TIGERD STAGE
9 I$ k% F' T1 `: L5 u0 P5 I, T2 e53. X3 Arrange - VAVA STAGE * @" M# z: k. K& V, R
54. X3 Arrange - BOSS 1 . n3 W3 x6 p6 b
55. X3 Arrange - BOSS 2
4 a/ Q, B& V( d5 r4 Z' ^56. X3 Arrange - STAGE CLEAR
; s# V% n7 W- G0 k57. X3 Arrange - DEMO 2 e; ~" X( I: p1 O. L- V
58. X3 Arrange - STAGE SELECT 2 5 ^% l3 q, P1 s  A. f- w0 c
59. X3 Arrange - DOPPLER STAGE 1 9 {$ u+ F0 C! f6 {$ _
60. X3 Arrange - DOPPLER STAGE 2 4 ^  ~3 `3 v: o+ N* O8 K
61. X3 Arrange - DOPPLER STAGE BOSS
" t( J- v4 y5 w62. X3 Arrange - SIGMA 1st
3 W/ t8 X' I! i: ^63. X3 Arrange - SIGMA 2nd 4 H% t+ d0 R( k1 H9 h" J( N) P
64. X3 Arrange - DOPPLER DEMO
$ f% Q$ j( R( C4 T( p7 }) O1 u; y65. X3 Arrange - Dr.CAIN DEMO - t! a* O" S& @( ]. f% |1 }1 {: W: d
66. X3 Arrange - Dr.RIGHT DEMO 0 v* H* T5 X' r) X2 L8 ?: ~1 t& Q! }! N
67. X3 Arrange - ENDING 1
! O$ C. k, a6 k68. X3 Arrange - ENDING 2 : y% V& t! x/ w& O  U, t* H8 z% I# x
69. X3 Arrange - CAST ROLL ) Y, V. X+ K, L% ?6 T. C: ^

7 m+ }% F+ N$ y+ s! \# @# F" ODisc 3
& K# E. @5 j& A7 D0 ]  |
& A; k% h3 h! |0 n01. X4 - TITLE
$ D' j9 F  z+ z: Z02. X4 - PLAYER SELECT 6 C7 J" [' @8 E$ W4 z4 s
03. X4 - STAGE SELECT % R0 K, p$ E3 l9 @, f' s
04. X4 - OPENING STAGE X ) r. H+ e, N1 L6 [
05. X4 - OPENING STAGE ZERO . Y8 q3 C! r1 _2 \" l6 W& N* |
06. X4 - EREGION 1 _$ }# x1 }2 ^+ ^/ ?/ o
07. X4 - STAGE START . J: x# d) v5 q/ e
08. X4 - WEB SPIDUS STAGE
% j& N/ ?8 Q! i. S& M( B9 M4 Z09. X4 - CYBER KUJACKER STAGE ' l* l5 u6 _. z4 t* F) \
10. X4 - STORM FUKUROUL STAGE $ @4 f  Z% c1 u0 g
11. X4 - MAGMARD DRAGOON STAGE
; b. E" T/ F/ z4 A" |/ E12. X4 - JET STINGREN STAGE
) V4 w" q" ]! K4 U$ ?/ n& @- h13. X4 - SPLIT MUSHROOM STAGE
# m& R7 w; S! f9 p7 `$ u$ e7 x1 C- |14. X4 - SLASH BEASTLEO STAGE
- a4 P7 z+ e; M! @" r15. X4 - FROST KIBATODOS STAGE 1
. l  U5 K4 H2 G6 I  E: D16. X4 - FROST KIBATODOS STAGE 2
, t, d: x2 c, @8 \( z5 |- H17. X4 - BOSS
" J5 @  g( b3 |" y5 A9 w( L18. X4 - STAGE CLEAR X
, q' x$ X, a2 l19. X4 - STAGE CLEAR ZERO & I) n# b( U, z* r  ~
20. X4 - GET A WEAPON
' q, s; a3 j8 S9 [3 x21. X4 - STAGE SELECT 2   F" ^0 l/ S: j6 s1 C9 g
22. X4 - FINAL WEAPON STAGE 1
+ H) y9 M7 N3 r% o4 |7 c0 u23. X4 - COLONEL & GENERAL
9 {. c9 |+ {( A$ w2 p. T$ [24. X4 - FINAL WEAPON STAGE 2
* T( ^9 d7 ]* ]7 \25. X4 - DOUBLE " {$ P+ c4 Q7 Y0 y
26. X4 - IRIS   j( L  n  r3 ~: r) l
27. X4 - SIGMA 1st
$ P- L! f# p. P28. X4 - SIGMA 2nd
% j, F" y$ t9 k# L0 Z29. X4 - Dr.RIGHT & H5 a& ]( A1 U( n8 p
30. X4 - DEMO 1
) |! }: @- w# t% ~1 F1 F$ s31. X4 - DEMO 2
7 Y$ [) x4 b" \1 ~) E32. X4 - SIGMA DEMO
( v2 n& X9 s4 L/ d; d" q5 L! J0 P33. X4 - INDEPENDENCE 4 X( Z! K8 b% H6 s
34. X4 - BETRAYAL OF DOUBLE & Q' }, U, j7 U  v
35. X4 - ENDING X
! a) }, a, o  l9 X) o36. X4 - MEMORY OF PAST 1
0 |+ q; I1 M  S  Q( E# R37. X4 - MEMORY OF PAST 2 ! \7 @) ?# l- c/ @' M
38. X4 - COLONEL VS ZERO
( z/ ]6 q8 t/ [* X  n+ _39. X4 - PAST OF ZERO 0 q# f  ]$ z' z( ?) a+ n
40. X4 - ENDING ZERO
) ?/ ?- C4 V/ X  w& ]( }& K, ^% U' v, q
Disc 4 2 E/ }4 k* P( e+ S: o

$ ]% k8 ]2 l& X, ]; p01. X5 - OPENING THEME
( B7 C; n! N  _7 X  K. l02. X5 - CHARACTER SELECT 6 T7 i7 [& l* C3 r, c& S; A9 \
03. X5 - OPENING STAGE X
# y/ S5 R5 ^) a2 H. ]8 A# ~04. X5 - OPENING STAGE ZERO & o3 y7 `; I5 e5 L/ y+ P1 y1 c
05. X5 - SIGMA 1st / R/ Z4 a7 ^- E+ v, n# |
06. X5 - STAGE SELECT 1
* b' r/ z4 H7 g; i& P& c0 o07. X5 - STAGE START
6 r/ ?# K, v- e0 B$ d9 i08. X5 - CRESCENT GRIZZLY STAGE
4 l& o( Z! f( ?5 ^09. X5 - VOLT KRAKEN STAGE 2 z% n" l0 w! H! d+ S1 J% a
10. X5 - SHINING HOTARUNICUS STAGE 4 Q9 J4 Z9 Q& q- S4 m/ ]7 J. {
11. X5 - TIDAL MAKKOEEN STAGE & G! R4 i  h* }# E0 l& M2 {. _
12. X5 - DYNAMO . K3 S1 H* H' @  N/ p6 \: v4 `
13. X5 - STAGE CLEAR X ) n( H* d! q5 u4 B4 f4 `& @* s  g
14. X5 - SPIRAL PEGACION STAGE
5 I2 S  Y3 f9 _' s, q: O8 l15. X5 - SPIKE ROSERED STAGE
5 a8 N; A# v3 q5 f( }+ u2 z16. X5 - DARK NECROBAT STAGE . X! E- p9 S; q
17. X5 - BURN DINOREX STAGE
+ u) g3 H. D8 n" k18. X5 - BOSS
( @$ n# j, p" Y: ?19. X5 - STAGE CLEAR ZERO 0 {: M0 T& m: a- h6 R* j$ {
20. X5 - MISSION REPORT 8 t  K# ?. n! [; c* j
21. X5 - ZERO STAGE 1
8 w* G; K# j# k9 R- E22. X5 - SHADOW DEVIL
0 p5 [. r$ @: l% z8 |0 ]0 `3 k23. X5 - LAMDABAMDA , P- H+ M+ W8 `: k* j; P/ D
24. X5 - ZERO STAGE 2
- N$ ~/ l! K8 S$ k25. X5 - X vs ZERO , [, `+ s1 c- o! d4 Y
26. X5 - SIGMA 2nd 1 ^- [8 p$ ~4 o, c0 {
27. X5 - Dr.RIGHT / l/ l9 |3 w3 j) z
28. X5 - DEMO
; m; O' b1 \3 v8 m, c: Q29. X5 - STAGE SELECT 2 0 s! \7 O0 Z, B0 w
30. X5 - ZERO DEAD 8 E: @5 B5 S, n) U/ G6 b  k8 i- j
31. X5 - UNUSED TRACK "STAGE SELECT"
0 R/ F: F2 p' h9 @9 Y) e32. X5 - UNUSED TRACK "DEEP SEA"
  o" v% x) ~& D$ Z' e33. X5 - UNUSED TRACK "Dr.RIGHT"
) s/ W. T! K3 {% u; c2 Z34. X5 - UNUSED TRACK "MISSION REPORT" " d- R: t1 t9 w* u3 ]3 [3 U
35. X5 - UNUSED TRACK "ARMAGEDON"
+ w2 B9 K; r; u: Z% u36. X5 - UNUSED TRACK "ZERO DEAD" ! T4 A, q+ U& n$ a& r8 B- c
% ?7 y5 ^" p! {- B% O
Disc 5
7 `1 a8 d; Z" P9 q6 g$ f8 J, u# L$ D/ N, V  k4 F
01. X6 - OPENING STAGE 2 K" ~; V; X7 O6 f
02. X6 - D-1000 # m' v6 D1 X# G6 ?
03. X6 - STAGE SELECT
: U: a) P5 w) V" y8 |04. X6 - STAGE START 6 }6 e+ |' j4 Q: M7 D# ~/ x6 B
05. X6 - COMMANDER YAMMARK STAGE
* ~7 o) {3 Y3 k# }06. X6 - RAINY TURTLOID STAGE 4 s' T) j0 h* T+ U* k& {
07. X6 - SHIELDNER SHELDON STAGE 8 R/ Y8 s5 v; v+ _
08. X6 - BLIZZARD WOLFANG STAGE
2 f/ W/ [9 ~+ b# ]+ [09. X6 - BLAZE HEATNIX STAGE
. p) Y* n+ G( f0 e, `0 Q+ C& e10. X6 - INFINITY MIJINION STAGE
9 H4 }% D# W* Z+ z' y11. X6 - METAL SHARK PLAYER STAGE 8 @8 M9 G3 I' \& E. y) `5 j' K
12. X6 - GROUND SCARAVICH STAGE 8 Z% t2 Q- i4 t8 k4 K3 C6 p( X
13. X6 - BOSS , ?6 K. t/ c2 o: M3 d- r
14. X6 - STAGE CLEAR X
# @; @3 }) v4 [9 @1 w5 {' B1 e15. X6 - MISSION REPORT
! C% ^% N% w, |, H3 u3 y16. X6 - GATE'S LABORATORY STAGE   Q  L/ Q& N' \1 O' D
17. X6 - Hi-MAX
- q; J: ^- I( m, r! ^) r7 ~18. X6 - GATE % |( U- O1 N5 r# m5 w+ f3 e; F
19. X6 - STAGE CLEAR ZERO ( K$ O; h2 l( l+ I- g; n! u+ S1 t
20. X6 - SIGMA 1st 7 }/ Y) m3 m: h9 G6 S: B9 K8 M
21. X6 - SIGMA 2nd
9 p" o$ \3 |8 D9 N1 o1 @' F; E. C22. X6 - Dr.RIGHT
( t5 Z4 U; f+ r& b1 p5 _6 O+ q/ E+ m23. X6 - ALIA & GATE
  z6 @0 G6 I, ?( F  `24. X6 - ZERO
' n7 d9 r/ L& C0 N. y25. X6 - ENDING THEME 2 w# C% `' X! ~. ?7 V! x% t) L
26. MEGA MAN X3 OPENING THEME
+ U% X* t2 w( n  R  T& s" }27. MEGA MAN X3 ENDING THEME 5 E* t# U2 b* X/ L  S9 ^1 o1 x
28. MEGA MAN X4 OPENING
' [; K* c: X5 t. t* @- E29. MEGA MAN X4 STAFF ROLL 8 [$ z2 F7 T" j  S" x# K
30. MEGA MAN X5 OPENING THEME
  L, N: j( F9 T3 L% ~. ]7 Q! J& \+ N31. MEGA MAN X5 ENDING THEME
9 p  n$ b: d4 j( u3 z6 {! n8 L) }; C) J
下载地址:
  \" U* H- _1 P) m7 Z0 P5 j分卷一:RockmanX1-6OST.part01.rar
9 F( q) }# h7 w分卷二:RockmanX1-6OST.part02.rar+ K. A' v% ?" R$ A, v, S0 y2 m0 Z
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[ 本帖最后由 megamanx8 于 2007-12-8 12:15 编辑 ]

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发表于 2007-12-8 20:39
好东西,支持下
头像被屏蔽

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发表于 2007-12-9 14:35
是否重制版,还是直接从游戏里提取的?

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发表于 2007-12-11 13:50

回复 #3 6789686 的帖子

这个是官方出的合集,不是自己从游戏中提取的
5#
无效楼层,该帖已经被删除

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发表于 2007-12-14 11:23
挺好的,收藏

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发表于 2007-12-14 15:41
http://gh.ffshrine.org/soundtracks/r
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其实这里就已经很全了..,只不过还是谢谢LZ了^^

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发表于 2008-3-16 23:16
下不到啊~~~

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发表于 2008-4-6 11:54
刚刚发现这个东西是X8发的。。。

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火星宅男萝莉控就是我是也

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发表于 2008-5-1 20:45
yxh52 收藏了呵呵
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